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Subject: Would this fit in my collection? rss

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Count Ringworm
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Had my eye on Terraforming Mars for a while now, but can't quite pull the trigger. I'd probably play it solo or with my wife, who isn't really a "gamer".

I've seen it compared to a "longer, uglier Race for the Galaxy", which I already have, but i'm not crazy about.

I've also seen it compared to Imperial Settlers, which I also have, but don't play much (that small font on the cards doesn't help these old eyes either).

I love the idea of TM, but is it duplicating things I already have? I had kind of decided to pass on it, but it's on the Daily Deal at amazon today, which is making me consider it again.
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Jack Francisco
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It's a tableau-builder, but I wouldn't compare it to Race for the Galaxy. The gameplay is excellent, however if your wife isn't really a gamer, she might have a problem playing this. That said, solo is pretty fun and that's coming from someone for whom a solo game really needs to stand out for me to enjoy it.
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RyuSora
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Try before you buy. Coming in TM forum to ask if the game is awesome the answer will likely be YES. And i considering this to be one of the best games i have ever played!

But as i said, try before you buy if possible
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Jason DuVall

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With regard to the "longer, uglier RftG" comment... I hated RftG (well, not hated, but certainly didn't enjoy to any degree). I was intrigued with TfM from the first time I saw it, and loved it after my first playthrough.

In comparison, the next game I bought AFTER TfM was Downforce, and I was still uncertain about it after my first time playing it. After my second, I'm still not really sure if this is going to be in my "game box," but I'm far less likely to just chuck it and get something else now.
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Sam Carroll
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It doesn't feel that much like Race to me - speaking as someone who loves both games. Yes, you're building a tableau in each case, but Race is all about phase selection, and there's nothing of the sort in TFM.

So what do I love about TFM?

1) The tension of drawing cards that you want to buy, but can't afford to.
2) The skill of reading the game-state to see which parameters are increasing faster than others and making decisions accordingly.
3) The race for milestones and the risk of funding awards.
4) The fun when a microbe engine comes together.
5) I could go on . . .
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Jack Francisco
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One of my favorite bits of tension is when you take a chance on a card and you're just praying that someone doesn't bump one of the parameters too high that you can't play it. Great stuff.
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Rob Rob
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You could say it's similar to Imperial Settlers. You are building an "engine" which produces VP. Timing of your engine is important (don't go too fast too soon) and other players' actions directly affect you. I'm hard pressed to see playing it solo will give you the game's full potential. Also, it's probably not the best choice for a "non-gamer spouse."

I agree it's tempting at the discount price.
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Bryan Thunkd
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Ringworm wrote:
I've seen it compared to a "longer, uglier Race for the Galaxy", which I already have, but i'm not crazy about.
That's not a very good comparison.

Ringworm wrote:
I've also seen it compared to Imperial Settlers, which I also have, but don't play much (that small font on the cards doesn't help these old eyes either).
That's probably a better comparison... but I still think it's a lot different than Imperial Settlers.

Ringworm wrote:
I love the idea of TM, but is it duplicating things I already have?
No. Race for the Galaxy scratches an entirely different itch for me. It's more about deciding what to do with cards, building an engine to get cards, and a race to get more points by the end of the game (which I guess all victory point games are, but it literally feels like you're racing). Terraforming Mars is more of a tableau engine building game. I've only played IS twice, but it had a very different feel than TM.

Almost every person I know has enjoyed it. I've played it 90 times in the past year and a half. I played it 2 player yesterday and enjoyed it. It's great with 2 (while many other games that say 2-4 or 2-5 just aren't).

Ringworm wrote:
I had kind of decided to pass on it, but it's on the Daily Deal at amazon today, which is making me consider it again.
It's a steal. You can't pass it up.
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Jeff Noel
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Ringworm wrote:
(that small font on the cards doesn't help these old eyes either).


Ease of readability is one of the big things I like about TM. The cards all have good iconography as well as text explanations. Most of the game state can be read from the central board and the production tracks on the player boards.
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AJ Cooper
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I think it is a fantastic game, but that doesn't mean it is for everybody. In particular, if you are looking for something to play with your wife who is a nonenthusiast, TFM might not be a great choice. On the other hand, if you have occasional opportunities to play with other gamers, it is a fine choice. It is also a good solo play if you enjoy that (I don't very much - I'd rather read a book).

I wouldn't get too hung up on the comparisons to Race for the Galaxy, which I think are exaggerated.



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Jacob Fryxelius
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Hi,
Having been on the TM forums for a while, I've seen a few player types that don't enjoy TM much:

TM is not for you if you can't stand
1) Longer games
2) Take that
3) No take that
4) Some randomness
5) Non-luxury editions

Other than that, it seems most people enjoy the game. One thing that surprised us is how many players tell us their wives really enjoy the game, even if they weren't much into gaming before.

I think it's a combination of a relatively peaceful game where you kind of work together, while still being competitive, challenging and educational in an inviting way. Just a feeling I have.

I hope you make a good choice for you.
Cheers!
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Bryan Thunkd
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Fryxen wrote:
TM is not for you if you can't stand

2) Take that
3) No take that
Sometimes you can't win for losing.
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AJ Cooper
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Thunkd wrote:
Fryxen wrote:
TM is not for you if you can't stand

2) Take that
3) No take that
Sometimes you can't win for losing.

This aspect often amuses me. Some people say they want more player interaction, others can hardly tolerate what interaction there is. To me it suggests that TFM is drawing players from a wide range of gamers and preferences.
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Gringe Commander
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I would say that a non-hardcore-gamer has little fun playing TM.
Which games does your wife like? Which ones you play often?

Playing TM, you need to know all the cards, that are available in the game, which takes a couple of games, or you sit down and start reading each card. Without that knowledge the game is very random.
And I am not sure if its a good two-player. I prefer twoplayer-games that have more interaction, and where i can react to my partners moves.
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Derry Salewski
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I don't think you should expect your wife to like it.

I'd get the app if all you want to do is solo. Comes out in a month or two.
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Simon
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GringeCommander wrote:
I would say that a non-hardcore-gamer has little fun playing TM.
Playing TM, you need to know all the cards


I disagree. Playing without drafting, the luck part quite diminish any advantage of having any knowledge about the cards pool.

For example, Blood Rage is a game where knowing the cards in advance (from Age 2 and 3) plays huge part, since big part of the game is attacking your opponents and exploiting any mistake.


As a 2nd example, the 1st time I played TM, we were 4, 2 of which were hardcore boardgame players that have played TM before (one of them was the owner of the game).

So I got Tharsis Republic and something other corporation that I consider too complicated, while more money = good looked simple. Without knowing much or having any strategy, I got the card "Artic Algae" (you get plants when someone place an ocean) and I got few Event cards placing oceans. And combined with the placement bonus plants, I placed decent amount of Forests next to my cities. and back then Venus Next was not out, thus putting quite some oceans followed by bunch of Forests, I shortened the game quite a lot, and their better knowledge of the game and optimized engines had no time to kick in ... and I won by big margin.

The TM learning curve and randomness is in good favor for new players and the game, as many other Euro games, is quite forgiving.
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Count Ringworm
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Thanks for the feedback, all. Gave me something to chew on. I just went to Amazon to check and it's apparently not available at the deal price anymore- either sold out or wasn't supposed to be there to begin with.

At the special price, I was more willing to take a risk on it (figuring full well the wife wouldn't like it, but worth it anyway), but not at the 'normal' amazon price.

I also knew the 'risk' of asking in the TfM forum, but I assumed people would be objective enough to give an honest opinion. Glad to see that was the case!
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Richard Young
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Fryxen wrote:
Hi,
Having been on the TM forums for a while, I've seen a few player types that don't enjoy TM much:

TM is not for you if you can't stand
1) Longer games
2) Take that
3) No take that
4) Some randomness
5) Non-luxury editions

Other than that, it seems most people enjoy the game. One thing that surprised us is how many players tell us their wives really enjoy the game, even if they weren't much into gaming before.

I think it's a combination of a relatively peaceful game where you kind of work together, while still being competitive, challenging and educational in an inviting way. Just a feeling I have.

I hope you make a good choice for you.
Cheers!
Concur with most of this but my additional caveat would be that this game is not at its best with just two players, especially if your partner is not a died-in-the-wool gamer. I'm not a fan of the solo version either, although I might try it once the digital 'port becomes available. But you'll see lots of fans of the solo game. Tough decision!!
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Peter Collins
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hopefully you enjoy, and I mean REALLY enjoy, pushing little clear plastic cubes on production tracks and into little piles and then bumping the table and knocking them out of position.

because what game is fun if you aren't doing that, ad-freaking-infinitum?

added bonus, the flecks of copper, silver and gold metallic paint that you don't see in your party mix bowl of point salad are the ones you've already eaten.
 
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that Matt
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PeteyWA wrote:
hopefully you enjoy, and I mean REALLY enjoy, pushing little clear plastic cubes on production tracks and into little piles and then bumping the table and knocking them out of position.

because what game is fun if you aren't doing that, ad-freaking-infinitum?

I don't understand why some people apparently haven't upgraded to solid marble gaming tables.
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Peter Collins
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tumorous wrote:
PeteyWA wrote:
hopefully you enjoy, and I mean REALLY enjoy, pushing little clear plastic cubes on production tracks and into little piles and then bumping the table and knocking them out of position.

because what game is fun if you aren't doing that, ad-freaking-infinitum?

I don't understand why some people apparently haven't upgraded to solid marble gaming tables.


now I hadn't thought of that...
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