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Subject: Seasons/ Event sequence seems odd rss

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Can I confirm the Seasons work like this?

Players X, Y, Z
X is the starting player and will be the starting player all game - it doesn't seem to move.
The season will always start on X, but the Event card might only get drawn later in the season, depending on who it has moved to ...

ID = initiative disc

Year 1 Summer: X has ID and Event effects X, Y, Z
Year 1 Autumn: Y has ID and Event effects Y, Z
Year 1 Winter: Z has ID and Event effects Z
Year 1 Spring: X has ID and Event effects X, Y, Z

Year 2 Summer: Y has ID and Event effects Y, Z
Year 2 Autumn: Z has ID and Event effects Z
Year 2 Winter: X has ID and Event effects X, Y, Z
Year 2 Spring: Y has ID and Event effects Y, Z

(yes some of the events seem to affect all players instantly, but some have effects that last for the rest of the season - those will almost always miss the start player)
 
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Of course if there were 4 players, Spring cards would only ever effect the "last" player ... ie the player to the right of the start player.
 
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Corey Le Mesurier
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Hi Rainbow Snake,

Yep! That's correct, the first player is always first and the season always changes at the start of their turn, but the event will only be revealed at the start of the player holding the Initiative Token's turn.

Cheers,
Corey
 
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So this is correct? ...

Rainbow Snake wrote:
Of course if there were 4 players, Spring cards would only ever effect the "last" player ... ie the player to the right of the start player.


... and in addition, if there are 4 players, the Summer card will always be drawn by the very next player after the player who drew the Spring card?
 
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Corey Le Mesurier
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Hi Rainbow Snake, yes, depending on the ability. If it deploys a hippo then obviously it could effect more players, but if the effect of the Event card is contained within one season (like the one that makes movement more expensive), then it will only affect the "last" player.

Yes, correct. Which seasons are revealed on your turn will only change in 3 and 5 player games, but will remain static in 2 and 4 player games.

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