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Subject: Solo Review: Sentinels of the Multiverse rss

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Liz D
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To see a fully formatted version of this review, click here: http://www.beyondsolitaire.net/blog/solo-review-sentinels-of...

To see all of my solo reviews and videos, click here: http://www.beyondsolitaire.net/solo-reviews.html

What is this game about?

Sentinels of the Multiverse is a cooperative card game from Greater Than Games in which each player chooses a superhero (or one player chooses multiple heroes!). Then, you all throw down against an evil supervillian and his or her deck of minions. On top of that, you deal with an environment deck that presents new challenges every turn.

Sentinels is not a deck building game, nor it is a deck construction game. Each hero and villain comes with a pre-made deck for players to become familiar with—and each deck works a little bit differently, giving plenty of variability as you experiment with different combinations of heroes, villains, and environments. Not only does the base game include plenty of gameplay, but there are several expansions, all of which come together to form an overarching storyline.

The characters in Sentinels of the Multiverse are more than just faces on playing cards. There is an entire comic series devoted to their exploits, and it's awesome. So much thought has gone into the world of this game, and it's something that really shows when you play it.

How does it play solo?

Technically speaking, Sentinels of the Multiverse is supposed to be played with 3–5 heroes. That means that in solo play, a single person needs to track the cards, health, and damage bonuses of at least three different characters, as well as run the enemy and environment decks. And I will be real with you--Sentinels can definitely be fiddly, given that several cards offer damage bonuses or decreases. There are also several different types of damage to which various characters might have vulnerabilities or immunities.

That said, I LOVE to play Sentinels of the Multiverse solo. I don't mind the bookkeeping, and finding interesting combinations of heroes is a ton of fun. You really do feel like a team of superheroes going after a bad guy, and win or lose, it's a total blast. I wish that Marvel and DC superhero games could be this good.

Overall Thoughts

Other than the fact that it's fiddly, Sentinels of the Multiverse is a fantastic game. The turn order and rules are super clear and simple, and after setup, you're good to go with just the reference on the back of the rulebook and the text on the cards. The gameplay is solid and so much fun. You can choose to play simpler characters who do straightforward damage, or you can go for more complicated characters who offer you new and interesting ways to fight.

If you want to try Sentinels of the Multiverse but don't want to deal with the full amount of bookkeeping, you actually have two options. First, there is a truly excellent app version of Sentinels, so gameplay is a breeze anywhere, anytime. Second, there is a companion app (Sentinels Sidekick) that helps you track damage for multiple heroes and minions while playing the tabletop version of the game. I personally love the companion app, and using it has made me feel a lot more open to app integration in tabletop games.

Do I recommend it?

YES. Enthusiastically. Sentinels of the Multiverse is great solo, with friends, or even with kids if they are comfortable reading. (And it's cooperative, so you can help them out if they need it.) Unless you either hate superheroes or truly loathe tracking damage for multiple characters, this is a game you ought to try. It will never leave my collection.

Overall Rating: 5 stars


Rating Scale:

5 stars — I love it!
4 stars — I really like it.
3 stars — I like it.
2 stars — It's okay.
1 star — Meh. ​​
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Justin H

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Nice review! I sometimes play SotM Solo too, but I find that the book keeping is a bit much, especially if you're doing something like Vengeance mode, however if sticking to the Core set it's not that bad.

Now that there is an App for the phone I find myself still enjoying SotM with friends a lot, but playing Solo I just turn to my phone. It keeps everything more streamlined. I'm glad you brought up the Digital Sentinels yourself, as it's really an amazing implementation.
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Comboteur "Crazed 'Beastface' Survivor" Fou
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So Liz, do you have the full collection? How do you like playing the most and who do you like playing against the most?
Do you have the hero and villain variants?
How do you feel about the replay-value of the game? I felt like I had seen everything and had difficulties justifying putting the game on the table until I opened the hero foil collection myself
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Michael Daumen
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Razoupaf wrote:
Do you have the hero and villain variants?
How do you feel about the replay-value of the game? I felt like I had seen everything and had difficulties justifying putting the game on the table until I opened the hero foil collection myself


I will expound on Razoupaf's question because Liz didn't mention variants. Each hero has a character card with a superpower that can't be destroyed, so that there is always something a player can do with it. However, the designers have released variant cards for every hero deck that can completely change how that hero plays. For example, the buffing hero Legacy becomes a damage dealing machine when you sub in his daughter. Every hero deck has at least one variant, which tend to represent major events in the character's comic history, their role in a team, or in some cases alternate universe versions.
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Liz D
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I actually do have the full collection at this point, and recently had a great time filling up the giant black box. (I need to sleeve it all now... omg.)

The sheer number of heroes, villains, and locations available gives you incredible variation in the game. I really enjoy trying out hero decks until I feel that I have sufficiently "mastered" them. And then, y'all are right, the hero variants change it all up yet again.

Sentinels is one of those games I basically never get tired of playing, because there's always something new to try. It's one of the benefits of this particular game, and it's why it is one of my favorites. I have actually thought about creating a run down of everything that is in the game at this point, to make it easier for people to know what to pick up and what everything does. Would that be useful? It's probably in a file on BGG already, but more resources never hurt anybody.
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