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Betrayal Legacy» Forums » General

Subject: so, no way to play with just 2 ?? rss

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John Van Wagoner
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(without each player having to play 2 players, for example)
 
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Eric Moore
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I would think the trickiest adjustment for 2 players controlling 4 characters would be the haunt. The traitor would have to give control of 1 of their two characters to the non-traitor player for the duration of the haunt. Other than that I am not sure what issues may arise.
 
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John Van Wagoner
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UPA941 wrote:
I would think the trickiest adjustment for 2 players controlling 4 characters would be the haunt. The traitor would have to give control of 1 of their two characters to the non-traitor player for the duration of the haunt. Other than that I am not sure what issues may arise.
we aren't interested in 2 players playing 2 characters each, so that's fine...i'm wondering if 2p can play without doing that...
 
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Eric Moore
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Oh, I see, hopefully you find an answer. Sorry I misunderstood. I was thinking deeper and realized that hidden traitor haunts would be problematic at 2 playing 2 each as well. Maybe someone can help with you actual question haha. Sorry about the confusion!
 
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John Van Wagoner
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UPA941 wrote:
Oh, I see, hopefully you find an answer. Sorry I misunderstood. I was thinking deeper and realized that hidden traitor haunts would be problematic at 2 playing 2 each as well. Maybe someone can help with you actual question haha. Sorry about the confusion!
no problem... :-)
 
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Brian Roddy
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The box advertises 3-5 players, so there’s no official way to play with two. It may be impossible to complete some haunts with only one hero player. We don’t know yet.

You could try 3 Heroes: you control one, your partner controls one, and you share control of the third. When a main character turns Traitor, the the other player takes total control of the shared character. If the shared character turns, someone takes that character and the other player takes the other person’s Hero. You’d need to roll for it, or alternate turns of control, or figure out some other method.

This isn’t an elegant solution, but it’s the best I can think of for unofficially playing a hidden-scenario, surprise traitor, legacy game with a player count the game wasn’t designed to accommodate.
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Travis Dean
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John_VW wrote:
UPA941 wrote:
I would think the trickiest adjustment for 2 players controlling 4 characters would be the haunt. The traitor would have to give control of 1 of their two characters to the non-traitor player for the duration of the haunt. Other than that I am not sure what issues may arise.
we aren't interested in 2 players playing 2 characters each, so that's fine...i'm wondering if 2p can play without doing that...


Our other solution for regular Betrayal for 2p is to mutually control a 3rd character.

But if you're goal is to play the game with 2 players each controlling 1 character, so only 2 total characters, I don't think I would recommend Betrayal Legacy or regular Betrayal. Neither game officially support 2-player games in any way.

If you happy to already play Betrayal 2p with 2 characters and actually enjoy it, then this probably won't be that much different. That's just a guess, though. Since most people are still waiting on the game, I don't think you'll get a clear answer on this anytime soon.
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Jarrod Collier
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Based on what I've watched, it doesn't seem possible due to the narrative nature of the legacy campaign. IGN has a playthrough video of the Prologue, and First Chapter. It gives you a good feel for the way the game is going to play, but there are MAJOR SPOILERS!!!
 
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Doug Scott
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The biggest obstacle to 2 players sharing a 3rd character would be the occasional "hidden traitor" Haunt. ... Actually, that would be a problem with the original Betrayal, too, come to think of it. With the original, you could just ignore that and choose another Haunt, but no idea how that would work with the Legacy system.
 
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John Van Wagoner
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ok...but it seems pretty clear that this simply isn't going to work with 2p...
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Dio Tsoumas
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John_VW wrote:
ok...but it seems pretty clear that this simply isn't going to work with 2p...


If it is possible to skip the hidden traitor haunts then it is possible. I haven't played betrayal (both the original and the exp) with more than 2 players and never had an issue.

Actually, with 50 haunts around, you should be able to skip a few of them in order to make it playable with 2 (we use 3 investigators for the 2 of us)
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Eric Matthews
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ugh no. Not every game should be shoehorned into player counts that don't work for the design, especially 2 player, which by far has more games than any other single player count.
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Joe Sikele
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Ganybyte wrote:
ugh no. Not every game should be shoehorned into player counts that don't work for the design, especially 2 player, which by far has more games than any other single player count.


here, here
 
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JR Honeycutt
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John_VW wrote:
(without each player having to play 2 players, for example)


I'd say that 80% of the game could function with 2p. There are some haunts (unavoidable, no spoilers) that will require more than 2p.
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Noah Cohen
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Backing up JR, any haunts with hidden information will be difficult to make work. For the campaign, I'd recommend sticking to suggested player numbers, but during free play, you should be able to make the game work with one player controlling the traitor and one controlling the heroes.
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