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Red Hot Silly Dragon» Forums » Reviews

Subject: A fun flaming filler for four or five f... err... players rss

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Stefano Castelli
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We've got some adventurers, a large red dragon, magic items and a huge treasure to loot. Basically they are the perfect ingredients for any dungeon-crawling game. Except, Red Hot Silly Dragon is not a dungeon crawler. It is some kind of betting/push your luck game which works very well with 4/5 players (and plays horribly with 2/3 players...).

In Red Hot Silly Dragon each player commands a team of 4 different adventurers. Each adventurer bears a fire-resistance value (from 2 to 5) and a speed value (the faster the adventurer is, the less fire-resitant he is). So, for instance, the larger adventurer has a fire resistance value of 5, but he is the slowest of all the team, while the fastest one has a resistance of 2 and could be easily rosted alive...).

Each player controls an identical team of 4 heroes and is given a small deck of magic and not-so-magic items to be used during their "adventure" (they are simply trying to steal gold and treasures from the dragon... not much of an adventure here...).

The (thin) game board is divided in six different spaces, with the red dragon on one side, ready to rost the adventurers. The more an adventurer goes near the dragon, the more is the amount of treasure he can bring back out of the dragon lair. Of course, only if he manages to survive to the dragon breath...

Every turn the starting player (defined randomly and then changed every turn in a clockwise order) makes a public foresee of the dragon behaviour by drawing a dragon card from the dragon deck (which is... err... related to the dragon...). The card defines the power and the range of the dragon breath, by indicating "Max", "Med" or "Med".
Then, each player secretly selects an adventurer and eventually a magic item to be used that turn and places them in front of him.

All heroes and cards are then revealed and, starting from the fastest hero, the adventurers are placed in the lair. Each square in the lair can contain only one adventurer, so it is very important to be "faster" than the others. In case of a tie, the player nearest to the starting player go first.

When all heroes have been placed inside the lair three dices are thrown to define the real power and range of the dragon breath: according to the indications on the dragon card the maximum, medium or minimum values on the dices are picked and then the fire breath is applied to the heroes: if an hero is in the range of the breath and his resistance is less than the breath's power, then that hero is incinerated and goes into the "Hall Of Flame"... (remove it from the game).

For instance, if the cards bears "Med" for Power and "Min" for Range, and the results of the three dices are 6, 4 and 2, then the resulting breath will have a power of 4 and a range of 2: every hero in 2 squares from the dragon who have a fire-resistance less than 4 is burned to death.

Every surviving hero brings back treasure according to his position in the lair: 6 points if he was in the square nearest to the dragon, only 1 point if he was in the farest one.

The game continues till a "end of game" card (randomly put inside the dragon deck) is draw: then a last round is played and the player with the most points wins.

A touch of variety is added by three special dragon cards (each of them brings special effects to the game) and by the various magic items, each one with a different effect.

The game is very fast: a single game lasts for about 30-40 minutes, no more. Given the simple rules and the fast gameplay we can say it configures as a nice filler, altough it only works well with four or five players. With two or three there is too much space on the board and therefore there is not much of a challenge in the hero placement phase.

Components are quite nice, with good graphics and very clear aspect. Card quality is good and the wooden heroes tokens are big and nice-looking. Too bad the board is really thin and tends to bend with time.

All in all, Red Hot Silly Dragon is a very nice addition to every lodoteque missing of a filler with a fantasy theme. Is plays well with unexperienced players as well as with more expert gamers and it contains a large amount of backstabbing.

By the way, there is no text on the components (except for the "Max", "Med", "Min" writings: if you consider this an issue, please STOP playing board games, thaaanks), so the game is not language-dependant.

I'd rate it six ninjas out of ten:
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Add one if you manage to play it with five people and remove two points if you play with two or three players...

The Bottom Line: Fast filler with a nice theme, good graphics and slim mechanics. Not good for playing more than a game in a row, but if your group likes betting and backstabbing and you usually play in 4 or 5, then you should give it a try.
 
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Chris Bailey
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I've wanted this for a while but unfortunately I haven't found a way to get it in the USA.
 
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Stefano Castelli
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ixnay66 wrote:
I've wanted this for a while but unfortunately I haven't found a way to get it in the USA.


Well, it is quite common on Ebay. You can easily grab a copy, also considering that there is not text on the components.
 
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