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Holdfast: North Africa 1941-42» Forums » General

Subject: Prezcon Rule Variant and possible 2nd ed? rss

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Garrett Potvin
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Is Worthington going to come out with a second edition of the game and incorporate the Prezcon rule changes, or do they have any plans to release an official 2.0 of the rules with those updates?
 
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Erik Stonemark
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My understanding is that the Prescon rules were done by Matt Looby, who is the current designer of the Holdfast games that are coming soon(ex: Holdfast Tunisia). The rules are in the file section. That's currently what there is now, but I'm sure Matt will be along to clarify. I would think a living rules may be the way to go, but a 2nd edition would be welcome also.
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Matthew Looby
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Hi Garrett,

I have been told there maybe a repreint, 2nd edition.

The ammendments in the rules open the game up- because an 'eliminated' unit can't return for 5 turns. The block count of units in play is thus reduced.

I think you'll find the game to be an interesting puzzlement- the tempo and flow are more accentuated in order to mirror the history.

I think we have been running HF:Africa for three or four years at Prezcon, and we think the revisions are pretty decent.

Regards,
Matt
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Sean Chick (Formerly Paul O'Sullivan)
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Fag an bealac! Riam nar druid ar sbarin lann! Cuimhnigidh ar Luimnech agus feall na Sassonach! Erin go Bragh! Remember Limerick! Remember Ireland and Fontenoy!
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Well, I'm afraid it'll have to wait. Whatever it was, I'm sure it was better than my plan to get out of this by pretending to be mad. I mean, who would have noticed another madman round here?
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I combine those rules with mine and I get a pretty good North Africa experience.
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Garrett Potvin
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Worthington....how about a second edition with upgraded rules? The fixes sound great, makes me a little sad that I sold my copy.
 
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Garrett Potvin
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The rules look pretty good. I would suggest that rule 2 be tweaked; change the Italian Infantry to have the same defense value as the German infantry. If an Italian infantry takes a hit it must retreat, if it cannot retreat it surrenders and is out of the game. That would give the game a little more flavor and encourage you to take the hits on German infantry without forcing you to do so.
 
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Matthew Looby
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The biggest problem with the game is the speed at which the units return from the eliminated pile. It is waaay too fast.

A unit eliminated in one turn may be back on the frontline the following turn.

A 4-5 turn delay on the return of an eliminated unit allows the game to be more fluid. Lulls are created, and players build for upcoming offensive strikes.

WW1 static warfare is gone from play.

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Garrett Potvin
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Agreed, it would be nice if Worthington would publish an official 2.0 of the rules....I hate playing with House rules.
 
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