Recommend
 
 Thumb up
 Hide
1 Posts

Carcassonne: Expansion 1 – Inns & Cathedrals» Forums » Sessions

Subject: Session Report rss

Your Tags: Add tags
Popular Tags: [View All]
Dave Wilson
United States
Pleasanton
California
flag msg tools
badge
Avatar
mbmbmbmbmb
Once again I was the first to arrive, and after a little chatting we decided to pull out Carcassonne. Just as we were ready to get started, Alice arrived, so the four of us played. For this session, we decided to include the tiles from the Inns & Cathedrals and Traders & Builders expansions, but we didn't use the extra rules from Traders and Builders, like the trade goods, or the builder.

The game started with early mischief, when Dave made an early field play. Immediately Alice and Jim looked to fence him in. It didn't quite work, but the field that resulted wasn't the greatest producer. There was more attempted aggression, as Alice tried to work her way into Heather's city, which didn't work, and Dave tried to take a city from Jim, which did. Dave and Jim also tried to sneak into a city of Heather's, but it wasn't successful, and it was worth 24 points for Heather (and that was without a cathedral!).

The major field in the game arose across the road from Dave's field mentioned above, and Jim early on placed his big meeple there, claiming it for him. Others were able to get one meeple in, but none were able to unseat Jim from that field.

The cathedral tiles did finally show up in the second half. The first one went on one of Alice's cities. The second one ended up in a very large city that Alice and Heather were building. Actually, Alice did much of the early work, and Heather worked her way in, using the cathedral as the connector. Dave tried to work in as well, but his attempt wound up being the play to block the city's completion. That wound up costing Alice and Heather lots of points.

When the game ended, the scores were kind of close, with Jim having a smallish lead over Dave and Alice. But after the final scoring, including Jim's big field, and Dave's scattering of smaller fields, Jim was able to pull away from the rest of us, winning with a hefty 152 points.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.