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Subject: Experimental - Corruption WereWolf - Day 3, Wolf Cub, 1 Enlightener Down rss

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Ludes
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Corruption WereWolf


This is a little something I've been sitting on for several months that came out of the experimental extravaganza known as The Chronicles of Amber III. Players are given a Corruption Number - 1 is totally Corrupt (evil), and 7 is the opposite - totally Enlightened (good); the vast majority of players will randomly fall somewhere in between. Other than the 1's and 7's (who cannot be influenced), players do not know their own CNs, nor do the Corruptors and Enlighteners who manipulate those CNs.


Team Evil:
2 Wolves - 1 Brutal, 1 Tough; share a chat, share a Nightkill, start with a Corruption Number (CN) of 1, can not be Enlightened, and each Wolf may Corrupt another player each Night lowering that player’s CN by 1. They may not Corrupt the same player on the same Night. If a player reaches a CN of 1, that player becomes a Wolf, but no more than 2 Wolves can be Corruptors at any time.

Wolf Cub - starts “evil” and is promoted to Wolf and a CN of 1 upon death of a Wolf. Does not know the Wolves, nor are they known by the Wolves. In the event the Wolf Cub becomes “good”, they do not promote until they might return to “evil”.

Sorcerer - each Night may view a player and learn their CN.


Team Good:
2 Enlighteners - 1 unaware Tough, each start with a CN of 7, do not share a chat, but know each others’ identity, and are not Corruptible. Each Night may each Enlighten a player - if both choose the same player, that player’s CN is only increased by 1. Any player reaching a CN of 7 is no longer Corruptible and becomes “known” to the Enlighteners.

Actuary - each Night, may view a player and learn their CN.

2 Masons - share an anonymous chat.

5 4 Villagers - One is an unaware Tough.


“Good” players become “evil” with a CN of 3. “Evil” players become “good” with a CN of 5. Players (with the exception of the Wolves and Enlighteners) are unaware of their CN except when crossing a threshold from “good” to “evil” or vice-versa. A player who is both Corrupted and Enlightened on the same night does not change their CN nor alignment if on a "cusp" . Added exception: should a player be targeeted by both Enlighteners and one Corruptor Wolf, that player's CN goes up by 1.

Dusk - 5:00 pm BGG
Dawn - 5:30 pm BGG
SWF - Schedules When Full

Victory Conditions:
Evil - Wolves reach Parity.
Good - Eliminate all Wolves.

Standard Ludes' general rules.
Full reveal on death.
No hidden roles/rules other than those described.
Conversion? - YES YES YES!! - both ways.

 
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Cassandra Project
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Re: Experimental - Corruption WereWolf - 0/21 or 0/13
Player List According to Cassandra:
Ant0kneeguy
backpacker
beardandglasses
Irina_Phoenix
Kortemaki
ortho_
Rhanddom
Samool
Syntax3rror
TheFallen
twomillionbucks
Vanderscamp
ZenMonkey11

13 players are signed up.

To sign up for this game go to
http://cassandrawerewolf.com/game/2071570
 
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Madeline B
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Re: Experimental - Corruption WereWolf - 0/21 or 0/13
How does an unaware vigilante work?
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Ludes
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Re: Experimental - Corruption WereWolf - 0/21 or 0/13
madelineb wrote:
How does an unaware vigilante work?

All Villagers will have a Vigilante order. When the unaware Vigilante uses the power, that order will go through. Any other orders will not, and the Vigilante will realize he is the Vig and any respective Villager(s) will determines they are not the Vig. Of course, the real Vigilante and another Villager(s) could target the same player the same night, leaving them confounded in a minor claim battle. Just something I spontaneously thought up. Hope I explained that cogently enough - it's pretty late for me.

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Re: Experimental - Corruption WereWolf - 0/21 or 0/13
LudesFactor wrote:
madelineb wrote:
How does an unaware vigilante work?

All Villagers will have a Vigilante order. When the unaware Vigilante uses the power, that order will go through. Any other orders will not, and the Vigilante will realize he is the Vig and any respective Villager(s) will determines they are not the Vig. Of course, the real Vigilante and another Villager(s) could target the same player the same night, leaving them confounded in a minor claim battle. Just something I spontaneously thought up. Hope I explained that cogently enough - it's pretty late for me.

And the same for the unaware brutals? Will the unaware roles reveal on death?
 
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Re: Experimental - Corruption WereWolf - 0/21 or 0/13
When a player becomes known to the enlightiners, do they learn that player's role.. or just the fact that the player achieved enlightenment?
 
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Re: Experimental - Corruption WereWolf - 0/21 or 0/13
If a wolf cub reaches a CN of 1 does he immediately promote, or does he have to wait for his ability to kick in?
 
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Re: Experimental - Corruption WereWolf - 0/21 or 0/13
ThatAblaze wrote:
LudesFactor wrote:
madelineb wrote:
How does an unaware vigilante work?

All Villagers will have a Vigilante order. When the unaware Vigilante uses the power, that order will go through. Any other orders will not, and the Vigilante will realize he is the Vig and any respective Villager(s) will determines they are not the Vig. Of course, the real Vigilante and another Villager(s) could target the same player the same night, leaving them confounded in a minor claim battle. Just something I spontaneously thought up. Hope I explained that cogently enough - it's pretty late for me.

And the same for the unaware brutals? Will the unaware roles reveal on death?

Yes, all Villagers will have a brutal order.

No.

 
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Re: Experimental - Corruption WereWolf - 0/21 or 0/13
ThatAblaze wrote:
When a player becomes known to the enlightiners, do they learn that player's role.. or just the fact that the player achieved enlightenment?

Just that the player achieved Enlightenment.

 
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Re: Experimental - Corruption WereWolf - 0/21 or 0/13
ThatAblaze wrote:
If a wolf cub reaches a CN of 1 does he immediately promote, or does he have to wait for his ability to kick in?

Immediately promotes. Good question.

 
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Re: Experimental - Corruption WereWolf - 3/21 or 3/13


After some feedback and thought, I'm taking out the unaware Vig. There will almost certainly be some other rule/role changes forthcoming.

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Re: Experimental - Corruption WereWolf - 4/21 or 4/13
LudesFactor wrote:
ThatAblaze wrote:
LudesFactor wrote:
madelineb wrote:
How does an unaware vigilante work?

All Villagers will have a Vigilante order. When the unaware Vigilante uses the power, that order will go through. Any other orders will not, and the Vigilante will realize he is the Vig and any respective Villager(s) will determines they are not the Vig. Of course, the real Vigilante and another Villager(s) could target the same player the same night, leaving them confounded in a minor claim battle. Just something I spontaneously thought up. Hope I explained that cogently enough - it's pretty late for me.

And the same for the unaware brutals? Will the unaware roles reveal on death?

Yes, all Villagers will have a brutal order.

No.
Then you should take out the note at the bottom that says "Full reveal on death."

Or the unaware traits should reveal on death. I'm in favor of the second option.
 
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Re: Experimental - Corruption WereWolf - 4/21 or 4/13
ThatAblaze wrote:
LudesFactor wrote:
ThatAblaze wrote:
LudesFactor wrote:
madelineb wrote:
How does an unaware vigilante work?

All Villagers will have a Vigilante order. When the unaware Vigilante uses the power, that order will go through. Any other orders will not, and the Vigilante will realize he is the Vig and any respective Villager(s) will determines they are not the Vig. Of course, the real Vigilante and another Villager(s) could target the same player the same night, leaving them confounded in a minor claim battle. Just something I spontaneously thought up. Hope I explained that cogently enough - it's pretty late for me.

And the same for the unaware brutals? Will the unaware roles reveal on death?

Yes, all Villagers will have a brutal order.

No.
Then you should take out the note at the bottom that says "Full reveal on death."

Or the unaware traits should reveal on death. I'm in favor of the second option.

I retract my earlier "No." The unawares will fully reveal on death.
 
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Re: Experimental - Corruption WereWolf - 4/21 or 4/13


Because of the slow sign-ups and some self-reflection, I'm making this a 13-player game and will do a modest overhaul on the rules sometime soon.




edit: spelling
 
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Neutral Balance
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Re: Experimental - Corruption WereWolf - 5/13
I just signed up on Cassandra.
 
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Li Miao
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Re: Experimental - Corruption WereWolf - 5/13
I just signed up on Cassandra.
 
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Kacper Kurzynski
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Re: Experimental - Corruption WereWolf - 5/13
I just signed up on Cassandra. Hi I'd like to play
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K W
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Re: Experimental - Corruption WereWolf - 5/13
I would like to enter
 
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John Valvard
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From first to last, from last to first, werewolf means *not* being cursed.
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Re: Experimental - Corruption WereWolf - 5/13
Urgently needing a game.
Withdrawal symptoms eating me up.
Please get this going, only 1 more seat to fill
 
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Steve Fischer
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Re: Experimental - Corruption WereWolf - 5/13
BreadIsMyGod wrote:
I would like to enter

Go to 2nd post and click the link or here
https://cassandrawerewolf.com/game/2071570

If you're new to bgg Werewolf, here's a new user guide: Welcome to Werewolf!

PM sent

Bread called 'dibs', if he chooses not to play, I'd consider stepping in
 
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Re: Experimental - Corruption WereWolf - 5/13
There are a number of people signed up to this who haven't played here before, I'd be doubtful that they are all ready to play.
 
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Re: Experimental - Corruption WereWolf - 5/13
backpacker wrote:

PM sent

Bread called 'dibs', if he chooses not to play, I'd consider stepping in

Bread didn't rise to the challenge - no response, neither here nor to the pm.
OK, I wonder if I'm ready for a medium complexity game? I've only played 3 games so far, but yea, let's give it a go, see if we can start Monday the 8th or 9th.
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Re: Experimental - Corruption WereWolf - 5/13
LudesFactor wrote:

2 Wolves
Wolf Cub
Sorcerer
2 Enlighteners
Actuary
2 Masons
5 Villagers

Hey Ludes, it looks like your roster has an extra role...I count 14. I know you originally wanted 21 players and had to make reductions, 1 more may be needed.
Good luck with that!
Thank you for your consideration
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Re: Experimental - Corruption WereWolf - 5/13
backpacker wrote:
LudesFactor wrote:

2 Wolves
Wolf Cub
Sorcerer
2 Enlighteners
Actuary
2 Masons
5 4 Villagers

Hey Ludes, it looks like your roster has an extra role...I count 14. I know you originally wanted 21 players and had to make reductions, 1 more may be needed.
Good luck with that!
Thank you for your consideration

Whoever said I know how to count?, FMP, thanks.

 
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Rob
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Re: Experimental - Corruption WereWolf - 5/13
I will say I GMed all czx86, ghosty_, GLP43, NeutralBalance and SolarPellets at some point after they signed up - and only NeutralBalance showed a sign of life - which was about 3 months ago - none of them have played a game here before, I just thought I'd let you know =)
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