Van Overbay
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Colorado in the early 1960s...a time when a few inventive entrepreneurs, many that where members of WWII's 10th Mountain Division, invented an industry and began developing small ski resorts and lodges across the ranges of Colorado.

During WWII the 10th Mountain Division trained throughout the mountains of Colorado including their base at Camp Hale (9,200 ft. near Leadville). They also trained on Mount Rainier in Washington. In late 1944, the 10th shipped out to Italy and fought courageously against the Nazi forces through some of the toughest terrain in Italy. During 114 days of combat, 4,154 soldiers were wounded in action, and 992 were killed in action.

After the war, many of the 10th Mountain Division veterans settled back in Colorado, continued to ski and explore the countryside, publish ski magazines, open ski schools, and establish ski areas including Vail, Aspen, and many others. Over 62 ski resorts were founded, managed, and/or employed head ski instructors that were 10th Mountain Division veterans.

In Lift Ticket you’ll have a whole mountain to plan and clear land for ski runs (use the terrain wisely), and place workers in strategic locations to maximize your funds and resources. You’ll purchase lift equipment and have seasonal weather to deal with which can impact your customers, plus you’ll want to make sure you have a good selection of ski runs, green, blue, black diamond, and even double black diamond, when peak season arrives and profits hinge on accommodating all types of customers.

You can build a day lodge or even a hotel at the top of the slopes if you can integrate the transportation of enough guests to make them profitable. You may find the land suitable at the base of your mountain to put in a golf course and seek those elusive summer profits.

Of course you have to start somewhere, and that’s probably with a repurposed diesel engine and a couple of lowly rope tows or t-bars the first season. You’ll have to survey the land and elevations, clear ski runs, and install lifts that will make your ski resort the most profitable. You’ll have to be strategic about the workers you hire and plan your staff for future expansion.

Each month of each season, a queue of customers will be available for players to draw customers from based on the weather and other monthly and seasonal factors. The customers will range from novice skiers to Olympic athletes in training, so having slopes that appeal to different skill levels is important, just as important as having lifts capable of handling the maximum queue volume when available, without over-investing in equipment that will not turn a profit in a timely manner.

The game will have a four-player game board designed with hex tile terrain (much like tile-laying train games), so that every mountain in every game is different.

*Update: 01/08/19*




Mountain stats:

Each hex: approx. 500m
Vertical elevation: 1,000m
Distance from base to peak: 5,500m (3.4 miles)

60 Large Terrain Tiles: (3 levels with directional placement N-S), each player's mountain is 15 tiles. Randomly shuffled and placed each game.

4 Terrain Types/Steepness: Green {G}, Blue {B}, Black {K}, and Double Black Diamond {DK}. Shown as diamonds on each hex.

Initial setup for each player (2-4 players):

Level 1): 7 Tiles (42 hexes), mostly forested hexes, a few rock hexes, mostly {G}, some {B}.
Level 2): 5 Tiles (30 hexes), forested hexes, a few rock hexes, mostly {B}, some {G}, a few {K}, a couple of {DK}.
Level 3): 3 Tiles (18 hexes), a couple of rock and forested hexes, mostly {K} and {DK} a couple of {B}.

Hexes with rock can only be developed for chalets/lodge. When a hex is developed a hex tile is placed showing a section of ski trail and the terrain type (same as shown on large terrain tile underneath). Ski trail tiles will be like track tiles in railroad game. There will probably be around 160 double-sided 7/8” hex tiles. A mixture of L, I, Y trail sections.

Lift cables/paths will be represented by 7/8” long wooden sticks (different colors for each lift type). Lift stations A and B (top and bottom) will be blocks. Engines and lift types will be square tiles placed on a player’s ski trail tracking board. Lodges and chalets will be shaped blocks.

A ski trail requires a minimum of 3 hexes of same type, descending down the mountain (horizontal trails are allowed but must be same or easier terrain type. Horizontal trails do not count more than one towards minimum of 3 descending hexes, and they only count towards trail length if same type.

Lift Types (7):
Carpet: 3 - 4 hexes (ski school only).
T-Bar: 3 - 5 hexes (must be used for bowl access).
Double Chair: 3 - 7
Triple Chair: 3 - 7
Quad Chair: 3 - 9
High-Speed Quad Chair: 5 - 9
Gondola: 3 - 9 (must be used for lodge/chalet access).

Engines (4):
1) Used diesel (Carpet, T-Bar or Double Chair up to 5 hexes).
2) (Double, Triple or Quad up to 7 hexes).
3) (Quad up to 9 hexes) or anything below.
4) (High-Speed Quad or Gondola up to 9 hexes) or anything below.

Customer (skiers) types/pool (volume/income): Represented by a board with a column for each. These will increase (or decrease) each season based on weather, snowfall and what players have activated (bowl skiers will enter the board when a player opens a bowl).

1) {G} Skiers
2) {B} Skiers
3) {K} Skiers
4) {DK} Skiers
5) Family Skiers {G} + Ski School, {B}, {K)}
6) Bowl Skiers
7) Chalet/Lodge Guests

Players will each get paid depending on the overall customer pool stats. Bonuses (money and points for additional customers) will be paid for certain things such as longest {B} trail, highest lodge/chalet elevation, highest trail, largest bowl etc. Likely will be on cards and based on the season.

Each player will have Agent pawns that are used for actions and turn order. These may increase in number as the game progresses (Green, Purple, Brown, Teal/turquoise different character shapes).

Town (players will place an Agent pawn, likely will determine turn order):
Pub: General and Skilled workers are hired (workers will be limited).
Auction: Engines and Lift equipment is bought and sold (equipment will be limited).
County Clerk: Permits for building and land development.
Engineering, Architecture, Surveying Firm: Lift installation, Lodge/chalet construction.

Three seasons: Spring/Summer, Early Winter, Peak Season.
Spring/Summer: Land can be developed, lifts installed, New building construction (foundations, finishing). No customers.
Early Winter: Limited land development, lift installation, No new building foundations. Customers from pool.
Peak season: No land development or construction, mainly a scoring round, maybe card sets played for some customer scoring bonuses.

There will be a deck of weather cards.
There will be another deck with actions, constructions, and other elements such as customer bonuses. There will be hand management and card drafting with this deck. I also see having special characters in this deck with a variety of actions or skills.

Workers will come and go from a pool each season. 3 types of workers, General, Skilled, Professional (Engineer, surveyor, architect)
General: Front desk, lift operator level 1, general construction and maintenance. (Blue blocks)
Skilled: Lift operator level 2, Skilled engine maintenance, Construction supervisor, Ski Instructor, Ski Patrol (avalanche control). (Yellow blocks)
Professional: Surveying/engineering for lift installation and lodge/chalet construction (lifts that are in 1st elevation level only do not require). (Orange blocks)

Workers will be limited and placed to: develop land hexes (some terrain will be more difficult to develop), construct lifts, operate lifts, construct chalet/lodges, work front desks, instruct ski school, and ski patrol.

Players will have a ski trail tracking board to track their ski trail types, number and length. These stats will determine income (from the customer pool) during the ski seasons Early Winter and Peak Season. Your available trails will determine your income and also your lift capacities. There will be a volume range for each lift type during a season, you may not be able to accommodate all of the available skiers (yet at the same time you may have overspent on equipment, it will cost more the earlier rounds and be careful with capacity exceeding projected demand). This board will also have places for tiles showing engine and lift type.

More to come...

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Orlando Rodriguez
Spain
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Wow a big project, I'll be around for the news.
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Brendan Riley
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Illinois
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Nos operamur, te ludere
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"Life is more fun if you play games." - Roald Dahl
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Excellent title and theme.
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Kai Bettzieche
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Ladenburg
Baden Württemberg
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Lift me up
Lift me up
higher now, am I?



VERY interesting theme!

Looking forwards to seeing more



Kind regards,
Kai
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Reed Mascola
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Interested in hearing more!
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Van Overbay
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Tennessee
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Updated 01/08/19.

I've got another big project going on but can't get this one out of my head. I plan on fast-tracking it to completion as my next game release as soon as I have more time to work on it.
 
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