Hey everyone, I'm Ronny from Co-op Board Games. You can also see this review here, which includes pictures of the game.
After choosing one of the seven stories to play and picking your stuffies, you’ll read the intro to that story and then move to the first map. Each map will have multiple icons on it, including the stuffies’ starting location, enemy spawn points, special points of interest, and even places where you could run into some ‘lost’ toys. The page to the right of each map will give you story text, special setup instructions, and rules for that scenario.
Each stuffy has one ability that they can use throughout the game, and they also have three “earned” abilities. Heart tokens, which you gain at random points during the game, can activate the earned abilities.
Players will take turns performing actions and then the enemies could activate. On your turn you’ll draw five dice out of the bag and take actions based on the colors you have. You’ll first roll any white dice you to attempt to “find stuffing,” which is how you heal up in this game. You’ll place any black dice on the threat track, which could make the enemies activate at the end of your turn.
All of the other dice can be used for movement, but most of them also have other special uses. Red dice can be used for melee attacks, green for ranged attacked, yellow to search for useful items, and purple dice are wilds that can be used in place of any color. You can also reserve a die on someone’s character sheet (including your own) for later use or even discard a die to give another character one of your stuffing. Items that you have can often give you bonuses for specific dice or they can allow you to reroll some dice.
If you choose to attack an enemy, you’ll roll the appropriate dice and you’ll be hoping to meet or exceed the enemy’s health total. If you defeat the enemy, you’ll remove it from the board and gain a button (the book tells you when you can use buttons).
You’ll sometimes have to perform individual skill tests or group tasks during the stories. These require you to hit a target number with specific dice. When doing a group task, you will place any dice used on the group task track until your group has passed that task.
Whenever you move to a space with a “The Lost” icon, another player will read a Lost card and you will need to decide whether or not you want to help that lost toy. If you decide to do a search action on your turn and you meet or exceed the number shown on the map, you will be able to draw an item card from the deck and you can choose to equip whatever you found. Some maps also have vendors where you can buy items.
At the end of your turn, you will check to see if the enemies activate. If there aren’t any enemies in play and the number of dice on the threat track equals or exceeds the number of stuffies in play, then you will resolve the Surge effect in the adventure book. If there are enemies in play and there is at least one threat die for each of those enemies, then they activate.
When you activate an enemy, you simply roll one of the black dice and check its card to see what it does. If you have a die reserved, you can block some or all of an enemy’s damage; if you do block all of the damage, you get to keep that die.
In most cases you will need to reach certain locations on the map and clear out all of the enemies to move forward in the story. The only way to lose is if all of the stuffies lose all of their stuffing.
• The writing is extremely strong. Most people can relate to what this little girl is going through and this game doesn’t have that issue that many other storytelling games have where you wish there was less text to read. If Toy Story wasn’t already a thing, this could easily be turned into a movie series.
• I love the look of just about everything in Stuffed Fables. The character figures look great and the artwork in the book and on the cards is fantastic.
• All of the characters feel very unique. Each one has a set of easy-to-understand abilities and you can be sure that there will be multiple moments where each one will have to step up and help the group. Plus, you get to know them through the stories.
• The Lost cards are great. They add a nice choose-your-own-adventure element to the game that most people will enjoy.
• It surprised me how easy it was to teach Stuffed Fables. All you really have to know is that you roll five dice every turn. After a few rounds everyone should understand how each die works. As long as one person keeps an eye on the Special Rules found on each page, no one should be confused about how to play through the stories.
• There is plenty of cooperation in this game. You’ll be talking about how to approach each adventure, you’ll work together on the group tasks that pop up, you’ll share dice, and you’ll do what you can to make sure everyone has some stuffing!
• It can be frustrating when you don’t draw any of the dice you need from the bag. There can be situations where you need a specific color to be able to move somewhere and you end up not doing much on your turn.
• There isn’t much replay value here. Even though there are multiple paths you can take to get through each story, the endings are going to be the same.
• The game is just a little too easy. I don’t mind that we never lost, but it’s a bit of a shame that we never felt even close to that point during any of the stories. We did have three adults and only one child for most of the stories, though, so maybe with fewer players and/or more children playing there’d be a bit more tension.
• Some of those enemy miniatures might be pretty scary for younger kids. We had an eight-year-old in our group who was a bit freaked out by the crawlies, but she got over it after defeating them a couple of times.
Stuffed Fables is a great storytelling game for parents to play with their young kids. It’s not a game I’d recommend for adult gaming groups, but adults can definitely get into it if there are kids in the group. The stories are well-written and memorable, and it looks fantastic on the table.
Many people will wonder if Stuffed Fables is better than Mice and Mystics (same designer and publisher) or if it’s worth owning both. In my opinion, you should get Mice and Mystics if you have older kids and/or you like dungeon crawls, and Stuffed Fables is a good choice if you want a game that focuses more on the story and is better for younger kids. Really, though, they’re both worth checking out if you’re looking for good family games.
I’m a big fan of Stuffed Fables, and now I’m REALLY hoping that designer Jerry Hawthorne makes one of these storytelling/adventure games for adults. That would be awesome.
- Last edited Thu Apr 19, 2018 2:51 pm (Total Number of Edits: 1)
- Posted Wed Apr 18, 2018 5:52 pm