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Fantastic Factories» Forums » Play By Forum

Subject: [PUZZLE] The Power House rss

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John Doe
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Do like Tim Taylor and get MORE POWER!!



https://pf.fantasticfactories.com/puzzle?cardIDs=%5B%22har%2...
 
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Sean Monson
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Plymouth
Minnesota
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mb
Spoiler (click to reveal)

1) Activate Harvester [1,1] to make 7 energy
[1,1](7e)
2) Activate Manufactory [1,1] to make a good and 2 metal
(7e, 2m, 1g)
3) Activate Laboratory to draw a card
(7e, 2m, 1g, 1c)
4) Activate Incinerator to make 6 energy
(13e, 1m, 1g)
5) Activate Robot to roll a die
[?](13e, 1g)
6) Activate Dojo to make our new die a 6 if a 6 was not rolled
[6](12/13e, 1g)
7) Activate Power Plant [6] to make 6 energy
(18/19e, 1g)

This ends with, worst case scenario, 18 energy.
 
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John Doe
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Spoiler (click to reveal)
fafdsfr wrote:

6) Activate Dojo to make our new die a 6 if a 6 was not rolled
[6](12/13e, 1g)


Sorry - no Dojo available...
 
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Sean Monson
United States
Plymouth
Minnesota
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Munuel1st wrote:
Spoiler (click to reveal)
fafdsfr wrote:

6) Activate Dojo to make our new die a 6 if a 6 was not rolled
[6](12/13e, 1g)


Sorry - no Dojo available...


Spoiler (click to reveal)
Sorry, meant trade school. Had a slight stroke there, it seems.

1) Activate Harvester [1,1] to make 7 energy
[1,1](7e)
2) Activate Manufactory [1,1] to make a good and 2 metal
(7e, 2m, 1g)
3) Activate Laboratory to draw a card
(7e, 2m, 1g, 1c)
4) Activate Incinerator to make 6 energy
(13e, 1m, 1g)
5) Activate Robot to roll a die
[?](13e, 1g)
6) Activate Trade School to make our new die a 6 if a 6 was not rolled
[6](12/13e, 1g)
7) Activate Power Plant [6] to make 6 energy
(18/19e, 1g)

This ends with, worst case scenario, 18 energy.
 
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  • [+] Dice rolls
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