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Risk: Star Wars – The Clone Wars Edition» Forums » Strategy

Subject: Thoughts on Republic strategy rss

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Joe Ganis
United States
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I've had a decent run of wins at this game (on both sides of the conflict) and IMHO this strategy would probably be the best for the Republic players. I believe that the game is won or lost in the initial placement

Called Sectors & Big Stack (initial deployment)

Called sectors is a placement guideline where each Republic player restricts his placements to a given large sector, so that the Republic players can focus on getting Region bonuses early in the game (and not having units from your partner in your way). An example would be the Gold player being responsible for Republic units in Wild Space and the Red player having the only Republic units in Core Worlds.

Big Stack is the compliment of this strategy. All of the Republic troops go into 1 sector and the player attempts to sweep from battle to battle until the stack is no longer viable. Preferably, this ends up in a situation where a region is cleared first turn and the Republic players have nothing but single troops everywhere on the board.

The Republic team MUST be aggressive in order to win and big stack is about as aggressive as it gets.arrrh

An example of a first turn's finished deployment would have the following:

Gold player has 11 territories. 10 of these territories contain 1 army each. The remaining territory contains 21 armies. Gold player is the only republic player in the Core Worlds. Gold's 21 armies are in the Core Worlds. Gold also has an attack path that will allow it to conquer the Core Worlds on the first turn.

Red is in an identical position in reference to the Colonies region.

If the Separatists attempt this they will fail due to being unable to adequately protect their tokens (tokens are placed BEFORE any reinforcement or attack). angry The Separatists big stacks might also be in danger if the republic players both attack one of their big stacks. If the Republic is able to eliminate one Separatist big stack (through consecutive attacks), then it might be possible to focus on eliminating the player. There are some exceptionally juicy Jedi cards that can also heavily sway a big stack battle (Jedi Commanders [5] which give +1 to all your dice in one battle comes to mind).

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