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Kevin B. Smith
From reading the rules, it looks like the "co-op mode" is semi-cooperative. That is, all players might lose, but if the players achieve the group victory condition, then a single player is the winner, based on their individual score. Is that true?
Would it be reasonable to play it as a full co-op, or does the balance of the game depend on players jostling for points?
The standard game mode is semi-cooperative but fully cooperative and non-cooperative (exploration) game modes exist. By design I have made it so that the same scoring systems apply to all game modes so that balancing the standard survival mode balances the other modes as well.
In order to reduce confusion I have written the core of the rules from the point of view that the players are playing the standard game mode. On page 31 of the rules I detail the small changes required to play the game fully cooperative and non-cooperatively.
In semi-cooperative games, in order to defeat the Entity the players must as a group achieve a combined victory point target and have obtained a target number of ancient artifacts before any of the defeat conditions occur. When players obtain VP for "selfish" reasons eg. from player vs player combat they increment their personal VP pool but do not gain any VP towards the cooperative goal.
The only change that occurs in a fully-cooperative (and solo) game is that there are no individual VP pools as there is no player combat. Therefore the balance vs the Entity is exactly the same.
In non-cooperative games there is no combined scoring and the entity is converted into a passive force that guards certain sectors and attacks players who move too close to those sectors. The Entity may also be removed entirely converting the game into a fairly standard 4x experience. Again the methods for scoring between players are the same as in the cooperative game modes.
- Last edited Sun Nov 11, 2018 10:06 am (Total Number of Edits: 4)
- Posted Sun Nov 11, 2018 7:09 am