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Subject: Suggestions for a tournament, please rss

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Steve Pole

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I'm thinking about arranging a tournament for a few gamers, and thought that I would try something a bit different. The tournament would center upon four reasonably simple games that none of us have played before. (By limiting the number of games to four and keeping to simple games, the package shouldn't be too expensive if we all contribute to the purchase price.)

Each of the games would relate to the same topic; but, at a different scale. For instance, they might comprise a game covering the entire German-Soviet War, a strategic game relating to a specific campaign of that war, an operational game concerned with part of that campaign, and a tactical game about a particular battle or engagement.

Any thoughts about whether this would work and/or ideas for four games that could be combined in this way most welcome. (Any period or war considered!)
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Bill Eldard
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Rubenpup wrote:
. . . The tournament would center upon four reasonably simple games that none of us have played before. (By limiting the number of games to four and keeping to simple games, the package shouldn't be too expensive if we all contribute to the purchase price.)

If none of the players have played these games before, my concern would be about (a) getting the rules right (I know that I often miss something the first time), and (b) the balance in each game. In most tournaments I've seen, the entrants are thoroughly familiar with the rules, and balance issues are resolved by bidding for sides, but bidding only works if players are familiar with the game.

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Russ Williams
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Indeed because of rule issues, I think this would only sound reasonable with very simple wargames, e.g. Battle for Moscow (second edition), Quebec 1759, etc, and probably some communal discussion of the rules beforehand to make sure everyone groks them and is on the same page.
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Tom Swider
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Seriously consider abstract games rather than wargames. They tend to work better for tournaments in terms of complexity, balance and time. A good tournament (e.g. duplicate bridge) relies upon getting in as many game iterations as possible to better determine a winner.

For three abstract games that I think would appeal to wargamers:

Epaminondas
Monad
DVONN
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Russ Williams
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Indeed abstracts would work better for this kind of tournament.

FWIW: Some other abstracts and abstractishes which are wargame-ish, off the top of my head:

Conquest
Sleepers
Crosshairs
Hive
Cannon
Confusion: Espionage and Deception in the Cold War
Medieval Battle
 
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Richard III
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Rubenpup wrote:
I'm thinking about arranging a tournament for a few gamers, and thought that I would try something a bit different. The tournament would center upon four reasonably simple games that none of us have played before. (By limiting the number of games to four and keeping to simple games, the package shouldn't be too expensive if we all contribute to the purchase price.)

Each of the games would relate to the same topic; but, at a different scale. For instance, they might comprise a game covering the entire German-Soviet War, a strategic game relating to a specific campaign of that war, an operational game concerned with part of that campaign, and a tactical game about a particular battle or engagement.

Any thoughts about whether this would work and/or ideas for four games that could be combined in this way most welcome. (Any period or war considered!)


I think you should go for it! You need simply tailor it to the folk you have in mind and your own personal specialist interest. How much 'slack' (or similar) is 'allowed' will be dependent on them (and you). It sounds like a great idea. Do give it a go - and report back!

I guess a lot might depend on how one interprets the word 'tournament'. (If it is taken too seriously it has higher risks; but if it is more for the thrill it will I am sure be huge fun.)

[I am happy to be directly mailed if you want to 'think out loud' to someone about how you might take your idea forward - etc. I have considered similar in the past but have not yet quite got there.]

Quick but kind regards,
Richard III [aka Knyfe]
ps: do you have a particular conflict or period in mind?
 
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Pelle Nilsson
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Old wargames! They are often symmetric and have reasonably simple rules. Might want to cut down some of them to smaller boards or/and remove some unit types to decrease playing time.

Old Wargames/Kriegsspiels
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Steve Pole

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Guys,

Many thanks for your comments/suggestions.

I want to use genuine wargames that none of us has played before so that we don't have too much foreknowledge of the situation or had an opportunity to work out the best strategy or any "gamey" tactics.

The quality of the games is more important than the period/war. Ideally, we would want four simple and fast-playing games with elegant rules covering the same conflict at different scales: from the grand strategic through to the tactical.

Provided I can muster six people to take part, my intention is for each round to comprise two games, with each involving two players and one rules consultant/umpire. The latter would be able to look up the rules quickly and make decisions as to their interpretation so as to minimize downtime in terms of actually playing the game.

Regards,



Steve
21.5.18
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Jim F
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Who knew trench warfare could be such fun?
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I’d recommend Greater East Asia Co-Prosperity Sphere, if you can find any copies. Pretty easy to pick up and playable in 2-3 hours. Make sure you read the errata and other posts on here that clarify some of the murkier bits thrown up by a slightly skewed translation from the Japanese.
 
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suPUR DUEper
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I nominate WWII:

Lock 'n Load Tactical: Heroes of the Motherland -Tactical
A Victory Lost: Crisis in Ukraine 1942-1943 -Operational
No Retreat! The Russian Front -Theater
Blitz! A World in Conflict -Grand Strategic
 
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Mike Frantz
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TedW wrote:


This sounds fun. You might throw in Holdfast: EastFront 1941-45 to get the playing time down a bit (probably replacing No Retreat). YOu could also do Quartermaster General as the big strategic to really get playtime down.
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suPUR DUEper
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chuckles2000 wrote:
TedW wrote:


This sounds fun. You might throw in Holdfast: EastFront 1941-45 to get the playing time down a bit (probably replacing No Retreat). YOu could also do Quartermaster General as the big strategic to really get playtime down.


Ha! I originally had Quartermaster General and Holdfast in draft #1. I think both would work!
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Phil Hatfield
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How about going with something similar, in order to facilitate ease of learning between the games?

You could do the "Birth of America" series of games.
1754: Conquest
1775: Rebellion1
1812: Invasion


All put out by Academy Games. Fairly easy rules to learn, but there are some differences between the games that will require some short learning, even though the mechanics remain largely the same.

You get the French & Indian War
You get the American Revolutionary War
You get the War of 1812

They play 2-4 players (except for 1812, which can play 5 players).
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suPUR DUEper
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Or if Indochina is your bag....

'65: Squad-Level Combat in the Jungles of Vietnam -Tactical
Storm Over Dien Bien Phu -Battle
Binh Dinh '69 -Campaign
Hearts and Minds: Vietnam 1965-1975 -2 player Strategic or
Fire in the Lake -4 Player, Strategic
 
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Robert Fix
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1750: Britain vs. France and Battles of the Bulge: Celles are two good simpler choices; 1750 is an economic game as well with a simple combat system.
 
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Jason Cawley
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Well known high quality fast playing wargames that no one has ever played before are a round square and a misunderstanding.

IMHO...
 
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