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Subject: So, which Pagoda model? rss

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Eric Bridge
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I think I'm saying it right...

I've seen videos that show a more square one with 4 poles/beams, and others that show the hexagon shaped ones.

Which one is in the final version of the game?

Thanks for clarifying.
 
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Brad103
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Skaneateles
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Never really seen a Square looking one. The one shown on JonGetsGames' video should be at (or very near) what the final game will have (though it is a early prototype copy.)
 
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Pete Thane
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Looking at the images on the campaign page and punch board samples from the Facebook page they look to be a combination of the two. The roof is hexaganol but the base is square with 3 side walls and an open side to allow the characters to be placed in it
 
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Sammy
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I would imagine the pogoda's on the front page were just early designs. They look much nicer now.
 
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J. Mowery
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Is it true that a character can be placed inside a pagoda?
 
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Brad103
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jmmowery wrote:
Is it true that a character can be placed inside a pagoda?

Yup!
 
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J. Mowery
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I'm actually surprised. Don't you think it'll be hard to see which way the character is facing?
 
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Brad103
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jmmowery wrote:
I'm actually surprised. Don't you think it'll be hard to see which way the character is facing?

I wonder the same thing. I guess you could just lift the pavilion to see the visitor underneath when you want and when you score. Another thing I'll likely do, is turn the pavilion so the opening of it is also the way the character is facing, so its easier to tell at a glance.
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J. Mowery
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Braffe wrote:
jmmowery wrote:
I'm actually surprised. Don't you think it'll be hard to see which way the character is facing?
Another thing I'll likely do, is turn the pavilion so the opening of it is also the way the character is facing


That's a good idea.
 
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Pete Thane
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jmmowery wrote:
Braffe wrote:
jmmowery wrote:
I'm actually surprised. Don't you think it'll be hard to see which way the character is facing?
Another thing I'll likely do, is turn the pavilion so the opening of it is also the way the character is facing


That's a good idea.


I was thinking the other way round and turn it so their back is to the exit but either works as long as there is consistency when you play to make it simpler for scoring etc.
 
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Francesco Testini
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Also, I would like to add that while playing it's very easy to deduct which direction the character is looking at
 
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