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Railways of the World» Forums » Rules

Subject: losing bid in auction rss

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Bob Shurig
United States
Springfield
Illinois
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If I bid in the auction, but lose the bid, do I still have to take out a loan(s) to satisfy my bid? Thank you - Bob
 
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Nicholas
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High Wycombe
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nope, only the winning bidder has to pay up

... that's according to the official rules anyway. It seems many have their own house rules when it comes to bidding (see other threads).
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Ingo Griebsch
Germany
Bochum
North Rhine-Westphalia
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Coding Architect | Husband and father | Boardgame addict | Loves Clutch as well as Tricky
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nickjhay wrote:
nope, only the winning bidder has to pay up

...and the reason is that it is no Winsome game!
 
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S H
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Merrillville
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We use the (seemingly popular) variant that makes 1st AND 2nd pay up.
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Alex Drazen
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Depends on the variant.

Base rules: Only winner pays. Many find this problematic if you have certain players who are aggressive bidders for turn order; sitting to their left becomes a natural advantage. Paying nothing to go second almost every turn is a VERY good deal.

Variant 1: Like the base rules, except 2nd place gets $1,000 up through $5,000 for 6th place on Round 1.

Variant 2: In the turn order from the previous turn, on your turn, bid or pass. When you pass, you go to the last available slot in turn order. So with 5 people, if you pass first, you go 5th in turn order. When you pass, pay half your bid, rounded UP. The winner of first place pays FULL price.


There's also a specific bidding variant in the Railways Through Time expansion rules where it's half your bid rounded DOWN, or full price for first place.

I have pushed my group to use Variant 2 as it's the most strategically interesting, and it fixes the "aggressive bidder" seating problem.
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Richard Young
Canada
Victoria
BC
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alexdrazen wrote:
Depends on the variant.

Base rules: Only winner pays. Many find this problematic if you have certain players who are aggressive bidders for turn order; sitting to their left becomes a natural advantage. Paying nothing to go second almost every turn is a VERY good deal.

Variant 1: Like the base rules, except 2nd place gets $1,000 up through $5,000 for 6th place on Round 1.

Variant 2: In the turn order from the previous turn, on your turn, bid or pass. When you pass, you go to the last available slot in turn order. So with 5 people, if you pass first, you go 5th in turn order. When you pass, pay half your bid, rounded UP. The winner of first place pays FULL price.


There's also a specific bidding variant in the Railways Through Time expansion rules where it's half your bid rounded DOWN, or full price for first place.

I have pushed my group to use Variant 2 as it's the most strategically interesting, and it fixes the "aggressive bidder" seating problem.
We've used variant #2 (there is a name for it somewhere, can't recall it) for just about every game out there where bidding and turn order are involved. Haven't yet seen anything better...
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