We played this in a little more than a hour with three players, two who had never played. The owner noted that the rules were poorly written. We played it as he presented it and it worked well. Our way may conflict with the rules, however. Here's how we played it.
Pre-game. Randomly drop for 1st, 2nd, 3rd
Allocate 15 cubes.
High bidder adjusts position (1st campaign, order by bid)
1st player moves.
1st player attempts to build a city if empty site
1st player attempts to build a temple
Strongest builds city (in area order)
Strongest builds temple
End campaign if army in last area
Reallocate cubes between temple/city builders
Score for strongest army in area.
Repeat for each compaign
Score end of round points for most temples/cities.
Somebody said to score the strongest army per area after each move and I have to say, regardless of the rules, that's a dumb idea. We didn't play it that way and I think it would make the value of bidding for order pointless.
I liked the game. I liked that it played fast. I liked outguessing on the initial bidding. I liked the choices between going for cities/temples/early end, strongest army. I like the bonus at the end for a "global" plan.
We played three player for the first time today and really enjoyed it too!
I disagree where you placed the army scoring. It should be in the slot after 3rd player and before attempt to build city. See rule 5.5.1.
I am not sure why you think it is a dumb idea or makes the turn order pointless. I think it is a great idea as it gives a third path of scoring and makes turn order far more important as you can now maneuver your armies to squeeze out a couple extra VP's.
- Last edited Sun Jan 11, 2015 7:57 pm (Total Number of Edits: 1)
- Posted Sun Jan 11, 2015 7:56 pm