WILDLANDS The great evil has fallen, and has taken the capital with it. Where once there was a kingdom, there is now only the Wildlands. In a lawless fantasy world, you must band together for survival, treasure, or maybe even glory. Players control rival factions, each with a unique deck of cards dictating their abilities across the battlefield. Some focus on ranged prowess, some on raw strength, and others on the bond between characters, offering a wide range of playstyles to explore. Created by award-winning game designer Martin Wallace, this miniatures board game contains everything you need to dive straight into the dynamic fantasy world of Wildlands. Simple enough to pick up and play, but packed with tactical nuances that will keep you coming back for more, it is the perfect approachable skirmish game with endless replayability.
BLACKOUT: HONG KONG Hong Kong has been struck by a large scale unexpected blackout. As the government struggles to maintain control, you decide to take matters into your own hands and try to bring back some kind of societal order! Daily life as you were used to it has quickly dissolved. Even the most mundane tasks have become incredibly challenging without electric power. Whoever best manages this situation and restores the semblance of order will surely claim a position of power in post-blackout Hong Kong! In Alexander Pfister's Blackout: Hong Kong, you have to manage ever-changing resources and a network of various specialists to keep Hong Kong from descending into chaos while also staying ahead of your rivals.
WESTERN LEGENDS Western Legends is an open-world sandbox tabletop adventure for 2-6 players set in the American Wild West. Players assume the roles of historical figures of the era, earning their legendary status in a variety of ways: gamble, drive cattle, prospect for gold, rob the bank, fight bandits, pursue stories, become an outlaw, keep the peace. The possibilities are darn near endless. How will you write your name on the face of history?
TEOTIHUACAN: CITY OF GODS In Teotihuacan: City of Gods, each player commands a force of worker dice, which grow in strength with every move. On your turn, you move a worker around a modular board, always choosing one of two areas of the location tile you land on: one offering you an action (and a worker upgrade), the other providing you with a powerful bonus (but without an upgrade). While managing their workforce and resources, players develop new technologies, climb the steps of the three great temples, build houses for the inhabitants of the city, and raise the legendary and breath-taking Pyramid of the Sun in the center of the city. Each game is played in three eras. As the dawn of the Aztecs comes closer, player efforts (and their ability to feed their workforce) are evaluated a total of three times. The player with the most fame is the winner.
ROOT Root is a game of adventure and war in which 2 to 4 (1 to 6 with the 'Riverfolk' expansion) players battle for control of a vast wilderness. The nefarious Marquise de Cat has seized the great woodland, intent on harvesting its riches. Under her rule, the many creatures of the forest have banded together. This Alliance will seek to strengthen its resources and subvert the rule of Cats. In this effort, the Alliance may enlist the help of the wandering Vagabonds who are able to move through the more dangerous woodland paths. Though some may sympathize with the Alliance’s hopes and dreams, these wanderers are old enough to remember the great birds of prey who once controlled the woods. In Root, players drive the narrative, and the differences between each role create an unparalleled level of interaction and replayability. Leder Games invites you and your family to explore the fantastic world of Root!
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All the games in the November 2018 Top 10 board games countdown are: 10. Scythe 9. Wildlands 8. Western Legends 7. Blackout: Hong Kong 6. Coimbra 5. Terraforming Mars 4. Root 3. Spirit Island 2. Teotihuacan: City of Gods 1. Gloomhaven
Thank you for the text summary. My time is limited to the point that I will almost never be able to watch a video. I can always multitask while listening and I can read things very quickly between other tasks, but watching a video means I am doing nothing else at the same time.
With your summary of contents, though, I can check to see if there is something that I need to make time to watch. That means that I am much more likely to occasionally watch an episode!
Right the whole idea of Stonemaier Champions is to pay a yearly fee for early access to products. Most of us did this for Rise of Fenris so our campaigns were done before retail release. I wanted to order encounters but then family also asked for Christmas lists so no more buying for me.
I got my copy of Scythe Encounters 3-ish weeks ago. They gave the "Champions" mailing list a heads-up that there was an air-mailed couple of cases coming from the manufacturer and it would be extremely limited in the first run. As such it would also not have a shipping discount, which Champions usually get on anything they order from SM.