custom golf clubs wrote:
1)How much more complex is Tide of Iron than M44??
Considerably, but in my opinion it is the perfect game for those that have played a few rounds of M44 and are looking for the next step up.
TOI has more complex rules for movement, line of sight, opportunity fire, vehicles, indirect fire, unit specialisations, turn sequence and so on. While it features cards it is not a card driven game - instead the cards represent (usually) limited use special abilities/reinforcements.
2) Is one game better at someting than the other is?
Movement / ease of use?
Easy to learn?
M44 is definitely easier to learn - I've had non-wargame friends up and playing it within 5 minutes - it really is that simple.
ToI is more detailed and significantly more complex, but it's not too off-putting and it also has the same kind of components that will easily attract newbie players.
3) Which do you like better and why?
I prefer ToI as it offers more control and less of the "My hand is useless" feel that M44 can. Also the limited turns to achive your objective can result in some really tight games.
Saying that, M44 is still incredibly fun and definitely the way to suck newbies into wargames.
Also if you really like the card-driven system of M44 I can recommend Combat Commander as an excellent evolution (although it is more complex than ToI). Ditto for Lock N Load: Band of Heroes if you're looking for something a bit more hardcore than ToI but in a similar vein.