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Setup: 8 Twists.
Twists 1-7: Each Adversary in the city captures a New Recruit, or if there are no more New Recruits, a Madame HYDRA.
Twist 8: Put all captured Allies from the city into the Overrun Pile.
Special Rules: An Adversary gets +1 Attack for each Ally it has captured. When you fight that Adversary, gain those Allies.
Good Wins: When there are 11 Allies in the Overrun Pile.
New Recruits count as Allies, so you'll gain them to your discard pile.