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Subject: Arkham Horror: Co-Op! - Game Thread rss

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Ron
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To be edited.
Game thread for:
Arkham Horror: Co-Op! - Signup Thread


Game Status - N0


Arkham Wiki

This resource can be used to check for details on any particular aspect of the game. (i.e. Items, Locations, Characters ...)

Map of Arkham



Alternate view of the board



Yet another alternate view of the board (Main City only)



Player List & Public Status

Player Character
--------- ---------


A. kuchick Kate Winthrop
B. Misterdeadpool Daisy Walker
C. mmesich Diana Stanley
D. monogarden Hank Samson
E. nolemonplease Carolyn Fern
F. RoyalApe Skids O'Toole
G. Slathe Silas Marsh
H. theknightofcups Patrice Hathaway
I. whirlingdervish Luke Robinson
 
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Rules


Roleset

Roles: All roles will be comprised of three parts.

1) Character: This is your public alias. You will have the abilities, stats and items associated with this character from the boardgame with (possibly) a few adjustments.

2) Role: This is the secret attribute(s) that your character has in addition to their other powers. These are known to you but no others players. It is possible that there will be some game events that allow your role to be discovered by other players. Note that a “villager” role is possible in this roleset. If it exists, it will denote a standard and common role with no extra powers. If it exists, it will be known as “Investigator”.

3) Hidden Attributes: This describes the aspects of your role which are not known to you. It is possible that no player will have any hidden attributes and it is possible that every player will. Hidden attributes will act passively. In addition, it is possible that there will be game mechanics that will allow you or other players to discover your hidden attributes.


Good

Investigators: All investigators will be working to stop the Ancient One. Note that there are cards in Arkham Horror that will allow a player to work on behalf of the GOO. None of these cards are being removed from the game prior to game start.

N.B. All investigators receive a (-1) penalty to evade checks against attacking players.
N.B. All investigators sacrifice one point of sanity if they instigate an attack against another player.

Victory Conditions:

Investigators win if the Great Old One awakens and is defeated or Nine Gate Locations are sealed.


Game Phases:

1) Upkeep Phase

- Players set their sliders for the turn, refresh any items and roll for curses, blessing and bank notes
- Every player should post in their modchat their current Speed/Sneak, Fight/Will, Lore/Luck Stats for me after spending their Focus (including any Skill bonuses to basic stats)

- The Arkham Advertiser releases their latest issue

2) Movement Phase

- Players may move through locations subject to their movement limit.
- Players may chat without restriction in every chat room where they have access
- Players are entitled to pick up any items they find along the way and move on with them. Players may also pass items to other players or drop them in their location at any time.

Exceptions:

- Clue tokens will be 'heavy' items (they can be picked up, but not carried away). They must be picked up at the end of the movement phase. Do NOT take advantage of this.
- Corpses will be 'fixed' items (cannot be picked up).
- Players entering a location containing a monster must either choose to stay and fight or attempt to evade the monster. If a player chooses to stay and fight they may not then change their mind, but will provide a sneak (+2) benefit to other players attempting to sneak past the monster. Evade actions will be processed as soon as the mod can during the movement phase.
- Players ending their movement in a location with a gate may choose to enter the gate or to have an encounter at that location. (see the Encounter Phase rules)
- Players who are in the same location as a gate that opens for reasons out of their control will be pulled into the appropriate Outer World and will be delayed (lose all movement) for the remainder of the turn.

2a) Dialogue Phase
Note that Dialogue will be permissible at all times, except for during the resolution of encounters.

Exception:

- Note that players in Other World locations will not have access to the standard chats while they are away from Arkham.

3) Combat Phase

- Players will resolve combat with any monsters and/or other players
- Players will receive any monster trophies they are entitled to.
- Players will take any injuries and/or madnesses they are subject to.

3a) Encounter Phase
Note that Combat AND Encounters will be run at the same time. Note also that if you are planning on combat in a location where you can have an Encounter, the Encounter will be given to you immediately after the combat is resolved.

- Players will have an encounter at their location or choose to use a location special ability (sometimes you will be permitted to do both).
- Players attempting to close a gate will do this instead of their standard encounter
- Players in Other Worlds will have at least one Other World encounter. If the encounter is resolved and they'd like another, they will be given a second. Note that you cannot hear the second encounter and then change your mind.
- Most player special abilities will also be processed in this phase


4) Mythos Phase

- The mod will process mythos, including gate openings and monster movement.

Items & Trophies:

These will operate in the same way as the boardgame. Characters will be able to collect and use items that may give them specific advantages.

It will also be possible for characters to drop items at a location for other characters to find and pick up.

Clue tokens will be non-transferable and are the only items that cannot be picked up until the end of the movement phase.

Characters will also be able to collect gate & monster trophies that can be exchanged at various locations. Do NOT trade or drop these items.

Posting Rules:

Players may not post in the thread. (that was easy, huh?)

Players in Other Worlds will not have location chats. Players in Expansion Boards will have a Neighborhood Chat available to all players in that suburb. This is in addition to their location chat.

Players may chat without restriction in Cassandra during the day and night phases. However, during order processing, chats should not be used.


Movement Rules:

Players may move through Arkham according to their movement allowance. In general the physics system should take care of the movement specifics for players.

Some events will mean a player may not continue moving. These are:

- If they encounter a monster
- If they are attacked or attack another player

In the second instance, all players are responsible for ensuring they do not continue to move, as Cassie will not know to stop them. The attacking player needs to bold something and say so in the chat.

Some items may allow a player to move to another location in defiance of regular movement restrictions. In these cases a player should enter an order to use this item in their modchat and it will be processed ASAP.

Monster Battles & Encounters:

Monsters:
If a player stumbles upon a location with a monster they will usually be able to sight the monster and be able to make the following choice:

1) Continue and encounter the monster
2) Turn back to their previous location
3) Continue and attempt to evade the monster

Unless you plan on fighting the monster, an order must be entered in modchat. It will be processed as soon as the mod is able.

If option 2) is selected, a player will return to their previous location having lost 1 movement point.

If option 3) is selected, note that as in regular Arkham, if you attempt to evade and you fail, you will suffer the monster's standard combat damage.

Gates:

If a player arrives at a location with a gate they must make the choice:

1) Enter the gate
2) Ignore the gate

If option 1) is selected an order, there -should- be a path in physics for this. If you are out of movement points, you may still move into the gate, you will just have to have the mod do it for you. In this situation, please say something in your modchat and we will process it as soon as possible.

If option 2) is selected then the player may remain at the location to have a regular encounter or may continue moving subject to their movement allowance.

Note: Unless otherwise stated, option 2) will be the inferred choice and no order entered will be treated as ignoring the gate.

Investigator on Investigator Combat:

A character or group may choose to attack another character by publicly announcing it in their location. Two things to remember:
1. Attacking another investigator will cost one point of sanity.
2. A group of investigators working together will force penalties on the opposing team. If there is more than one investigator on a side, the other investigators will suffer a -X to all stats, where X is the number of investigators.
(NOTE! If you are moving as a group, you will suffer a -X to any evade check, where X is the number of investigators moving together.)

Groups: The first "attack" order placed will designate attacker and defender. After that point everyone at the location may elect to:

a) Join the attacker against the defender
b) Join the defender against the attacker
c) Remain uninvolved in the fight

Evade: The character may choose to make an Evade check with the modifier equal to the difference in Sneak skills. In the case of multiple attackers, the defender rolls against the highest sneak stat. Success means they may move a Location away (ignoring Monsters) or remain in the same area. Failure results in the Fight option. Evade checks will be processed ASAP.

Movement: In the event that a character successfully evades an attack, they may continue to move using their current movement points. If they move they may be susceptible to attack again at a different location. If they remain at their location, they cannot be attacked again that cycle. In the event of a successful evasion, the attacker are also entitled to utilize any remaining movement points.

If the evade check fails then all players involved in their fight may no longer move that turn.

Fight: Each character decides their attack options and rolls the dice. The person (or group) that had the most successes inflicts the difference in Stamina on the losing party. Combat ends after one round, and must be re-initiated after the next Upkeep Phase. For this fight the defender suffers a (-1 fight) penalty on account of being taken by surprise. Combat results will be processed at [dawn]

Combat damage is inflicted first upon the player initially attacked and then onto other players (chosen at random) one at a time.

Aftermath: If an player initiates combat with another player, they lose 1 Sanity from the trauma. If a player is brought to 0 stamina or sanity they take an appropriate injury or madness card.

General WW Rules:

All usual WW rules apply. This means:

- No out of game communication
- No quoting from modchat
 
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Ron
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Baseline Boardgame Rules


Rules for:
Main Rules Index
Arkham Horror
Dunwich Horror
Kingsport Horror
Innsmouth Horror
The King in Yellow
Curse of the Dark Pharaoh
Black Goat of the Woods
Lurker at the Threshold
Miskatonic Horror
Complete FAQ
Game Designer's House Rules
To The Barricades Rules Variant


Changes from the Boardgame


GOO Awakening: The GOO will awaken through the completion of the doom track or if 8 gates are open at one time.
The GOO will also awaken if the Terror Limit gets to 10 and there are 10 monsters on the board.

Death: If an Investigator is devoured, no one will take their place. For this version of the game, if an Investigator is devoured, the player has the option of restarting with a new character, as per standard AH rules. An investigator is devoured if they receive 2 injury cards, 2 madness cards or are simultaneously reduced to 0 stamina and 0 sanity. Any investigator falling to 0 sanity or 0 stamina MUST take a corresponding injury or madness card.

Evade Check: Any Investigator attempting to sneak by a monster will receive a (+2) bonus to their sneak if another investigator has already engaged that monster in combat.


House Rules, as suggested by the game designer:

(For further discussion on the why's and other possibilities, see this webpage.)

Rule 1 – Two Monsters on Every Gate.
Rule 2 - Choosing Investigators.
Rule 3 - Gate Locations Unknown.
Rule 4 – Choose to Travel through Gate, unless the Gate opens on you.
Rule 5 – Insanity results in Permanent Memory Loss.
Rule 6 - Monster Guards Sucked Through Closing Gates.
Rule 7 - Sanity Loss for Trapping Another Investigator in a Gate.
Rule 9 - No Victory for Six Sealed Gates
Rule 10 - Double Gate Appearance. Once the Doom Track reaches 6, two gates may be opened every turn.
Rule 12 - Keeper of the Old One. Duh.

Specials:


Jailing:

A lynch mechanic will be possible in this game. If a player becomes Deputy of Arkham they will be able to call a lynch type vote at dawn if they are in the Police Station. The player receiving the most votes by dusk will be "jailed". Jailed players will have a chat in the Police Station and will be able to post to the thread as normal, but will not be able to move or take any actions.

Players may not be jailed if they are on an expansion board or in an Other World.

Only one player can be jailed at any one time and if a new player is "jailed" then the previous occupant is set free. If a jail vote is ever won by the current occupant of jail then they will be released and no-one will be jailed. If the jail vote is ever won by the Deputy of Arkham they will not be jailed, but will be stripped of their office.

If the GOO awakens, the player in jail at that time is devoured.

In this iteration of Arkham Horror, there are ways for jailed players to escape.

Final Battle:

In the Final Battle the GOO's toughness will be determined by the number of investigators surviving when the GOO awakens (before anyone in jail is devoured). From this point the Final Battle proceeds as normal with the investigators rolling to remove doom tokens from the Ancient One's track.
 
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Physics System Notes

MOVEMENT:

This will be set at the fastest reasonable processing rate (15mins). Movement may be done at any point during the night phase up to the speed limit of your character. If a monster is encountered players must stop and attempt to evade or fight it. This is done by replacing a map location with a "fight zone". This will not be obvious to you until you enter the location.
If you decide that you would like to evade it, say something in your location chat or your mod chat and we will process it ASAP. Players will get a bonus to their evade check if a monster is in combat with it. It IS possible to encounter a monster and wait in limbo (able to chat with other players in the same situation) before deciding what decision to take. Anyone ending their turn with a monster will fight that monster in the order that the fight order is submitted or in the order that the players decide, you know, whichever.

ITEMS:

Pretty much every card and counter other than Money, Stats, Personal Stories, and Illnesses / Madnesses are being managed through the items system. Of note: Allies, Clues, Corpses, and Special cards can not be traded (if you try and it works, then A. I'll give you shit, and B. I'll fix it). Pretty much everything else is fair game (though if you drop something in the streets, there's a chance it might go away during the Mythos phase ... silly vagrants). Assume that dead Investigators will drop most, but not necessarily all, of their items after dying.

This is an excellent resource for the game information.

In my shorthand on items, there may or may not be a cost listed ($X), a hand requirement (H or HH), and a type (C for common, U for unique) in the description.

Eligible items may be traded at any time between investigators in the same location. There is no limit to how many items may be held. There are ways to deliver items to players who are not co-located.

MONSTERS AND GATES:

Currently, Monsters and Gates appear as items. This means they're not very apparent when you enter a location. Note that you should end up in a monster zone when you encounter one. Trophies will be fixed items and stuck in your inventory. I will manually remove them when you spend them. Pay attention to when you encounter monster locations. If you notice one, leave a message in the location on how you wish to respond to it. Remember that if you encounter an evasive monster, you will be able to evade it automatically (you have to make a skill check to fight it).

N.B. I plan to edit the system so as to inform players of monsters or gates in the location descriptions. Monster stats will still be available as items, however.

Example of monster shorthand:
Hunting Horror (-3), -1SSS, TT, -2HHHH, Magic. resist, Spec: Moves to nearest Investigator in street or unstable location. (-3) is the Sneak modifier, -1SSS: Make Will (-1) or lose 3 Sanity, TT: 2 toughness, -2HHHH: Combat(-2) check when fighting, 4 Stamina damage if failed. The other notes should be apparent. I needed it to all fit in the monster's item name.
 
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Please be cognizant of the rules as you are moving about the game. There is no hurry to carry out your movement or actions, as you will have a 15 minute delay for movement processing and you'll have all day to carry it out. So if you've got questions, ASK.

Obviously, Cassy was not designed for Arkham Horror so there are some things that you have to be responsible for on your own. For example, do not pick up clues unless you are ending your turn there.

You also need to pay attention to the location descriptions.

Failure to comply with rules that we can't enforce through programming will get you a talking-to the first time, and negative effects after any follow-on instances. You don't want to know what those effects will be, trust me. :/

As the game continues, if you have mechanism / OOC questions, please ask in your location chat or geekmail. Thanks.

Do NOT try to get my attention via your Physics Chat. I never look at those chats unless you tell me you have had a problem. If you want my attention, say something in mod chat. Or geekmail me and hope.

Seating Arrangements do not matter, as we are not using Relationship cards. Movement and whatever else will all take place simultaneously (ish). No guarantees, though.

If there are any points when there is a need for "The First Player" to do something, I will either just deal with it or use a randomizer (either the Cassy RNG or random.org) to determine what happens.

Note the replacement rules I outlined before:
Quote:
If you fail to be active during a phase, that's your loss. Moderator will make random choices for you if you are in an encounter and will provide minimal combat strength if in a fight. If you fail to be active during a complete turn, I will attempt to replace you (if I fail, your character will just be removed from the game). If you know that you are going to be absent for a period of time, bring it to my attention and we can figure something out.
 
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For game purposes, we are going to be playing as though there are 8 players (I'm removing one from the player count due to communications issues).

This means that there is an Open Gate Limit of 5.

The Outskirts Limit is 0.

The Monster Limit is 11.

2 Monsters will be drawn with each gate.
 
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H.P. Lovecraft wrote:
The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown.

There is a lake in England that has never been fully explored. Far down in its depths, one would find the resting place of a Great Old One.



Before the Age of Man, in the wilderness and darkness, there was a miracle that came from the sky. Overwhelming and disastrous, the impact changed the course of the planet and devastated the area. Brave souls ventured into the area and eventually came across the still-solid rock. Because it was a 'gift from the gods' (and because of some psychic projection), they worked at getting into the interior of the material.



They freed the being known as Gla'aki and he quickly took up residence in the gigantic hollow in the earth as it filled with water. His followers began a cycle of worship and death as he learned his environs. Over time, he learned of others with power - Y'golonac, Shub-Niggurath, Byatis, Eihort, S'glhuo ... and others. He knew that he needed to play the long game and so he started to develop believers and worshippers. The book The Revelations of Gla'aki has been passed down from one master to another, empowering them with pure sorcerous knowledge.

The first mass-produced copy of the book was written in a dozen loose-leaf notebooks as individuals were greedy and envious of power. Pieces of knowledge were scattered and gathered. In 1865, the material was edited, organized, and corrected into a collected version and released by the Matterhorn Press of Highgate.

The promise of eternal life is shattered when Gla'aki turns his willing disciples into undead slaves, but by the time they are 'infected' by Gla'aki, it is too late and most never think twice. Over time, they become sensitive to sunlight and the condition is called "the Green Decay". This is not commonly seen because by the time this is pervasive, Gla'aki has withdrawn his servant to him.





GLAAKI

SHEET INFO:

Combat rating: -5

Defenses: Physical Resistance

Worshippers: Glaaki's worshippers are relentless undead creatures. Cultists are Undead and stalkers. Place the 5 Servant of Glaaki monsters on this sheet. Servants of Glaaki that are defeated return to this sheet. They can never be claimed as trophies.

Power: Undead Servants - While Glaaki stirs in his slumber, each time an Ally is discarded or removed from the game, draw a mythos card and place a random Servant of Glaaki on the gate location shown (even if it is sealed). If all 5 Servants of Glaaki are already on the board, Glaaki immediately awakens. If an investigator is devoured, raise the terror level by 2.

Attack: Raise the terror level by 1. If it is 10 or higher, all investigators are devoured.

Doom Track: 12
 
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Watching over us for thousands of years has been the great goddess Bast. Initially one of the many warrior gods, she changed over time, becoming nurturing, protecting ... caring. As the civilization of the Nile region developed, she took an interest in protecting those that she felt were worth it. Pharaohs, Ra, and even those humans who would normally go ignored. As the two regions of Egypt combined, the human cultures intermingled and combined. Many of her peers found themselves becoming one with an other. The assembly of gods changed. And yet, Bast stood apart, remaining her own person. She was valued.

As humans took their place along the Nile, cats became more prevalent - and revered. They would combat rats and other vermin as well as more dangerous animals like the common cobra. As they began to be lifted up as something precious, Bast evolved from being a lioness diety to being a cat diety. And the entire time, she was there for us.

As the Egyptians built a belief system, Bast was given other attributes. She was "assigned" children and parents, brothers and sisters. And through it all, she smiled with great patience. These small humans were to be developed and nurtured. And, of course, protected in time of need.

... and so it is now.




Bast - Protector of Cats

Protector of Cats
Beauty, cool aloofness, philosophic repose, self-sufficiency, untamed mastery - where else can we find these things with even half the perfection and completeness that mark their incarnation in the peerless and softly gliding cat?
Whenever an investigator is in a street area during the Arkham Encounters Phase, he may spend $2 to feed the stray cats of Arkham. If he chooses to do so, that investigator takes a Bast token if he does not have one already. At the start of each turn, any investigator with a Bast token must either spend all of his Focus or discard the token.

Guardian of the Home
If a monster would enter the same area as an investigator with a Bast token during the Mythos Phase, the monster remains where it is instead.

Bast's Favor
When The Story Continues... is drawn from the Mythos deck, if the first player has a Bast token or the Foolishness Ally, he discards any Bast token he has and takes the Beloved of Bast cards instead, unless another player already has them.

-------------------------------------------------



[COLOR=#660099]Prohibition, money laundering, illegal gambling, drug trafficking, extortion, hijacking, murder for hire, bribery, corruption ... the list is endless.

There are multiple mafia families spread across the New England region, but very few of them are bold enough to act in Arkham. This isn't due to fear of the people, or even more laughable, fear of the law - but rather there is an intimidating presence that keeps everyone from really engaging with the populace.



Normally, you can find organized crime anywhere that you can rub two nickels together, but every time one of the families makes inroads into Arkham, they don't get overly far before their members start disappearing. So the lesson they have learned is to stay out of sight. Someone or something must be keeping an eye out for them, so those lieutenants that are tasked with setting up in Arkham always do enough to stay out of trouble with their bosses ... because they don't want to get into trouble with the city.



But that doesn't deter them from trying. Who knows? Maybe you too can sign up! Who knows what you'll gain ... and what power you'll take!


Organized Crime

Organized Crime - Criminal Institution

When Organized Crime is the Institution, after players have received their fixed possessions and random possessions during setup, each player may choose to spend $3 or discard 1 item to gain either a Retainer (if he does not already have a retainer) or a Sheldon Gang Membership (from the Dunwich Horror expansion).

Call a Lawyer

"To the police we both declared ignorance of our late companion's identity."

Anytime an investigator is arrested, he may choose to pay $3 instead, and ignore all effects of being arrested. (This includes being arrested in Innsmouth.)

Send a Sawbones

"I cannot see a well or subway entrance without shuddering... why cannot the doctors give me something to make me sleep, or truly calm my brain when it thunders?"

Upkeep Phase: If an investigator in a location (but not in a street area or an Other World area) has 2 or less Stamina, he may spend $1 to gain 1 Stamina. If an investigator in a location (but not in a street area or an Other World area) has 2 or less Sanity, he may spend $1 to gain 1 Sanity.

The Black Market

"Desire to avoid needless explanation is case of unexpected police intrusions prompted these plans for a quiet and unostentatious departure."

Upkeep Phase: If an investigator is in a street area (but not in a location or an Other World area), he may either draw a Common Item and purchase it for $1 more than its list price or draw a Unique Item and purchase it for $2 more than its list price. When an investigator draws a card using this ability, he must purchase the item if he is able to.
 
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Courtesy of Applejack123:


Also here's a handy guide on how to get your characters on the quick bar. Why? Because its awesome.

Step 1:

https://boardgamegeek.com/article/22825396#22825396

Go to this post and get the image number for your image. This is important. You can mouse over it and see the number from the URL or copy the image URL to get the number. Just get the number.



Step 2:

Go to the top right of the BGG banner and hit the edit for your quickbar.



Step 3:

Name your character in the label section and in the URL section- copy and paste this. Replace the XXXXXX with your character's image ID.

Quote:
javascript: (function() {var b = '[ImageID=XXXXXX medium]'; var t = document.getElementsByTagName('textarea')[0]; t.value = b+'\r\n'+t.value;})();



Step ??:

Now you can click the quickbar to quickly paste your characters banner. As a bonus, if you're like me you'll probably never remove your character's from the quickbar so its a list of all the character's you've played as.
 
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Communication in this game will be done completely via Cassy. There will be numerous means of chatting with your teammates.

1. Excepting the Other Worlds, all locations will have a chat.

2. All suburb boards will have a neighborhood chat. While in the suburb, you will be able to chat with anyone in the suburb.

3. One player will be a "telepath" (see 'Hidden Attributes', above). This player will be able to make daily chats with any other player. Note that for purposes of this game, daily is "from posting of Mythos to posting of Mythos". The telepath chat will be accessible during encounters! The telepath can target anyone each day (to include repeating choices). The telepath chat will fail immediately once either participant goes to an Other World.

4. Messaging (note that none of these are available for players in Other Worlds):
a. Send a Runner: Any player can send a message to any other player for $1. This message is limited to two full lines in Cassy. You can't use shorthand or provide links to cheatsheets. The moderator will manually forward the message to the recipient as soon as possible.
b. Return Receipt Message: Any player can send a message and get a reply for $3. The same limitations are in place.
c. There will be locations scattered across the map that will offer:
Discounts - (cheaper basic messaging)
Advertisements - (messages added to the Arkham Advertiser / Mythos Post)
Flyers - (messages left behind in the location chat)
Announcements - (message any number of players)
Messenger Service - (permanent chats)
FYI - The more involved the chat, the more it will cost.


No posting, please.
 
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It was in the early years of the twentieth century that the fates aligned and humans faced a forgotten, near-mythical threat - the entity best known as Gla'aki.

It had arrived eons in the past, spending its time drifting back and forth between an unimaginable awareness and the slumber that comes when even immortal entities need to rest. It had been resting for some time - centuries? millenia? and it was finally awake enough to pursue its goal of dominance over these silly bipedal creatures that covered the surface of this insignificant sphere. Gla'aki floated to the surface of the near-bottomless lake where it had been asleep and its eyes protruded above the surface. As it gained coherence and awareness, it let its guard down and extended its perception outward.

It found numerous sites where it already had influence, thanks to age-old worshippers and holy books that it had engineered one of the previous times it was active. Each of the major land masses had multiple localities that had supporters.

One of those was Arkham, Massachusetts. The esoteric studies that were lauded at the local university gave Gla'aki influence over many of the younger- and established-generations. And there were other beings at work - Gla'aki felt the presence of Hastur. Abhoth. Elder Things and Yithians. If it could smile, it would. This would surely be a place of access.

Gla'aki needed to break the bonds between this planet and the reality which contained it. Arkham would be one of those focal points. As it focused, it felt the touch of another, a being who would assist. It would take a push, a nudge, and it, too, would wake.

Its time was approaching quickly.



---------------------------------------

Cinematic Fade-In

The train came to a stop, and a giant of a man walked out. A farmer, a man in search of his father.

As the night rose, a light was turned on inside the Asylum. A local first-year resident couldn't escape the conclusions she was coming to.

In an Other World, a man woke to the reality that his home was besieged. He needed to wake.

And there were others. Men and women, all unknowingly working together toward the same goal - stopping the unprecedented attack upon their world and their lives before all they knew was lost.


----------------------------------------

RUMOR:
The local populace have begin to whisper about strange events taking place around the town. Bursts of energy have appeared with visions of strange locales appearing and then disappearing. Creatures never before seen were glimpsed. One man even reported seeing a large, squat, pale creature exiting one through "The Unnameable", the oldest and most dilapidated house in the Merchant district.
... And a small handful of individuals have reported that their friends or family disappeared through one.

You know that if you can calm the crowds in the Southside Streets by giving them proof of how these energy bursts are not as dangerous as they seem, you can halt the panic before it spreads. You don't know how much time you have left, though ...

----------------------------------------

Gate opens at:
The Unnameable

Currently 2 monsters on the Arkham board.

Rumor has 0 Tokens.


----------------------------------------

No posting. You need to provide (or confirm) your skill slider information. If you're happy with where you're at, simply just confirm the current numbers in your modchat.

Movement and dialogue will start Friday at 3:00 PM, with or without your input.

Movement phase ends on Monday at 5 PM.


As always, ask questions if you have them.


----------------------------------------

The following people should not be reading the thread at this time:
whirlingdervish
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Ron
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Movement Phase has begun.

It ends Monday evening, 5:00 PM. Give or take.
 
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I was asked to post whenever the phases change as well as when they will end, and as that is a completely reasonable request, I'm going to start.

For now, I expect to make the Mythos post sometime within the next 90 minutes. At that point, you will have until 4:00 PM (ish) tomorrow to give me any updated skill sliders and then to work with me to confirm your upkeep information (stamina, sanity, money, clues). Once everyone is confirmed, I'll turn movement back on.

Movement will last until 5:00 PM Thursday. Give or take.
 
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Arkham Advertiser!


Religious demonstrations taking place at Miskatonic University!

Local chaplain Father Michael has begun organizing his parishioners into holding massive displays outside the Miskatonic University museum! This is not the first time Father Michael has organized demonstrations at the University; the last time he and a number of his churchgoers were protesting a display, the local sheriff tried to de-escalate the situation before having to finally arrest Father Michael and those who were with him. They spent the night in jail and were released the next day by Judge Wayne who let them go with a slight fine and a warning not to return. With Judge Wayne up for re-election this year and with this new exhibit "Legacy of the Pharoahs", Father Michael must think this demonstration will go better than the last. We at the Arkham Advertiser caution the general public from going to the museum without being forewarned about the potential for risk.

When Father Michael was asked to comment about the reason for the gathering, he simply stated that the displays were "ghastly and an affront against the Lord and all his works." There has been no word yet from Sheriff Engle or any of the administration.

---------------------------------------


Once more, she was needed. She had been a warrior of the sun and a goddess of the moon. She had been hero to the pharoah and enemy to Apep. She had fought evil and contagion for millenia. And then she slept, but no more. She was needed.

In the time she had been away, the world had gone on without her. Her forefathers, her siblings, and her descendants were all no more. Perhaps they had died. Perhaps they were hidden. Regardless, she was alone - but this was not a situation completely new to her. In eons past she had fought with others, but also alone. She would make do.

This time, there was focus to her enemy, but it was foreign. It was not some random malevolence, it was not some ancient foe, it was not something she had ever really encountered before. This time, it was a creature that was alien to all mankind, angry and deceitful, abusive and hostile, cruel and unchecked.

She would provide that check ... she just needed access.



---------------------------------------

The toad-shaped creature jumped out through the window, ambushing its enemy in the narrow confines of the alleyway. Hissing, roaring, it turned and faced its foe. The tall man stepped back and blinked, but he was not completely unaware of the monster. He was prepared ... just not for large, slimy, roaring toad-shaped creatures to be jumping through windows.

The man quickly swung his tool, the heavy hammer that he had only just acquired. It hit on the center of what was this monster's head and it squeaked as it collapsed on the dirt at its feet. The man stepped back again, this time more calmly. The beast started to lift up again, unsure of its own footing, unable to focus, and when the man struck again, the large weapon crushed the skull of its prey. There was a crunch and a squishing sound as brain matter and blood sprayed out along the walls of the alley. It had been vanquished.

But others were coming. The doors had been opened and one by one and two by two, they were entering into our world. Men and not-men. Formless entities and mostly ethereal shadows.

In the south, two more arrived. Hungry. Angry. Determined. There was the sound of wind as one rushed outward and another moved from shadow to shadow as its shape shifted and oozed.




----------------------------------------

ENVIRONMENT (MYSTIC):
All Lore checks are performed with a -2 modifier.
All Will checks are performed with a +2 modifier.

----------------------------------------

Gate opens at:
Historical Society

Currently 3 monsters on the Arkham board.

Rumor has 1 Token.


----------------------------------------

No posting. You need to provide (or confirm) your skill slider information. If you're happy with where you're at, simply just confirm the current numbers in your modchat.

Movement and dialogue will start Wednesday at approximately 4:00 PM, with or without your input.

Movement phase ends on Thursday at 5 PM.


As always, ask questions if you have them.


----------------------------------------

The following people are unavailable at this time:
kuchick, RoyalApe, whirlingdervish

I need everyone to confirm their sliders at this time. Once you do, I'll confirm the data I have on your character sheet for money and clues. Thanks.
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Movement phase has begun. You have until tomorrow, 5:30-ish to complete your moving and your tome-reading.
 
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Movement phase has ended. I will be putting your encounter in your chat over the next couple of hours.

... also, if you have a retainer, I'll update you on that too. Delayed on running it at the start of upkeep and forgot at the end. My apologies.
 
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Arkham Advertiser!


Demonstrations spread throughout the city!

In our last issue, we reported on the religious groups gathered outside the museum in protest of the latest Pharoah exhibit. Overnight, the crowds have spread throughout the city. It is undetermined whether the large groups of people moving about are working with the South Church or any of the other religious organizations in or around Arkham, but what is clear is that the groups have gotten large enough to block normal movement in and about the city. We here at the Arkham Advertiser encourage all citizens to plan for increasing delays throughout the city.


---------------------------------------


It was a mindless 'thing', born of evil and malice, through devious, unholy means. It was all-hungry, but not yet all-powerful. It knew only that it consumed chaos and bred fear and it was not yet fully released.

Its makers cleared the area, for they had wholly underestimated the destruction this creation would cause. They had also neglected the potential for it to be maneuvered and 'deployed' on behalf of another power.

It would move about the world. It would kill and consume and devour, all while spreading fear and panic and while it would never gain true power, it would enable many other much worse creatures whose time as drawing near.


---------------------------------------

The young man appeared from out of nowhere and looked about himself. It was an old house, probably in falling into ill-repair. It was still furnished, but there was a layer of dust coating much. Strange sounds broke into his calm reverie and he realized that this was not the time for introspection. He blinked and regained his focus, moving toward the door. Was there someone out there?

He heard an explosion of ceramic, then footsteps running down the stairs below. There was a moment of silence, and then a door slamming shut. Who could that have been? He turned, suddenly realizing that he had no memory of the last time he had relieved himself. Walking into the nearby bathroom, he was thankful the water was still running, and after a minute, he was washing his hands in the washbasin.

Cleaning his skin, he kept his eyes downward and then splashed water all over his face. When he opened them up again, looking into the mirror, he screamed as his face was covered in blood! He could see the red getting everywhere, he could feel the stickiness of it, the sudden sense of horror! But he quickly took ahold of himself. He knew this had to be an illusion. Perhaps the building was haunted. Perhaps he had spent too much time in another world. ... perhaps he needed to sleep.

Looking out a window, he saw a man moving out into the street in a state of unease. That reminded him of the true mission, his real need, and he turned and walked back into the room he originally appeared in and disappeared into the ether.




----------------------------------------

ENVIRONMENT (URBAN):
An investigator may not move to a street area if there is a black movement arrow leading to it from his present street area. This does not effect moving from a location to a street area or from a street area to a location.

----------------------------------------

Gate opens at:
Esoteric Order of Dagon

Currently 4 monsters on the Arkham board.

Rumor has 2 Tokens.


----------------------------------------

No posting. You need to provide (or confirm) your skill slider information. If you're happy with where you're at, simply just confirm the current numbers in your modchat.

Movement and dialogue will start Monday at approximately 4:00 PM, with or without your input. But I'd prefer to start it earlier - all it takes is for every player to check in and change/confirm their sliders.

Movement phase ends on Tuesday at 5 PM.


As always, ask questions if you have them.


----------------------------------------

I need everyone to confirm their sliders at this time. Once you do, I'll confirm the data I have on your character sheet for money and clues. Thanks.[/b]}r
 
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Movement phase has begun. You have until tomorrow, 5:30-ish to complete your moving and your tome-reading.
 
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Movement phase has ended. I will begin processing your encounters ASAP.
 
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Arkham Advertiser!


New Play Opening!

Our esteemed playhouse downtown has had a number of performances lately that have gone wrong in one way or another. One of the regions more established troupes have arranged with the theater management group to run one of their most endearing plays soon, called "The King In Yellow!" It's a multi-act play that follows a number of characters attempting to solve the mystery that is overtaking all of their friends and colleagues in the strange land of Carcosa! Tickets go on sale soon - keep your eyes out for them!

Sadly, in other news, it seems as though the city is spiraling into disarray as the streets continue to be blocked or destroyed by rioters and looters. There are still no signs from the University that they plan on curtailing their exhibit anytime soon, and the religious groups that started the demonstrations have not shown any sign of relenting. There is no way to know who will give in first!


---------------------------------------


He could feel the ties between space and time shatter. Every link he made in the city known as Arkham worked to undo the fabric of the universe. Every link across the world helped to right the injustices that he had been forced to face so many countless millenia ago.

There was a sense of glee that was building in him with every snap, with every break. He knew that it would be soon, very soon, before he would be able to change the entire shape of this planet to suit him better. He would be able to move about, molding the surface into something less suited for these ... apes, and more suited for him. He would be able to move about. He would truly conquer this pitiful place!

He swam deeper in his lake. If such a creature as him could ever be content and gloating, it's possible that is how he felt.


---------------------------------------

The endless library seemed to go on endlessly, but there were so many cross-hallways, that the place could occupy an entire plane of existence for all the observer could make out. There was no end to the books that could be seen, even if none of the ones readily available were from modern day or in a language legible to the reader.

The only human in any discernible distance was not there to read. He wanted to find a way back home, which meant exploring and searching. The only inhabitants he had encountered so far had scurried away from him and been wholly unreliable. For what it had been worth, he appreciated that at the least, they were not hostile. That changed when the rumbling started.

With a great crashing, an enormous worm-like creature turned out of one of the side halls and loomed over the man. Probably completely unaware of any threat, it lowered the front part of its body onto the ground and started to inch its way up, curling its body and lifting, curling and lifting. It was destroying furniture and shelving, but neither did it move overly threateningly toward the only being still in its vicinity.

The man understood the threat this posed to himself and his home. He unsheathed a knife that he had been gifted and pulled the axe off his back that he had been carrying and he charged at the creature. Small in comparison, he was swift enough to strike before the Chthonian could react. The man dug into the side of the creature, close to the front. The axe bit in deeply and as the creature tried to turn the wound away, it lifted the man up into the air.

Using the knife and the axe interchangeably, he stayed attached to his prey. With numerous vicious swings, he started to dig his way into the now-quite-distressed monster ...

It took some time, but the monster, even in its death throes, could not rid itself of its killer. The man had to nearly climb out from inside it due to all of the damage he had inflicted. He was sweaty, exhausted, but he knew he had earned his kill. And now, there would be one less of these to threaten his home.
... if he could only find his way back.



----------------------------------------

ENVIRONMENT (URBAN):
An investigator may not move to a street area if there is a black movement arrow leading to it from his present street area. This does not effect moving from a location to a street area or from a street area to a location.

----------------------------------------

No Gate opens this turn.

Currently 4 monsters on the Arkham board.

Rumor has 3 Tokens.


----------------------------------------

No posting. You need to provide (or confirm) your skill slider information. If you're happy with where you're at, simply just confirm the current numbers in your modchat.

Movement and dialogue will start Thursday at approximately 4:00 PM, with or without your input. It will start earlier if every player checks in and changes/confirms their sliders.

Movement phase will end on Friday evening.


As always, ask questions if you have them.


----------------------------------------

I need everyone to confirm their sliders at this time. Once you do, I'll confirm the data I have on your character sheet for money and clues. Thanks.[/b]}r
 
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Movement phase has begun. You have until tomorrow, 5:30-ish to complete your moving and your tome-reading.
 
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linguistfromhell wrote:
Movement phase has begun. You have until tomorrow, 5:30-ish to complete your moving and your tome-reading.

Don't know what I did, maybe forgot to change "process movement" from daily to 15 minute checks? But either way, I screwed up. I'll extend movement through the weekend and will run encounters starting on Monday. Anyone not in an Other World can make one free message (see Message Chat, Option 1) as compensation.

Also, I keep screwing up checking your retainers during upkeep, so for my own motivation, starting last night and moving forward, if I don't process your retainer card during upkeep, it's an automatic non-1 on the 'die roll'.

Carry on. Going back to check physics right now to follow up where needed. You have until Sunday lunch to make your free message.
 
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Two additional notes.

As there is no in-thread chatting by the players, I'm totally okay with every player keeping up with what I am posting. In other words, unlike past games where players in Other Worlds couldn't read the thread, they can now.

Second - if you are shifting items around in physics, it sure would be awesome if you bold-text that in your mod chat so I catch it. Thanks.
 
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Arkham Advertiser!


Lynch Mobs in Dunwich!

The riots that have plagued our city over the last few weeks have not gotten any better and the local police are unable to quell the ongoing violence! What's more, the unrest has started to spread to neighboring cities! The local hamlet of Dunwich has had a good number of riots and lynch mobs form in the last several days, burning down a number of houses and running out more than a handful of families! One of the more notable evacuees is Mr. Thomas Olney, one of the local resident philosophers. It seems as though he and his entire family disappeared in the middle of the night, mere hours before his house was assailed and burnt to the ground! No one has seen the Olneys since the night previous and the Sheriff has asked anyone with news to come forth.

There is, of course, no end in sight to the anarchistic riots that have taken over our city. As traffic gets more and more limited and the local population stops moving about the city, the government has been able to step in and reduce the number of agitators and malcontents. Unfortunately, the flow of criminals into the city seems to be just as heavy, if not worse than the number of federal agents. Only time will tell if our grand metropolis of Arkham will survive.


---------------------------------------


She felt a sense of pride as, one by one, her allies made formal connections with her. She could not work actively on their behalf, but she could reach into the ether and push all foreign agents away from them - sometimes luring them to other locations, sometimes just removing any sense of hostility or antagonistic motivation. If only she could do more ...

The clouds were gathering, though. Already she could feel new sources of evil and anger in the area. They would move against her agents, or worse, they would fuel the enemy. If only there were something she could do to warn them all that there was something much, much worse coming for them ...


---------------------------------------

The shadow moved, following along behind its prey. The psychiatrist would surely be an easy kill, and it had been watching long enough to know, it had been told ... this ... this woman was an enemy. She would have to be dealt with.

Fading in and out of the darkness that lined the streets, it moved along her path until when she finally stopped. Putting her hand up to block a reflection, she had been focused on something down the way, and that was its opportunity to strike. There was nothing close enough to help. There was no one here with a strong enough heart to stand against it. It moved.

A dark ribbon of nothing moved out from the alley and curled around her leg, tightening and then jerking her off of her feet, pulling her in between the nearby buildings. Anyone who had been watching - even if anyone had been watching - would simply assume that she had slipped. And in towns like this, no one paid all that much attention to one another. It wasn't the "polite" thing to do. The woman would be ... removed.

As the woman screamed and tore at the shoddy construction of the back road, the shape began to gather into itself. Each piece came together, joined one another. The spawn was becoming whole again - as whole as something like it could become, at any rate. Pieces of shadow broke away from where they had been hiding in the seams of the concrete and behind the things strewn about in the back alley, and as they merged, they become more than shadow, more than darkness, they became solid. They became frightening. They became dangerous.

The woman was admittedly in a state of panic. None of her teachings, none of her experiences had led her to believe that she would ever be taken in broad daylight by a shadow, pulled into a corner of the city and then brutally killed. There was nowhere she could pull, no leverage she could gain to get away from the horror. But then she remembered the gift she had received so long ago. She reached into her pocket and fought the dark shape enough to control her movement. For a second, as she lay flat on the ground, she pulled the pouch out from an inside pocket. Her hand went inside it and even touching the sand made her nerves fire. She pulled it out and was surprised that it glowed in her hand. It wasn't pain as much as the sensation that comes from a limb waking up - tingling all up and down her arm. The faint light that emanated from the dust continued. With a redefined sense of purpose, she unleashed the powder of ibn-ghazi upon the formless spawn, and the cloud lit up the alley as it filled the space.

The monster was devastated. The attack was brutal and unexpected, damaging in both physical and mystical ways, and to such a thing as it, who had no solid form unless concentrating, it was even more troublesome. The spawn was falling apart, unable to hold itself together. It had to get away. It had to escape. If only it could make it out of this painful situation, it could come back later at a better time. Turning, twisting, making for the other entrance to the alley, the mass turned and encountered a new person, a tall, muscular man who had happened upon the scene just as the shadow had grabbed the woman. He had moved around, hoping to take the creature by surprise - and it was surprised. Unable to run, only able to scatter itself into the winds and hope, it couldn't stop the man from wrenching it apart even further. What the powder could not finish, the man was able to complete. Each piece of the spawn splintered and died. Every tiny shadow was unable to retain any sense of itself as it was beaten and ripped apart and torn into little pieces of nothing. ... it had failed.



----------------------------------------

ENVIRONMENT (URBAN):
An investigator may not move to a street area if there is a black movement arrow leading to it from his present street area. This does not effect moving from a location to a street area or from a street area to a location.

----------------------------------------

Gate opens at Wizard's Hill this turn.

Currently 3 monsters on the Arkham board.

Rumor has 4 Tokens.


----------------------------------------

No posting. You need to provide (or confirm) your skill slider information. If you're happy with where you're at, simply just confirm the current numbers in your modchat.

Movement and dialogue will start Monday at approximately 4:00 PM, with or without your input. It will start earlier if every player checks in and changes/confirms their sliders. It can start as early as tomorrow morning if every player checks in.

Movement phase will end on Tuesday evening.


As always, ask questions if you have them.


----------------------------------------

I need everyone to confirm their sliders at this time. Once you do, I'll confirm the data I have on your character sheet for money and clues. Thanks.[/b]}r
 
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Alright, as discussed, I am now allowing posting.

Here are the rules:

1. If you are in an Other World, stop reading now. Like, right now. I will tell you when you can come back.

2. If you are in a suburb, you may follow along with the thread, but you are not allowed to post.

3. Standard messaging rules still apply, so if you are in Kingsport or wherever and want to send a runner to address something you read in the thread, then just let me know and I'll send a message on your behalf.

4. You are not allowed to discuss any of the following in the thread:
a. Your specific role.
b. The location of your current skill sliders.
c. ... uhrm. I dunno. I may think of something else.
You may continue to discuss any of this information freely in chat.

Movement has begun. Posting is allowed. I'll end movement at dinner my time tomorrow. If you don't spend all of your movement, that's not my bad - but I won't stop movement before 4:00 PM tomorrow.

Have fun!
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