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The Pirate Republic» Forums » Rules

Subject: Destroy navy of.... rss

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Dan Miller
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Played co-op on the weekend using the suggested first play Flying Gang card - Destroy the navy of (draw 3 nationalities). Couldn't find any clarification whether this means just those on the board, or the ones in the naval 'stockpile' as well. We interpreted it as revealing all the tokens on the board and eliminating the offending ships.
 
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Drake Coker
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Slexlaw wrote:
Played co-op on the weekend using the suggested first play Flying Gang card - Destroy the navy of (draw 3 nationalities). Couldn't find any clarification whether this means just those on the board, or the ones in the naval 'stockpile' as well. We interpreted it as revealing all the tokens on the board and eliminating the offending ships.


That seems likely. I have no idea how you could possibly find all the ones in the stockpile for the game's length.
 
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tom butler
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Pirate Dan,

Correct! What builds the tension is the Round 3 set-up that triggers a Naval ship per player...it makes for a interesting finish if you are not careful.

Many a game, you'll find the players scrambling to sail to those Naval ships to ensure victory!

Pirate on!

Capt'n Tom
 
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