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Subject: 2018 Redux series: Ghost Town - Sign up for June game rss

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John Valvard
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From first to last, from last to first, werewolf means *not* being cursed.
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17 player game, set to run in June.

The original game can be found here

This is part of the 2018 BGG Werewolf Redux Series. For other games in this series, please check the thread!
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John Valvard
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Re: 2018 Redux series: Ghost Town - First lynch Monday June 4, please check into Cassie
Ghost town 2

A straight werewolf game with a twist - even when you die you still take part and can still vote. No more D1 lynch blues
• No conversion
• Accurate but restricted role reveals
• Dead players retain votes but may only post once per day, and only to vote.
• 5 Evil and up to 12 Good

Team Evil
3 Demons – shared nightkill, chatroom. Role type: Demon.
1 Sorcerer - night view for a Seer [Yes/No] (does not distinguish between the primary Seer and the Apprentice Seer). Role type: Mystic.
1 Necromancer - night control of ghosts (see below) and new abilities when dead. Role type: Mystic.

Team Good
1 Seer - night view for Demons [Yes/No]. Role type: Mystic.
1 Apprentice Seer - night view for Demons [Yes/No] but will get ‘No’ until after the Seer is dead, after which views are accurate . Role type: Mystic.
2 Passive Priests - each night protect one target from the effect of ghost haunts. Priests are immune to haunts but know how many ghosts haunted them. While alive, lynch results are (accurately) Demon/Mystic/Villager. When both Priests are dead, Mystics will reveal as Villager. Role type: Mystic.
1 Parity Hunter - No special abilities but will immediately kill the Demon in a 1-1 final pair. Role type: Villager
7 Villagers - No special abilities. Role type: Villager.


Role Reveal
A player will reveal (accurately) as Demon / Mystic / Villager until both Priests are dead.
When both Priests are dead, a player will reveal as Demon / Villager (where Mystic is now included in the ‘Villager’ pool)
The second Priest will reveal as Villager.


Ghosts
Ghosts are produced while at least one Mystic lives, but will still survive after the final Mystic is dead (though no new ghosts are produced from that time). The final Mystic will not become a ghost.
Each ghost may post exactly once each day, and the post is restricted to a single vote on a living player. No amendments, edits or unvote/nightfalls are permitted. The post should read simply
Ghost wrote:
zombie[vote XXXX]zombie
Players are discouraged from entering into a complex coding regime whereby the ghosts answer questions according to when they vote, though I am happy to allow the vote target to be used to answer a given question. Or it could just be, you know, a vote.
A ghost's vote is worth half a vote, and standard LHLV applies to the total, whether the final vote in the tally is ghostly or otherwise.
Active ghosts will share a chatroom. Exorcised ghosts are removed from the chatroom and given spoilers in a ‘laid to rest deadchat’.
A Demon ghost does not retain access to Demonchat.
Demons and Mystics lose all night action abilities when they become ghosts.

Haunts
Each night, a ghost MUST haunt a living player. Failure to choose will result in undisclosed selection by the mod.
A ghost who has been lynched may haunt any player whose vote supported the ghost’s lynch. Consecutive repeats are not allowed unless there is only one viable haunt victim for the ghost.
If all a lynch ghost’s voters are dead, the haunt may target ANY living player, though may not choose the same target on consecutive nights.
A ghost who was nightkilled has a free choice of whom to haunt, but may not choose the same target on consecutive nights.

Haunts have the following effects:
* On a Priest:
Haunts do not impair a Priest, but the Priest learns how many ghosts attempted the haunt


* On a non-Priest Mystic or Demon:
1 Haunt causes nightmares (ie the player is aware of the haunting) but does not affect night action.
2 Haunts in the same night will cause nightmares and failed night action.
- For Sorcerer or Seer this means a reversed view (that is, if the view should be Yes, it returns No and if it should return No, it returns Yes; this means that the Apprentice could get a ‘Yes’ result even before the Seer is dead).
- For a Demon it means not taking part in nightkill. If no Demon kills, there is no kill.
- For the Necromancer attempting to Direct ghosts (see below), it means that the Necromancer does not change the ghosts' targets and does not learn views.
3 or more Haunts in the same night causes failed night action WITHOUT nightmares; that is, the player is unaware that the night actions were affected or that there were any haunts at all.

A ghost haunting either Seer or Sorcerer learns the result of the view [Yes/No] and its intended target, but not its context, nor whether it was impaired by 2 or more Haunts.

* On a non-Mystic, non-Demon:
1 Haunt causes nightmares and halved vote power the next day.
2 Haunts in the same night causes nightmares, with insanity the next day; cast votes will have no strength. (Not distinguishable from 1 Haunt for the player concerned)
3 or more Haunts in the same night causes brain hemorrage and death (this counts as a nightkill and will not be distinguishable from Demonkill in the text at Dawn).


Necromancer
The Necromancer has a choice of two night actions while alive
1) Set traps: Target two living players. Any ghosts choosing to haunt either target player or the Necromancer will be captured and their future haunts may be directed by the Neromancer. Captured ghosts are unaware that they are captured or that their haunts are being redirected, and can still vote as before. The death of the Necromancer frees all trapped ghosts.
2) Direct ghosts (only available when the Necromancer has at least one ghost to direct): All previously captured ghosts, and the ghosts of any players the Necromancer helped to lynch, will be distributed according to the orders of the Necromancer. They can be divided among multiple targets. While directing ghosts, the Necromancer is immune to nightkill attacks (kill will fail) but is not immune to being haunted.
Any views that the ghosts would learn will also be learned by the Necromancer.

After death and until exorcism, the Necromancer may choose to open an anonymous chat with the haunt target, lasting until the following Dusk (though the haunt still impairs its target in the normal way as well). Any Villager killed by a haunt which includes the Necromancer will not become a ghost; instead, half a vote will be added to the Necromancer ghost’s vote strength.

Exorcism
If the ghosts get too annoying or dangerous, they can be eliminated.
A lynch vote for 'No Lynch' will lead to (duh) no lynch. Instead, the village will hold an exorcism, and all ghosts currently in existence will be laid to rest. If there is still at least one Mystic alive, further ghosts can subsequently be created, and a further exorcism would be needed to remove these, at the cost of yet another lynch.

Victory
1a. All Demons are dead (or ghosts) - LIVING GOOD VICTORY
1b. All Demons and the Necromancer are dead (or ghosts) - ALL GOOD VICTORY
2. Demons achieve parity with non-Demons - EVIL WINS
Since multiple deaths can in theory happen at night due to the effect of Haunts, it is conceivable that everyone is dead at Dawn on the final day, in which case all remaining ghosts win. Just for laughs.

Also notice that although good ghosts will be working for a good victory, they won’t want the game to end until the Necromancer is dead. So they can only be somewhat trusted.

Order of night effects
Haunts & Necromancer control
Views
Demonkill
Hauntkill

Night 0
Sorcerer gets negative view (not a Seer).
Seer gets negative view (not a Demon).
Apprentice Seer gets negative view (any player).


*****************************************************

Rule clarifications

Ghosts may vote for the living or for 'no lynch'

If a player is lynched by players A, B and C then:
That night they can haunt A, B or C.
If B dies, then the ghost must thereafter alternately haunt A and C until one of them is dead, then can only haunt the last person until their death, after which the ghost has a free choice, without consecutive repeats.

No player dying at the same time as the final Mystic will become a ghost (including said Mystic)

If the Necromancer is setting traps, any captured ghosts will haunt their chosen targets that night.

If the Necromancer sends ghosts against multiple players, the Necromancer will know which haunts found views.

The Necromancer is safe from Wolfkill (but not haunts) when directing ghosts, and safe from Haunts (but not wolfkill) when setting traps.

Priest protection prevents interaction between the target and any ghosts haunting that target; results will be as though such ghost(s) did not haunt that night at all.
- haunts will not affect the actions of the protected player
- ghosts will not learn views if haunting Sorcerer or Seer
- if the Necromancer is trapping, the Necromancer will not capture any ghosts attempting to haunt the protection target.
- if one Priest protects the other, the protected Priest will believe that no ghosts attempted to haunt him/her.

Logic problem - if the Necromancer would be haunted by at least 2 ghosts, but is attempting to direct ghosts so that fewer than 2 would remain to haunt, what happens?
...That sounds difficult to parse. Example:
Necro attempts to direct ghosts A and B.
Ghosts B and C try to haunt Necro
2 ghosts haunting would prevent the night action, so Necro should get no direct. But if Necro gets to direct, only 1 ghosts would be left to haunt.
The answer is that the Necro's will wins out and the direct works.
So in resolving haunts I first haunts remaining to target the Necro after any Directing action. If the number is 2 or more, the Directing is disregarded.
Note that if setting traps, the Necro automatically sets traps around his own house and is therefore immune to ghosts (and traps them).

Do haunts have an effect if the ghost is trapped at the haunt target? No.

If a ghost targets a player who is both protected by priest (or is a priest) and also targeted with traps by the necromancer (or is necromancer himself doing directing), does the necromancer catch the ghost?
No, the priest protection repels the ghost before the necromancer can trap it.


***
Necromancer clarified (thanks to Amaroq)
1 Necromancer - night control of ghosts (see below) and new abilities when dead.

Role type: Mystic.

Control of Ghosts:

While living, the Necromancer can control a ghost in two ways:

1. The Necromancer controls the Haunt of ghosts of any players the Necromancer helped to lynch.

2. The Necromancer can control the Haunt of ghosts that have been captured.

Night Power: Direct Ghost Haunts:
(only available when the Necromancer has at least one ghost to direct)

All previously captured ghosts, and the ghosts of any players the Necromancer helped to lynch, will be distributed according to the orders of the Necromancer. They can be divided among multiple targets. Directed ghosts are unaware that their haunts are being directed.

While directing ghosts, the Necromancer is immune to nightkill attacks (kill will fail) but is not immune to being haunted. Any views that the ghosts would learn will also be learned by the Necromancer.

Night Power: Set Traps:

Target two living players. Any ghosts choosing to haunt either target player or the Necromancer will be captured and their future haunts may be directed by the Neromancer. Captured ghosts are unaware that they are captured, and can still vote as before.

When the Necromancer has Set Traps, the Necromancer is immune to being haunted but is not immune to nightkill attacks.

Death:

The death of the Necromancer frees all trapped ghosts.

Once the Necromancer is dead, deceased Good players can win with Good.

Increased vote strength:

While dead, the Necromancer can gain vote strength:

Any Villager killed by a haunt which includes the Necromancer will not become a ghost; instead, half a vote will be added to the Necromancer ghost’s vote strength.

Haunt chat:

After death and until exorcism, the Necromancer may choose to open an anonymous chat with the haunt target, lasting until the following Dusk (though the haunt still impairs its target in the normal way as well).
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Player List According to Cassandra:
Amaroq81
annab
Avin
avin12
BerenCamlost
cvb2009
dejojam1
Kortemaki
RoyalApe
Samool
SerWave
Syntax3rror
TFang
The_Rorab
Vanderscamp
whirlingdervish
xandryyte

17 players are signed up.

To sign up for this game go to
http://cassandrawerewolf.com/game/1993462
 
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Ash
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I just signed up on Cassandra.
 
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John Valvard
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From first to last, from last to first, werewolf means *not* being cursed.
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Assuming the Avins are distinct entities (apologies, avin12, I am unfamiliar with your username) we need four more for ideal numbers. 2 will do or I can pare back if needed.
 
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John Valvard
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From first to last, from last to first, werewolf means *not* being cursed.
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It is a small settlement, on the edge of nowhere in particular, home to the strays and outcasts of society.
Some came to escape oppressors.
Some came to find peace.
Some came because they felt they had nowhere else to go.
Some came by chance.


They called the place Tolerance, and that was the value to which they adhered.
Pasts were not relevant here, and not permitted to intrude upon the meager present.
Those who wanted more ... they simply left.


Then the drought hit. Times were tough, and the borehole threatened to dry up.
The community came together to dig a new well in the center of the town.

The digging was proceeding well, and then they unearthed a casket. Markings on the side in a foreign script, and within, three mummified hearts bound in ornate silver bands, intricately engraved and strangely untarnished. When not in direct sun, the tracery on the metal could be seen to glow with a very faint scarlet radiance. The disgusting artifact was hastily shut and handed over to the gravedigger to bury in the cemetery.

That night, the wind howled more desperately against the shacks than anyone remembered. Like a horde of lost souls, or hounds baying at the moon. Folk had dreams - nightmares - of tortured spirits, imprisonment and fury. At dawn the casket was found in the coffin yard where it had been left, only now it lay open, weird shapes drawn in the dust around it, slivers of bone and some burned feathers. The silver bands lay discarded in the dust, and there was no longer a sinister glow.


A holy man was sent for - a hermit who lived on a ridge a little way off. A scholar.

He read the script on the casket. He looked grave.

Three tormented spirits had been held within, he said, bound in bands of silver. Someone had released them. Someone with deep knowledge of incantations, and pretensions to sorcery and demon-worship.

Those triple demon spirits, opined the hermit, most likely had taken residence within the bodies of members of the community. No good would come of this, he warned. Only by binding the hearts of the spirits' hosts in the metal bands could they be tethered once more. The red glow in each band, he suggested, would return once a demon was contained within.

And he led the community in a ritual, to cleanse the place of any lingering ghosts.

The wind was less violent that night, and ghost-filled nightmares did not trouble the minds of the villagers. But for those who did wake, the howling was, if anything, greater. Hungrier.

At dawn, the lifeless body of the hermit was found near the newly dug well, clotted blood trailing from eyes, ears and mouth, with a look of utmost horror upon his face.

So now, it falls to all of you - your fate rests upon this: You must put each other to the question, and when you have found the hosts of these tortured souls you must put them to death, and bind their hearts in bands of silver, and so re-establish the imprisonment of the demons.
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John Valvard
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From first to last, from last to first, werewolf means *not* being cursed.
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Dawn will be called on Sunday. Any players with rules queries please ask here or in modchat (please use bolded blue for any in-thread queries); where appropriate I shall clarify in thread and add any clarifications to the base of the original rules post.

Players are requested to check in to their Cassie chats to confirm participation.

Player roles in Cassie have been given as
Role name - Role type - Alignment
Demon - Wolf - Evil
Sorcerer - Sorcerer - Evil
Necromancer - Other - Evil
Seer - Seer - Good
Apprentice Seer - Seer - Good
Passive Priest - Priest - Good
Parity Hunter - Hunter - Good
Villager - Villager - Good
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Thanks, javal for creating the game. I have a few questions regarding the rules, some of the questions may be a bit naive as I am playing on the sit for the first time.I am also summarizing some of the roles a bit just for my understanding.

1. Ghosts: Each night one ghost is produced. This process continues till there is any role type = mystics are alive. Ghosts vote count as 0.5 and they can only vote once during day. Ghosts share a chat among themselves except for demon ghosts.
Questions: 1) Does each night one of the living players
gets converted into a ghost?
2) Do the evil ghosts like sorcerer/necro share a chat
among themselves or do they share only the common
ghost chat?

2. Necro: "ghosts of any player he helped lynched" Does this mean any player who got lynched during the day for which the necro also voted for is trapped by the necro?

Thanks.
 
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John Valvard
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From first to last, from last to first, werewolf means *not* being cursed.
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avin12 wrote:

1. Ghosts: Each night one ghost is produced.
Each time anyone dies (day or night) that player becomes a ghost.
Quote:
This process continues till there is any role type = mystics are alive.
It continues until all Mystics are dead. The final Mystic will not become a ghost, nor will anyone who dies at the same time. (Multiple deaths at night are possible due to haunt effects)
Quote:
Ghosts vote count as 0.5 and they can only vote once during day.
Correct. A ghost may post once per day and only to give a vote; no other text (apart from zombie tags either side of the vote) is permitted.
By the way - no code on number or position of zombie tags will be tolerated and any attempt to establish such a code will lead to modkill and exorcism of any players involved.
Quote:
Ghosts share a chat among themselves except for demon ghosts.
All ghosts share a chat until exorcised (after which ghosts will be removed to a rest-in-peace deadchat).
Ghosts will not have access to parts of the chat that preceded their death.
Demon ghosts lose access to the demonchat (aka wolfchat) so that they cannot respond to covert queries from still-living Demons. Demon ghosts are able to participate in the ghostchat.
Quote:
Questions: 1) Does each night one of the living players
gets converted into a ghost?
Until all 6 Mystics are dead, all people who die become ghosts, whether that be by lynch, or nightkill, or haunt-death.
Quote:
2) Do the evil ghosts like sorcerer/necro share a chat
among themselves or do they share only the common
ghost chat?
Only the common ghost chat. Indeed, because reveal is only ever Demon/Mystic/Villager, it is perfectly possible for an Aux Evil ghost to perpetuate a claim of being a Seer or Priest after death.
Quote:
2. Necro: "ghosts of any player he helped lynched" Does this mean any player who got lynched during the day for which the necro also voted for is trapped by the necro?
Correct. If the Necromancer is voting for the player who is lynched, the Necromancer automatically captures the ghost of that player and can direct it at night. For this reason, the Necromancer will clearly have an unusual interest in being on the lynch bandwagon each day. Just to help the village paranoia
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Ash
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Thanks for the clarifications!! Can you help me with the game timings, like is this 12 hr Day,12 hr night game? What are the day timings?I looked at the game id page, but I was not able to find this info.
 
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John Valvard
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From first to last, from last to first, werewolf means *not* being cursed.
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avin12 wrote:
Thanks for the clarifications!! Can you help me with the game timings, like is this 12 hr Day,12 hr night game? What are the day timings?I looked at the game id page, but I was not able to find this info.
23 hour day, 1 hour night.
Dusk will be at 4pm BGG and Dawn will be 5pm BGG (or as soon thereafter as I can process night orders).
You can check your chat in Cassandra (use the link on the signup list above and then click through to your chat) and if you have a role with a night action you will be able to select your orders there. If all players (including villagers) select orders early and lock them, I can call Dawn before 5pm but it's not all that significant for the sake of a few minutes!
 
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The Cassandra Automatic Vote Tally System

Your Moderator has enabled the Cassandra Automatic Vote Tally system
for this game. In order for it to function correctly, your votes will
need to be formatted correctly. The following rules will explain what
you will need to do:

Players
1. All votes must be bolded

2. The entire vote statement must be bolded and enclosed in brackets:
[vote jmilum]

3. If your game allows, and you [vote nightfall] your vote will
be locked. Your moderator may have disabled nightfall votes.

4. Vote tallies will be automatically posted to the game thread
regularly if the tally has changed. The Tally and Vote Logs (for each
game day) are also available on the Cassandra game page.

5. If your vote is not counted be sure to check the Vote Log page and
see if it was marked invalid and why.

6. Case does not matter and simple typos will not cause the vote to fail.

7. You may [vote no lynch] if your game allows it.

8. Non voting players will be listed in the tallies. This will only be
correct if the Moderator notes which players have been killed (see below)

9. Editing a vote post will invalidate the vote and it will not be counted.


Moderators
1. The moderator will need to post [Dawn] when the day begins
(after the night results are posted) and [Dusk] when the lynch
deadline has passed and the day is over. Votes will not be counted
after [Dusk] has been posted. They will be registered again
after [Dawn] is next posted.

2. You may include a day number in the dawn and dusk post for
informational purposes, but it will not be used by the system.
Cassandra will increment an internal counter each time it sees
[Dawn] no matter what day is shown in a dawn post (i.e.
[Dawn 3] the three is allowed but ignored)

3. After dusk has been posted, the Moderator may go to the game page
on Cassandra to request a Final Tally to be posted before the normal
scan period has elapsed (i.e. Game Y gets scanned at 45 min. after the
hour, if it lynches at 7pm the moderator may request a tally to be
posted from the game page before 7:45pm. it will also be posted
regardless of whether or not it has been changed since the last
posting) - Do this by clicking on the 'Force Vote Tally' link.

4. You will need to note which players were killed via the lynch or at night by
either posting [killed jmilum] in the thread, or by going to the game
page and editing the player list. When posting in the thread, be sure to post
[dusk] before posting the lynch kill, and post [dawn] before
posting the night kill.
Example:
A. lynch time has passed so post [dusk]
B. goto the game page and select a final tally to be posted
C. check the final tally and post [killed melsana]
D. after the night deadline has passed post [dawn]
E. post the night kill with [killed kima]

Your Moderator has chosen to use the Longest Held Last Vote method for a tiebreaker - This is just for Cassandra system, and there may be a different tiebreaker specified by your Moderator in the ruleset.
Your Moderator has chosen to allow Nightfall votes.
Your Moderator has chosen to allow No Lynch votes.

Vote Log Page: http://cassandrawerewolf.com/game/1993462/votes
Vote Tally Page: http://cassandrawerewolf.com/game/1993462/tally
 
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John Valvard
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From first to last, from last to first, werewolf means *not* being cursed.
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[Dawn]

Players please note that I do not intend to use the [killed xxx] mechanism this game so as to keep ghosts in the auto tally. I'll put time of death in manually at the end of the game or when exorcism occurs.

No additional players have been added to the game, so we start ghost-free (late joiners were permitted to join as ghosts on D1).

Please welcome avin12 to the game; lj will be acting as mentor in Cassie chat. Please be assured that I allowed Cassie to randomly assign roles with no adjustments, do not meta-play the mod.

Standard rules apply on playing with generosity of spirit and mutual respect. Please enjoy the game and ensure it remains enjoyable for all others; refer any issues to me in modchat rather than raising the temperature in thread if you feel someone has crossed a line and is being offensive.
 
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First

[vote royal]
 
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VOTE TALLY

Player (17/17) - # - Voted by

RoyalApe - 1 - Samool(1)

Not Voting: Amaroq81, annab, Avin, avin12, BerenCamlost, cvb2009, dejojam1, Kortemaki, RoyalApe, SerWave, Syntax3rror, TFang, The_Rorab, Vanderscamp, whirlingdervish, xandryyte


Nightfall votes are denoted by an '*' after the player's name.

Your Moderator has chosen to use the Longest Held Last Vote method for a tiebreaker - This is just for Cassandra system, and there may be a different tiebreaker specified by your Moderator in the ruleset.

Lynch time is at 4:00 PM BGG
Night Action deadline is at 5:00 PM BGG

---------------------

INVERTED TALLY

Voter - # - Voted on

Samool - 1 - RoyalApe(1)

Not Voting: Amaroq81, annab, Avin, avin12, BerenCamlost, cvb2009, dejojam1, Kortemaki, RoyalApe, SerWave, Syntax3rror, TFang, The_Rorab, Vanderscamp, whirlingdervish, xandryyte
 
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Tokah
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[vote annab]

Hi! I joined a whole 'nother game just to play with you and you got killed before I got there. Very excited to see you here, less dying now!! heart
 
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VOTE TALLY

Player (17/17) - # - Voted by

RoyalApe - 1 - Samool(1)
annab - 1 - TFang(2)

Not Voting: Amaroq81, annab, Avin, avin12, BerenCamlost, cvb2009, dejojam1, Kortemaki, RoyalApe, SerWave, Syntax3rror, The_Rorab, Vanderscamp, whirlingdervish, xandryyte


Nightfall votes are denoted by an '*' after the player's name.

Your Moderator has chosen to use the Longest Held Last Vote method for a tiebreaker - This is just for Cassandra system, and there may be a different tiebreaker specified by your Moderator in the ruleset.

Lynch time is at 4:00 PM BGG
Night Action deadline is at 5:00 PM BGG

---------------------

INVERTED TALLY

Voter - # - Voted on

Samool - 1 - RoyalApe(1)
TFang - 1 - annab(2)

Not Voting: Amaroq81, annab, Avin, avin12, BerenCamlost, cvb2009, dejojam1, Kortemaki, RoyalApe, SerWave, Syntax3rror, The_Rorab, Vanderscamp, whirlingdervish, xandryyte
 
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Kevin
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[vote avin][vote avin1]

For science. I want to confirm how these are parsed.
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VOTE TALLY

Player (17/17) - # - Voted by

RoyalApe - 1 - Samool(1)
annab - 1 - TFang(2)
avin12 - 1 - RoyalApe(4)
Avin - 0 - RoyalApe(3)

Not Voting: Amaroq81, annab, Avin, avin12, BerenCamlost, cvb2009, dejojam1, Kortemaki, SerWave, Syntax3rror, The_Rorab, Vanderscamp, whirlingdervish, xandryyte


Nightfall votes are denoted by an '*' after the player's name.

Your Moderator has chosen to use the Longest Held Last Vote method for a tiebreaker - This is just for Cassandra system, and there may be a different tiebreaker specified by your Moderator in the ruleset.

Lynch time is at 4:00 PM BGG
Night Action deadline is at 5:00 PM BGG

---------------------

INVERTED TALLY

Voter - # - Voted on

RoyalApe - 2 - Avin(3), avin12(4)
Samool - 1 - RoyalApe(1)
TFang - 1 - annab(2)

Not Voting: Amaroq81, annab, Avin, avin12, BerenCamlost, cvb2009, dejojam1, Kortemaki, SerWave, Syntax3rror, The_Rorab, Vanderscamp, whirlingdervish, xandryyte
 
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Kevin
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RoyalApe wrote:
[vote avin][vote avin1]

For science. I want to confirm how these are parsed.
As expected. In order to vote Avin, name must be exact. avin12 gets the others.
 
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Tokah
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Avin12, is there a not-Avin name we could call you that you prefer? Also, what pronouns do you like?
 
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Jamie
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I should probably read the rules again and find out what this is...

[Vote Korte]
 
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VOTE TALLY

Player (17/17) - # - Voted by

RoyalApe - 1 - Samool(1)
annab - 1 - TFang(2)
avin12 - 1 - RoyalApe(4)
Kortemaki - 1 - dejojam1(5)
Avin - 0 - RoyalApe(3)

Not Voting: Amaroq81, annab, Avin, avin12, BerenCamlost, cvb2009, Kortemaki, SerWave, Syntax3rror, The_Rorab, Vanderscamp, whirlingdervish, xandryyte


Nightfall votes are denoted by an '*' after the player's name.

Your Moderator has chosen to use the Longest Held Last Vote method for a tiebreaker - This is just for Cassandra system, and there may be a different tiebreaker specified by your Moderator in the ruleset.

Lynch time is at 4:00 PM BGG
Night Action deadline is at 5:00 PM BGG

---------------------

INVERTED TALLY

Voter - # - Voted on

dejojam1 - 1 - Kortemaki(5)
RoyalApe - 2 - Avin(3), avin12(4)
Samool - 1 - RoyalApe(1)
TFang - 1 - annab(2)

Not Voting: Amaroq81, annab, Avin, avin12, BerenCamlost, cvb2009, Kortemaki, SerWave, Syntax3rror, The_Rorab, Vanderscamp, whirlingdervish, xandryyte
 
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Ash
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You can call me Ash, it's another surname of mine. I am a He.
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Kevin
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avin12 wrote:
You can call me Ash, it's another surname of mine. I am a He.
Welcome ash. Have some GeekGold to go get an avatar.
 
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