Thumb up
1 Posts

Attorney Power» Forums » Reviews

Subject: Not bad... for a roll-and-move. rss

Your Tags: Add tags
Popular Tags: [View All]
Demian Katz
United States
flag msg tools
Attorney Power is a roll-and-move game, and it suffers from the traditional pitfalls of the form: too much reliance on luck, and too many dreaded "miss X turns" spaces. However, in spite of its inherent flaws, sometimes a roll-and-move game is a nice mindless way to end a game night, and Attorney Power has enough good ideas to make it entertaining for at least a play or two.

Basic gameplay is straightforward -- every player has a law office on the board containing twelve empty spaces. The objective is to fill these empty spaces with clients. Clients can be obtained by answering questions about legal cases or by getting lucky on certain board spaces. There are also four cards which can be purchased for special powers (an extra turn, double winnings, new clients on spaces that are otherwise useless).

The most interesting game element here is the fact that at the start of play, each player is dealt Office Records cards. These show unethical activities that the player participates in and/or special abilities. On certain spaces of the board, players are allowed to investigate one another -- at this point, the current player can take one of his or her opponents' Office Records cards. If it is an unethical activity, it is turned face up and its owner is penalized. If it is a special ability, its use generally transfers to the person who investigated it. Unfortunately, there's not a whole lot of variety among these cards, and the rules regarding their use aren't worded as clearly as they could be, but the idea of each player having different abilities and flaws adds to the game considerably.

The game also deserves credit on a couple of other points -- the cartoon illustrations on the board and the client pieces that fill players' offices are quirky enough to add flavor to the game, and the legal questions on the cards used to earn clients are genuinely thought-provoking (and seem to remain quite relevant even twenty-five years after the game's release).

Attorney Power is by no means a great game, and its components don't entirely come together as a satisfying whole. However, if you come across it at a flea market or thrift store and you're not completely averse to a bit of roll-and-move now and then, it's not a bad little diversion.
 Thumb up
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.