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Game night any night!
This is a game that I had since 1998, was stolen, then found cheap at a flea market. It's a party favorite of mine... not for the "competitive juices" but more for fun and laughs.
Object - Enjoying conversation with questions serving as the starting blocks. A winner is declared when a player completes three challenges.
Teach-ability - Fast and easy. The rules have a brief summary in the margin.
Setup - shuffle up, tokens at start, and go!
Length - 15 minutes and up
Gameplay - Players attempt to predict how the group will answer an either/or question. Both choices are unsavory in some way (some categories are pain, fear, embarrassment, ethics). The player continues until they predict incorrectly, or complete a challenge. The challenge spaces have a separate deck of cards (examples are "would you do it," "invent a question," "fill in the blank"). If the player completes the challenge, they move up to the inner circle (Talisman-style). The third level is just a challenge space (Crown of Command-style). If they complete a challenge on each of the three different "circles" the game is over.
Strategy - The game explicitly forbids the use of strategy... discussion of each question should be spontaneous and sincere.
Theme - I'd call it "Just Have Fun." The rules are set up to keep the game moving quickly, with a "Notes" section on how to play within the game's spirit. Well considered and presents a clear message... enjoy!
Fun Factor - Not a game for the aggressive/introverted/competitive types. However, if these traits can be suspended for a party game, I think it could be enjoyed by most party goers. Can be played with teams, but seems most ideal for 6-8 individual players. Bottom line... a great party game!
Variants - team play, but this involves more "down time" as the first team whispers about which choice they feel the second team will go with.
At the web site www.would-you-rather.com, there is a book of further questions, and another version (the "sick and twisted" version) of the game.