Loving Hardcore History with Dan Carlin
Timing: Automatically Damage a bomber
during the Burst step of the Attack Phase (p.
44). The fighter must be in Determined
mode to use this skill.
Aim: When the fighter’s attack scores a
Damage result, draw 2 Damage markers
instead of 1. Each counts as a separate
Damage result (apply both of them). If the
fighter is equiped with Cannon, draw two
Damage markers for the first result (apply
one marker), and then another two for the
second Damage result (again apply one).
Luck:Cancel 1 Hit (Burst step of the Attack
Phase, or Blast & Flak Phase, see p. 45). Does
not cancel an x result in aerial combat.
Break Anywhere: Instead of passing
through, the fighter may immediately break
away to any Return or Evasive Return Box,
regardless of mode and Maneuver marker
(see p. 53). Do this BEFORE drawing a
Continuing Fire card.