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Subject: Where is Pluto? rss

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Will H.
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Any chance of a mini expansion for Pluto?

I was also thinking about a space telescope component that you could launch to Earth Orbit. Maybe it could find new big Locations using the Stations Location deck mechanic once per turn. Perhaps with alpha, beta, delta draw decks based on the location of the space telescope being in Earth Orbit, or somewhere else (I was thinking IPT or OPT, but stuff is lost there at the end of each year.)
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Joe Fatula
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I've got a space telescope concept in the works for an asteroids expansion, so these should work together well.

Pluto would probably only be visitable once per game at most, so you'd need other things to do with it and any other trans-Neptunian objects.
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Will H.
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Cool!

That's the same problem I had with trying to think of what to "do" with the location if Pluto was in the game.
 
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Gerry Smit
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You'ld want sensor missions or location discovery cards such as planet,planetoid,charon, etc.
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Joe Fatula
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Yep, discovery/survey missions for Pluto, other TNOs, and asteroids could be a good set, with fly-by missions as well.
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Samuel Argento
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I remember talking about this topic in other threads before, I even made some suggestions on the subject



Also the subject of space telescopes, which could be modified, with several elements (lenses, antennas, cameras, ...)

Although I have not yet been able to play LE: Stations (lack of time), I look forward to news of this expansion.

Offtopic: was not a game about artic exploration also in development?
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Roger BW
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kalesin wrote:
Also the subject of space telescopes, which could be modified, with several elements (lenses, antennas, cameras, ...)
Gyroscopes.
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Joe Fatula
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kalesin wrote:
Offtopic: was not a game about artic exploration also in development?


Yes, I've been working on a game about the early Antarctic explorers, but it's been on hold till I have some laser cutting time available. (The location tiles fit together differently based on the shape of their edges.)

In the meantime, I've been working on a card game about the chaotic mess of Taisho-era Japan (1910s-1920s).
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Samuel Argento
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buffalohat wrote:

In the meantime, I've been working on a card game about the chaotic mess of Taisho-era Japan (1910s-1920s).


Anxious to have more information, although my favorite historical period is Feudal Japan, this approach can be very interesting!

 
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Joe Fatula
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kalesin wrote:
buffalohat wrote:

In the meantime, I've been working on a card game about the chaotic mess of Taisho-era Japan (1910s-1920s).


Anxious to have more information, although my favorite historical period is Feudal Japan, this approach can be very interesting!


It's a game about trying to run a Japan that's running off the rails. The term "government by assassination" talks about this era. You're trying to manage a clique of statesmen and secret societies, trying to further your vision of Japan. Of course they keep dying on you, and the other Great Powers want to take away your colonial opportunities, and those communists...

Though we should probably move this discussion elsewhere on BGG. It's starting to lose its focus on Pluto.
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Samuel Argento
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buffalohat wrote:

Though we should probably move this discussion elsewhere on BGG. It's starting to lose its focus on Pluto.


Ok, but tell us where you create thread about this new "Taisho" game.

As for the new expansion, in addition to Space Telescopes, Pluto, the Kuiper Belt, Trans-Neptunian Objects, Asteroids and I hope Comets ... there are plans to have Earth installations (Earth Telescopes, Radiotelescopes, etc ... )
 
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Roger BW
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Well, the obvious starting point would be the forums under Joseph Fatula
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Joe Fatula
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I've started a thread to discuss the Taisho game if anyone's interested.
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Pawel Garycki
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An rather old proposal for the even more outer planets:
https://boardgamegeek.com/thread/1778211/pluto-triton-mirand...
When a minor bodies / ice giant / TNO expansion is being designed, I would like to help.
 
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Pawel Garycki
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buffalohat wrote:
Yep, discovery/survey missions for Pluto, other TNOs, and asteroids could be a good set, with fly-by missions as well.

1. Challenging the status of a planet. With telescopes and a possibility of discovery of planet X (e.g. Eris) you can change the planetary status of Pluto, making some of Pluto missions unavailable and replaced with TNO missions instead.
2. By making a one-off decision to flyby either Pluto or Triton (as it was in reality for Voyager 2), there is challenge in this late decision alone. Again, threat of a planetary status may pose a role here.
3. Nuclear propulsion (NERVA, Orion) could make these mission more feasible at the high cost of technology (many outcomes, more catastrophic major failures than just a rocket destruction).
4. Aerobraking is still possible at Pluto using inflated shields due to the height of its atmosphere. Pluto, being cold, is a perfect place for a telescope.
5. At least Triton has been thought to contain nitrogen oceans - one of the moon's tile should reflect this. Also nobody expected Pluto to be so complex as it is understood now.
6. It was also uncertain if ice giants had solid surfaces or not (ice? diamond? floating solid hydrocarbons?) - this alone is an invitation to give a surfaced Neptune a try (imagine a lander mission!).
7. With Stations expansion it is possible to concieve a one-way manned mission using Space Habitat for a Manned Flyby of Uranus and Neptune (and Pluto) possible without losing people if a tile "Heliopause" is created for study.
8. A Pluto/Ice expansion might bring some extra material for Outer Planets like features and some bonus missions (HOPE-like Callisto Occupation). Subsurface oceans as additional tiles and more focused Explorer components (planes, ice crackers) could come in handy.
9. Not only alien life could be searched but also exotic chemistry or materials - using missions dedicated to localize and sample them.
 
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Roger BW
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improove wrote:
3. Nuclear propulsion (NERVA, Orion) could make these mission more feasible at the high cost of technology (many outcomes, more catastrophic major failures than just a rocket destruction).
A while back I made a proposal for a NERVA-style (S-IVN) upper stage:

Na-na-na-na Nuclear Rockets

As far as I know it hasn't seen much testing, but it might be a useful starting point. (It pre-dates Leaving Earth: Stations but compatibility shouldn't be a major problem.)
 
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