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Fallout» Forums » Rules

Subject: Enemy movement when no connection exists to a tile with a player character rss

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Michael Menial
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Does an enemy move towards a player character even when the tile is not connected to a tile with a player character (tiles between tile of character and tile of enemy are undiscovered)?


 
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David Carroll
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Yes, it treats each undiscovered tile as a single space.
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Kirk Monsen
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Ashamel wrote:
Yes, it treats each undiscovered tile as a single space.


Which makes them move faster than if the tile was discovered ... incentive to discover tiles ...
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Todd F
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This was a question we had as well, and found nothing in the rules and only varying opinions online.

Ashamel wrote:
Yes, it treats each undiscovered tile as a single space.


Just curious, where did you find information establishing this reading?
 
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David Carroll
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From the activating enemies section of the rule reference (p3):

Quote:
Enemies can move across facedown map tiles. They treat each facedown map tile as a single space.
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Plem R
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Also need to mention, in case u discover closed region with enemy on it, u choose any region's sector to place that enemy.
 
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