Magnus Maximus wrote:
There are 36 permutations when 2d6 is rolled, so the room chart is right. The 11-66 thing is misleading as not every number between 11 and 66 can be gotten. For example, 17.
Actually, you roll d66, not 2d6. The difference is that d66 means that one die is the first numeral in a two digit number and the second die is the second numeral. 11, 12, 13, 14, 15, 16, 21, 22 etc.
When you roll 2d6, you add the two die together.
Check out page 6 of the rulebook.