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The Great War: French Army Expansion» Forums » Sessions

Subject: Verdun - Bois Des Caures rss

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David Groves
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Hi All

Asked to provide a session report in the thread below I now provide a very brief report of my solo dry run of the above battle.

The map is teaming with German units positioned in a long wall of defences and as always with a battle from The Great War it all looks unbalanced and a push-over for the attacker. As usual, the defender (the French in this case)have sparse forces spread throughout their trench network.

On set up, I enjoyed using the new pieces. Although I got to really like the original pieces and cared not for missing bayonets I found the new pieces nicer to handle and to some extent easier to find specialist units such as machine gun teams and mortar teams.

The multi-pose rifle figures can make it difficult to identify them from some of the new specialist units such as flame thrower or light machine gun but the square base of these specialist units helps you to quickly notice mistakes. The curse for the modeller with the type of material used to manufacture the pieces means that some gun barrels can be bent and some figures leaning forward on their bases to such an extent they appear to have taken a hit. The hot and cold water treatment seems to work for those chaps that like a straight barrel or want to paint the figures for realism. For me, I'm more than happy with the new figures that are robust and feel good in the hand.

The Germans opened the battle after an average no-mans land shelling with few places of cover to advance in. They opened by probing against a single French rifle unit at the centre but in the end found it easier to short-supply the unknit to the rear before making the advance unmolested. Time was of the essence since the French could score VP on time based recon cards.

With a clear front and left flank the Germans advanced in to no-mans land in an attempt to take the fort on the French right, The problem for the Germans was that most of their command card was for their right flank but a nasty French machine gun nest deterred the German command from launching an assault in this sector. On reflection it would have been better to have short-supplied the machine gun section and gone in against the French left instead of the centre and French right.

BY contrast, the French had pulled two recon cards in the initial draw and while the Germans were faffing about crossing no-mans land they had already chalked up two VP.

In addition, the French managed to get two rifle units forward and checked the German advance. The Germans took heavy casualties on their left flank and although they had managed to break through they were too weak to assault the fort on the French right and the score was already 4-2 to the French.

The Germans then launched the belated assault against the French machine gun post on the French left and the attackers were cut to pieces from mortar, machine gun and rifle fire with a storm of fire card.

The battle ended 6-2 for the French.

Not a cliff hanger on this occasion but I enjoyed the scenario and it provides challenges for both sides. Perhaps the Germans should try to soften up the French with the expensive artillery bombardments rather than use their HQ tokens on combat cards.

The specialist personnel figures are great fun and the French were given an officer, and an elite as standard. They were also allowed to recruit one of their choice and I choose a heavy weapon loader on the mortar team, which did pay off.

The Germans had Bombers, elite and flame throwers but no recruited unit.

The Great War is a fantastic game experience anyway but despite the wide gap in VP I really enjoyed the battle and the new enhancements.

I shall try the scenario out again tomorrow and perhaps employ different tactics for the losing Germans.

Good gaming
Dave




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René Christensen
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No pics?
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Mayor Jim
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Thanks for the report...I’m looking forward to this one...once it arrives here in the states whistle
 
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David Groves
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Slotracer wrote:
No pics?


I don't know how to get the pics on. I've tried without success in the past

Dave
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Jon Snow
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David,

Thanks for the stirring action report! Its sobering to think that in real life, a general only gets one shot at each battle, isn't it?

I plan to continue my "trim paint" job with the expansion and new figures, both regular and SPFs. Its a lazy man's option, but helps to distinguish between different types of units:

1. Just for decoration, I paint the flesh faces and hands, and the rifles for both sides. Also a bit of black for the mortars/MGs and a bit of silver for the MG ammo belts. I've also put some red on the shoulders of artillery gun crews. If any of the new SPFs are hard to distinguish, I might put a different bit of color on some of them as well.

2. Then I leave most bases unpainted, but paint all crew served weapons and crews with green bases, and all SPFs with sand colored bases. This pops them out quite nicely! Its not much work, and of course Step #1 can be omitted entirely.
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Kevin Duke
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Quote:
The Great War it all looks unbalanced and a push-over for the attacker. As usual, the defender (the French in this case)have sparse forces spread throughout their trench network


Fwiw, I took a close look at the math of the base game and never found a scenario where the attackers had quite as much as 2-1 odds. During the war, the commander is what I am for at least 3 to 1 odds, for any hope of success.
 
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robert tunstall
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Jon, I painted the faces/hands, rifles and backpacks.

This was enough to distinguish the troops and add a bit of colour.

I based the infantry, MGs and MTs 2 to a base and flocked the bases.
Sand colour for the Germans and green for the British.
Set up and movement is lot faster moving 2 bases than 4 infantry/MG/MT.

So far, a red bead marks one hit and two hits removes a base.
Not ideal, I might paint one figure and drop it in to mark a loss.
Depends how much I want to do.
I'm waiting on my French to see what to do with them.

It would be nice to get the French in hard plastic as there is a lot more detail.
 
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Jon Snow
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Robert,

Sounds like that works fine for you. I don't use markers that way, as for all C&C games I use plastic "stones" of various national colors for Unit Activation Markers each turn, removing them from each unit as it attacks or declines to do so.
 
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Mayor Jim
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robert t wrote:
Jon, I painted the faces/hands, rifles and backpacks.

This was enough to distinguish the troops and add a bit of colour.

I based the infantry, MGs and MTs 2 to a base and flocked the bases.
Sand colour for the Germans and green for the British.
Set up and movement is lot faster moving 2 bases than 4 infantry/MG/MT.

So far, a red bead marks one hit and two hits removes a base.
Not ideal, I might paint one figure and drop it in to mark a loss.
Depends how much I want to do.
I'm waiting on my French to see what to do with them.

It would be nice to get the French in hard plastic as there is a lot more detail.

Pictures please...whistle
 
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robert tunstall
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Jon, that sounds good.

I'm still working on what to do to show a hit as the bases consist of 2 figures. In my old mini games we used to use hoods to put over figures heads when we had many figures to a base. I'm looking for something nicer for this game.

I'll try and take pics tomorrow and post them. The process was fast and is meant to be viewed from standing up not under a micrscope.whistle
Total time was under 8 hours to base, pain, spray and flock the units.
 
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Michal K
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robert t wrote:
Jon, I painted the faces/hands, rifles and backpacks.

This was enough to distinguish the troops and add a bit of colour.
...


The second edition does a really good job at distinguishing armies. Finally, you can clearly see where Britons and Germans are, not to mention very vivid French.
 
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robert tunstall
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I uploaded the pictures in the great war page as they don't have French units in them.

Don't know when they will appear/get approved.

I used a satin clear coat as flat would show finger prints after a while. They look shinier than they actually are.

Enjoy.
 
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HERSCHEL SARNOFF
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same here, no luck with posting pics
 
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robert tunstall
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mine were approved late yesterday afternoon/night.

it takes a while as I uploaded them very early in the am.

size format and the right category are key to upload success. I've had some successes and failures uploading here. It is not consistent on what gets approved or not either. I've done artwork for game companies and been asked to post here by the owner only to have BGG refuse it. I clearly stated it was component artwork for the game, it didn't matter. The people who are approving the pics are super to horrible at their job. Some let the "power" go to their heads.
 
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