mode rafthorn
Canada
Victoria
British Columbia
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am I correct in thinking I would pull a total of four damage markers in this case?

thanks
 
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Jeremy (Jerry) White
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Three Damage markers. Apply all of them.

The card generated two Damage results. Apply the Aim skill to one of them (hence the two Damage markers). Then apply the other Damage result (one Damage marker). Total of three Damage markers.
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mode rafthorn
Canada
Victoria
British Columbia
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I see, thanks for the great game J. White!
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Michael Liljequist
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Texas
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Jerry, must you make a hit result on the card before you may USE the trait...or, is and automatic hit result no matter what the card has.
 
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Chris Clarke
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Hoboken
New Jersey
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Loving Hardcore History with Dan Carlin
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Quote:
Timing: Automatically Damage a bomber
during the Burst step of the Attack Phase (p.
44). The fighter must be in Determined
mode to use this skill.

Aim: When the fighter’s attack scores a
Damage result
, draw 2 Damage markers
instead of 1. Each counts as a separate
Damage result (apply both of them). If the
fighter is equiped with Cannon, draw two
Damage markers for the first result (apply
one marker), and then another two for the
second Damage result (again apply one).


Luck:Cancel 1 Hit (Burst step of the Attack
Phase, or Blast & Flak Phase, see p. 45). Does
not cancel an x result in aerial combat.

Break Anywhere: Instead of passing
through, the fighter may immediately break
away to any Return or Evasive Return Box,
regardless of mode and Maneuver marker
(see p. 53). Do this BEFORE drawing a
Continuing Fire card.
 
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Michael Liljequist
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Texas
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Thanks Chris. Am approaching the point of one of my guys getting another trait...wondering which one to take next...lol
Really like that Break Away Anywhere trait...looks like would really be nice to get the hell outta there and not have to get subjected to Continuing Fire and get to go to any of the return boxes.
Mike
 
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Chris Clarke
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I'm digging Timing and Lucky.

With Timing you need to be determined which means more likely to get hit...Lucky "cancels" that. Then again, Break Anywhere removes continuing fire altogether and gives you more angles of attack...hmmmm...
 
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