Chris Bayley wrote:
Yes it did and hence it prompted me to ask the question but I do have to emphasise that it was while I was casually soloing the game just to get my head round any emergent rules questions and start to familiarise my self with the cards in preparation for teaching the game and face to face play.
On the one hand it wasn't a situation I tried to contrive but on the other hand each side had at least an "unfair" subconscious knowledge of what the other side's hidden objective card was, general intentions that turn etc making it much easier to counter than a two player game. I certainly wasn't going for optimised play either simply placing the maximum number of cubes as directed by the cards. So obviously not a level playing field comparison with two players going head to head which adds to the raw mathematical unlikelihood of a consistent high cube placement Strategy Card draw. It just kind of popped out the woodwork so I thought I'd ask.
It happened in turn two to the Union side. I don't remember the exact cards but they were consistently high cube placement Strategy cards and taking them directly from the Escalation Crisis Zone to the Final Crisis Zone in a single card play. That triggered the -1 VP penalty when they were still on zero VPs having scored nothing in the first turn.
Thanks for your quick response and time on this. I know its a marginal case.
Well I guess it is technically possible, but in that case how far behind was the side with zero points that breached the final crisis? I guess if every Crisis dimension was blocked up and the Objective cards were never scored by either side you have demonstrated that its possible.
I have just never seen it in actual or even solo play before. Live and learn.