Recommend
3 
 Thumb up
 Hide
7 Posts

Formula Dé» Forums » Variants

Subject: Bots??? rss

Your Tags: Add tags
Popular Tags: [View All]
Marco Baldini
msg tools
Is there any variant for adding bots to a race or Championship?
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
René Christensen
Denmark
Solroed Strand
flag msg tools
Avatar
mbmbmbmbmb
Try Race! Formula 90 instead.
That game has bots, actually three different bots - slow, fast and very fast bots. Very fast bots can be hard to beat, which makes this game great.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Marco Baldini
msg tools
I did it. It's a good game but I'm looking For something quicker
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
René Christensen
Denmark
Solroed Strand
flag msg tools
Avatar
mbmbmbmbmb
Mariomario wrote:
I did it. It's a good game but I'm looking For something quicker

Quicker? And you still play Formula Dé????
If you want a fast playing racing game, look at Das Motorsportspiel.
But it doesn't have bots, but perhaps someone did house rules for those?
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
William Hoyt
United States
East Liverpool
Ohio
flag msg tools
ボルトン
badge
Avatar
mbmbmbmbmb
Mariomario wrote:
Is there any variant for adding bots to a race or Championship?


There are quite a few championship / campaign / point systems available in the files section.

We usually just do the standard 10,6,4,3,2,1 from the old official Championship Edition of Formula de'.

You can find those rules http://www.gamecabinet.com/rules/FDEchampionship.html


But I've never seen any automated system for running other cars. The closest we've come is each player taking turns running the "other" cars. We run them honestly.

A basic system might be this: (this is not programmed moves, but still dice based)

Set a Driver statistic:

Drive aggressive (ie. Will always take the bigger risk for the perfect roll). Will take tires over brakes if it puts them in a better position next turn. Drives to utilize the highest gear possible ar all times... BUT will not suicide or crash intentionally. [ Car should be built with this in mind. ]

Drive Cautious (ie. Will play it safe on every roll. Usually rolling what will put them in a comfortable or safe position). Relies on a brakes when possible. Will most likely not run in 6th gear if there is a high chance of over-shooting. BUT they will look to roll the best die for each turn to get them from corner to corner. [ Car should be built with this in mind. ]


Drive 50/50 roll a die to determine which for the turn.


default rules:

• Drivers will always take the best route on straights and in corners, even if it blocks the person moving the car.

optional rule:

• Auto pitting (for a higher challenge). Cars are assumed to have rolled to be in and out of pits on same turn.

 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Tor Sverre Lund
Norway
Trondheim
flag msg tools
Avatar
mbmbmbmbmb
We're currently testing out NPC cars in our current season, but haven't settled on a definitive system yet.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
f homess

Portland
Oregon
msg tools
mbmbmbmbmb
Floydski wrote:
The closest we've come is each player taking turns running the "other" cars. We run them honestly.

This is pretty much what we do in our league, but each car has a player running it for the whole race. The one condition we put on it is that "bot" cars must be run with the standard wear point allocation of 6/3/3/3/3/2. All other cars are permitted to customize WP's at the start of each race.

We've run other players' cars for them, too, on nights when they can't make a race. That makes sure that every race has the same number of cars. To be sure, there are small biases that pop up from time to time, but overall we hold each other accountable, knowing that one day someone else might be running our car. Then again, we're very much a win on merit culture rather than win by whatever means possible, so a pretty friendly table to begin with.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.