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Subject: The School of Games rss

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Frank West
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What is the School of Games?

The School of Games is a series of daily quests running alongside The City of Kings: Ancient Allies & Vadoran Gardens Kickstarter campaign, giving you the opportunity to earn XP and unlock rewards.


The School of Games

Before Vesh came, there used to be a place called the School of Games. Not much was known about this mysterious academy, but sometimes one of their Games Masters would venture out into the lands, orchestrating mind-boggling challenges of dexterity and wits, for which the hopeful champions would receive rare and precious riches. The School vanished before the Darkhand had a chance to destroy it, but now, it seems, the last Games Master of the School of Games has resurfaced, and is at the Inn of Lost Hope with a new series of games for the daring heroes of the world...

Day 1 - The Games Masters’ Questions


You can post your answers to the questions here.



Please note, questions can be discussed here but the answers must be posted to the Kickstarter update to qualify.


Day 2 - The Lost Pendants

You can find the Kickstarter campaign page here and you can post your findings here.



Please note, findings can be discussed here but the answers must be posted to the Kickstarter update to qualify.


Day 3 - The Games Festivals




Please note, you may post your photo in this thread to qualify.


Day 4 - The World Bestiary




Please note, you may post your artwork in this thread to qualify.


Day 5 - Monster Sighting!




Please note, you may post your ideas in this thread to qualify!


Day 6 - The First Exam

You can post your answers to the questions here.




Day 7 - Game-Weight




Please note, you may post your photo in this thread to qualify.


Day 8 - Day-Trip!

If you do not have the box, you can get a copy of the box cover here.



Please note, you may post your photo in this thread to qualify.


Day 9 - Choose your Adventure

You can post your side quests here.




Day 10 - Back-to-the-Books!

You can post your answer here.




Day 11 - Visiting Lecturer




Please note, you may post your answer in this thread to qualify.


Day 12 - Report Back!

You can post your creations here.




Day 13 - The Suggestion Box

You can ask your question here.




Day 14 - Keep Safe

You can post your answers here.




Day 15 - Games of War

You can find the scenario guide and kit here.




Day 16 - The School of Monsters

You can join us here.




Day 17 - Burnt Cakes




Day 18 - Felonious Felines




Day 19 - The Princely Request

You can ask your question here.




Day 20 - A Summer's Day




Day 21 - Cornered

You can post your ideas here.




Day 22 - The Foul Winds of Vesh!

You can post your answers here.




Day 23 - Total Recall

You can post your answers here.




Day 24 - Tomorrow

You can post your suggestions here.





Day 25 - That Special Something

You can post your suggestions here.





Day 26 - Rally Point

You can get the box cover here.





Day 27 - The Plan is Set

You can post your comments here.





Day 28 - Well Done, Myrtle!

You can post your ideas here.





Day 29 - The Flickering Candle

You can post your questions here.





Day 30 - The Beginning






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Jim P
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If the answers have already been posted, is there any point to posting them again?
 
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Frank West
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Mightyjim wrote:
If the answers have already been posted, is there any point to posting them again?


Only if you disagree with them!
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Frank West
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Day 2 added!
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Frank West
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Day 4 begins!
 
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Frank West
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Did you see that? Day 5 begins!
 
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Scott
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Monster sighting

Green ability: Scout - on set up - the creature saw you coming and have taken cover. Draw one movement card and place the creature accordingly.
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Frank West
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Dynalange129 wrote:
Monster sighting

Green ability: Scout - on set up - the creature saw you coming and have taken cover. Draw one movement card and place the creature accordingly.


That's a pretty cool idea!
 
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Scott
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TheCityofKings wrote:
Dynalange129 wrote:
Monster sighting

Green ability: Scout - on set up - the creature saw you coming and have taken cover. Draw one movement card and place the creature accordingly.


That's a pretty cool idea!


I’ve got all kinds!

Yellow ability: heavily armored - +2 attack +2 armor at death draw two equipment cards. You may keep one, both or discard.
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Joe
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Creature Abilities

Decoy

Setup
Draw a Position card. Set up a second creature without a Stat bar, and place its War Banner on the location indicated, where the main creature is the X on the Position card.

The second creature has the Move ability, and is immune to all attacks.

Attack
Roll a luck die. If 1 clover is rolled, swap the creature's War Banner with the second creature's. Do this before the creature attacks.

Death
Remove the second creature.

Illusion

This would work just like Decoy except the Attack effect would happen during Defend instead, and the X on the luck die is what would trigger the swap.

Defend
Roll a luck die. If an X is rolled, swap the creature's War Banner with the second creature's. Do this before the character's attack is resolved.

Quick

Special
Move the creature template next to the Character Sheet of the character who just had a turn. The creature will now activate during that character's turn. If this is the first turn of the first character, then move the creature to the character who will go last this round.

Side Note: This should be a high numbered ability so that most, if not all, other abilities are triggered before the creature is moved.

Side Note 2: This would have a greater impact on lower character counts, so perhaps impairments could be added based on character count to help balance things out.


Time Warp

Setup
This creature gets attached to the character who went first this round instead of the one who revealed it.

Special
All creatures that have not yet activated this round activate. Characters then execute their turns without creature activations.

Side Note: If more than one creature has a Time Warp ability, then only the first one will trigger creature activations. The rest of them won't do anything because all creatures will have already activated.
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Frank West
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There's some good ideas here Joe, thanks for sharing.

I really like the concept of a creature that can move it's position in the turn order each round!
 
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Nick Hendrix
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Creature ability

Pilfer - Creature gets to roll a scavenge die. Any workers within range lose all of that resource that they are carrying
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Frank West
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Henvega wrote:
Creature ability

Pilfer - Creature gets to roll a scavenge die. Any workers within range lose all of that resource that they are carrying


That's could be pretty devastating! I like it.
 
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Jim P
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This counts, right???

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Fear The Clown
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You're killin me Frank with the 1 question per person! Lol I'll just wait to see what gets answered and take a deep dive if 1 remains.
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Frank West
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Mightyjim wrote:
This counts, right???



hmm!
 
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Frank West
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feartheclown wrote:
You're killin me Frank with the 1 question per person! Lol I'll just wait to see what gets answered and take a deep dive if 1 remains.


Ha! I thought it might be nice to make sure everyone gets a chance to sweat this time!
 
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Frank West
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The complete set of quests for weeks 1 and 2 are now here!
 
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Frank West
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The last day of the School of Games begins!
 
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