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Dominion of the Stars» Forums » Variants

Subject: Pacifist Variant – (Discover without Conquering) rss

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Eric Vannoy
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For the most part, gameplay is the same. You simply take on a different interpretation of the conquest process. All your Military starships are now considered Peace Corps vessels. A planet’s World Defense is considered an apprehension meter. When you reduce a planet’s World Defense, you are really building trust with the newly discovered intelligent life (by sharing the advancements of your own race). Any of your vessels lost in the conquest process are starships permanently invested in building goodwill. A final reduction of World Defense symbolizes the intelligent lifeform’s consent to allow development/colonization on their planet. Ultimately, they will share and trade the planet’s natural resources with your empire (hence the eventual availability of Resource Points).

Regarding the game-controlled enemy race, this is another matter. When encountering unsolicited hostilities, you will have to determine whether to exercise self-defense or self-sacrifice. Pure pacifism demands you succumb to the enemy in every circumstance (space engagement and planet takeover). However, this is where you need to examine the responsibilities of running an empire along with ensuring the survival of your own species.

To abide by absolute pacifism, remove all starships involved in encounters with the enemy race. You will also relinquish control of any planets that the enemy has targeted for conquest. Starships that do not evacuate a planet before an Enemy Armada arrives are removed from play.

To abide by a directive of peace, with self-defense performed as a last resort, apply the game rules as normal; making moral choices as you see fit along the way.

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