Intfury games
Norway
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Hi everyone! We have worked hard for the last two years to make our first board game. Infinite Evil is a sci-fi RPG miniatures board game for 1-4 players in development by Intfury Games studio. We would like to make a board game with augmented reality (AR). Release of the game is scheduled for February 2019.
Players will take control of one of the squads on a malfunctioning transport spaceship. You will explore the spaceship, perform various quests and missions, improve your squad, create alliances with friends (or betray them), fight other players. Each squad pursues its own goals.
Duration: 60-90 min. Set-up time: 3 min. Age: 14+

The content of the core box:

Game board 42×29.7 cm (16’5 x 11’7)
Battle board 29.7×21 cm (11’7×8’3)
Character’s skills board 21×14.8 cm (8’3×5’8): 4 pcs
Art-book 21×14.8 cm (8’3×5’8)
High detailed ABS plastic miniatures 32 mm (differ from each other): 36 pcs
Main mission elements: 3 pcs
Plastic coins: 160 pcs
Color plastic chips: 36 pcs
Dice: 2 pcs
Action cards: 40 pcs
Mission cards: 20 pcs
Playing battle cards: 108 pcs
Special battle cards: 12 pcs
Weapon cards: 12 weapons, 12 armor and 4 first-aid kit cards (total 208 cards)
One rule-book

A player performs various missions and tasks during the game. After completing certain missions you will get cards, money or useful resources. Also players can buy battle and special cards, weapons, body armor, first aid kits. The game ends after completing a main mission or defeating all players. Tactic is important. What is the set of your squad? What kind of cards do you have? What point will you approach an enemy? And so on.

The game features 4 squads — Colonists, Crew, Robots, Infected.

Action cards: a player takes an action card each turn if he is not in a battle. Do you remember old-school videogame Shadowrun?
There were unexpected events sometimes, like you were offered to buy something rare or you were approached by the police. We decided to add such events and introduce an element of surprise into the game. There is no harsh events, such as sudden death. A player controls his destiny. We would like to add a little element of randomness to the game. It does not change the gameplay, but bring a lot of fun.
Mission cards: each squad has its own key mission to win. It doesn’t have to be total elimination of the enemy. For example, the Colonists goal — to collect the necessary spare parts for a rescue spaceship to restore its performance and steal it. There are different ways to win.











And a few art pictures:



 
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Michael Debije
Netherlands
Eindhoven
The Netherlands
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Terrible, terrible title.
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Michael M.
Austria
Vienna
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This looks great, keep up the good work!
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Intfury games
Norway
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mb
Hi Michael,
thank you for a feedback. Why don't you like the title?
 
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Intfury games
Norway
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Thank you!
 
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