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Subject: A few questions about the 2-player game rss

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David sokoloff
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I just started playing this with my wife and we both like it alot. We are both new to these kinds of games, so the novelty is getting the better of us. Here are our questions:

1. When you play the aqueduct card, does that mean you have protected every resource in every region? Does a principality constitute every single city/settlement a player owns?

2. Is it a good strategy to pick a scout in your initial three (if the card is in your deck)? Should you play a double-produciton card (ie, mill, foundry...) at the beginning of the game, or should you delay playing it until you can plant the same resource next to it (after you have another settlement)? What are the best cards to pick at the beginning of the game?

3. Is there a site somewhere that gives good strategy for the 2-player game?

4. What other games can you recommend that are similar strategy games that you all like?

Thanks alot for your help!!!
 
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Matthew M
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Re:A few questions about the 2-player game
dsokoloff wrote:
1. When you play the aqueduct card, does that mean you have protected every resource in every region? Does a principality constitute every single city/settlement a player owns?


Yes, the principality consists of your entire set of cards on the table.


2. Is it a good strategy to pick a scout in your initial three (if the card is in your deck)? Should you play a double-produciton card (ie, mill, foundry...) at the beginning of the game, or should you delay playing it until you can plant the same resource next to it (after you have another settlement)? What are the best cards to pick at the beginning of the game?


Getting an early scout can be a very strong play. Getting both of the ore producing cards out of the terrain deck can be crippling to your opponent if he doesn't know how to compensate.

I feel the best early plays are Scouts, Garrisons, and the 2x production buildings.


-MMM
 
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Glen Davis
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Re:A few questions about the 2-player game
I dont know if drawing a scout card to start is a good idea. remember you cant play a scout card until you both have at least three victory points. My question is this, does placing that settlement give you the available VP straight away? even if it does the other player needs to have 3 VP before you can play it anyway so there for you would have to wait til they build a settlement first. This would take away your edge as you would need to wait around for the other player to make the first move.
 
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Matthew M
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Re:A few questions about the 2-player game
alldougout (#49835),

Without having the rules here in front of me I am pretty sure that it ignores the VP requirement and can be played at any time a new settlement has been built.

-MMM
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Robert Martin
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Re:A few questions about the 2-player game
Octavian (#49859),

The Scout dodges the 3 victory point requirement. You can play it any time.
 
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Max
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Octavian wrote:
I feel the best early plays are Scouts, Garrisons, and the 2x production buildings.


Would the Abbey be a good addition to this list? It seems rather useful to have an extra card in hand early in the game.
I'm curious what cards other players try to get early on.
 
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