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Legendary: A Marvel Deck Building Game» Forums » Rules

Subject: When running out of recruits? rss

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julian owens
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What do you do when you run out of recruits?
When if or can recruits be brought back to the recruits pile?
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Dylan Posa
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How are you doing that?!?
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Fernando Santos
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You are talking about the New Recruits from the Villains Game?

If it is so, when you play it you put it back in the New Recruits pile.


You would run out of New Recruits only if you just recruit them and never ever play them.
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Todd Warnken
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I'm not crazy. My mother had me tested.
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I'm not sure what you are asking. Do you mean the "New Recruit" cards from the villains set or something else?
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Tomer Mlynarsky
Israel
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DylanP wrote:
How are you doing that?!?

Not far fetched at all. You got what? 11 new recruits, I think?
That's 22 recruit.

Very doable especially if you do it over 2-3 turns.
Plus, he never said he was doing it solo. So 5 players, each one just need to buy 2-3 new recruits in a turn which isn't a rare occurrence.

But even if you want it in one turn you got Angel\Madame Hydra loop to pull off easily.


And of course... Kingpin
Grab all his commons and when you play them, you get 10 recruit (=5 new recruits) + 4 new recruit from abilities so either grab another card that gives you 4 recruit or 2 recruit if it's strength.


And of course... Silver Surfer's rare.
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The Shader
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You just run out until some are returned.
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Chris Gordy
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You know they are returned after they are played, right?

And if anyone has 10 recruit and takes 5 new recruits (or sidekicks for that matter) then they are probably not using their recruit effectively. Likely it would be that there is at least 1 hero that would be better than a new recruit.
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Tomer Mlynarsky
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Gumps wrote:
You know they are returned after they are played, right?

And if anyone has 10 recruit and takes 5 new recruits (or sidekicks for that matter) then they are probably not using their recruit effectively. Likely it would be that there is at least 1 hero that would be better than a new recruit.


What are you talking about? Mid-Late game you usually have a decent enough deck that you won't buy anything *but* new recruits if you're using them unless maybe there's some other card that doesn't clog your deck (i.e draws for you)
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Magnus Poitier
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Gumps wrote:
You know they are returned after they are played, right?

And if anyone has 10 recruit and takes 5 new recruits (or sidekicks for that matter) then they are probably not using their recruit effectively. Likely it would be that there is at least 1 hero that would be better than a new recruit.


This can't be done with Sidekicks though

You can recruit however many New Recruits that you want with the Recruit points you generate, but you can only recruit 1 Sidekick per turn for 2 Recruit points.

So yeah, technically possible to empty the Sidekick stack, but will take a LONG time
 
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Tomer Mlynarsky
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alphasyndrome wrote:

So yeah, technically possible to empty the Sidekick stack, but will take a LONG time

Unless you use heroes that give you sidekick outside of buying them, which you can play as many as you want.

If I recall, Black Panther from Civil War gives you a sidekick for every multicolor card you played this turn.

Secret Wars black panther has a multi color common that lets you draw a card.

So combining both with possibly some other multi colored draw cards (like Captain Marvel) and you can easily get to 11+ sidekicks in a turn.



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Josh Worley
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GrandMasterFox wrote:
alphasyndrome wrote:

So yeah, technically possible to empty the Sidekick stack, but will take a LONG time

Unless you use heroes that give you sidekick outside of buying them, which you can play as many as you want.

If I recall, Black Panther from Civil War gives you a sidekick for every multicolor card you played this turn.

Secret Wars black panther has a multi color common that lets you draw a card.

So combining both with possibly some other multi colored draw cards (like Captain Marvel) and you can easily get to 11+ sidekicks in a turn.





With the trigger, doesn't one of Magik's commons net you two Sidekicks?
 
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Erik Hatinen
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It's more feasible to run out of New Recruits than Sidekicks for a couple reasons. It happens to me reasonably often when a game features Skirn and that Towering Leader card shows up on a regular basis, and though it's far less common in this case, it can happen with games using Kingpin too. This can happen pretty readily if you're supplementing the ones you get from their cards with simply buying them with Recruit.

When you should get more New Recruits than are available in the stack, you only get as many as are available, even if it's zero.

(Edit: I forgot to mention the reasons. First, you can buy more than one New Recruit with your Recruit per turn. Second, there are only 12 or 15 New Recruits in the stack, while the Sidekick deck is going to be bigger. I think it's 20 Sidekicks from Secret Wars 1 and 15 from Civil War, but I'm not certain.)
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