Just a comment on the recent review... you can hurry the Maginor along... remember that an Oracle scores immediately when all his slots are filled (except the final one). If you want to hurry the Maginor along... start snapping up the Oracles between where the Maginor is and the end.
We've played this game many times... and find it enjoyable! It isn't a "deep" game... fairly light in fact... but enjoyable non-the-less. The conflict resolution mechanism is the weakest portion... because some people do not like that type of mechanism (and will ALWAYS resort to a random spin). But those are the same people who will chose their cards at random in Adel Verflichtet (as it uses the psychology of guessing your opponent's action as a mechanism as well... it is just under a better disguise).