GeekGold Bonus for All Supporters at year's end: 1000!
9,524 Supporters
$15 min for supporter badge & GeekGold bonus
16 Days Left

Support:

Recommend
 
 Thumb up
 Hide
2 Posts

Nova Solis» Forums » General

Subject: Pure co-op or semi? rss

Your Tags: Add tags
Popular Tags: [View All]
Kevin B. Smith
United States
Mercer Island
Washington
flag msg tools
designer
Avatar
mbmbmbmbmb
From reading the rules, it looks like the "co-op mode" is semi-cooperative. That is, all players might lose, but if the players achieve the group victory condition, then a single player is the winner, based on their individual score. Is that true?

Would it be reasonable to play it as a full co-op, or does the balance of the game depend on players jostling for points?
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Gravitysoft Games
Australia
flag msg tools
designer
publisher
Avatar
mbmbmbmb
Hi Kevin

Great question!

The standard game mode is semi-cooperative but fully cooperative and non-cooperative (exploration) game modes exist. By design I have made it so that the same scoring systems apply to all game modes so that balancing the standard survival mode balances the other modes as well.

In order to reduce confusion I have written the core of the rules from the point of view that the players are playing the standard game mode. On page 31 of the rules I detail the small changes required to play the game fully cooperative and non-cooperatively.

In semi-cooperative games, in order to defeat the Entity the players must as a group achieve a combined victory point target and have obtained a target number of ancient artifacts before any of the defeat conditions occur. When players obtain VP for "selfish" reasons eg. from player vs player combat they increment their personal VP pool but do not gain any VP towards the cooperative goal.

The only change that occurs in a fully-cooperative (and solo) game is that there are no individual VP pools as there is no player combat. Therefore the balance vs the Entity is exactly the same.

In non-cooperative games there is no combined scoring and the entity is converted into a passive force that guards certain sectors and attacks players who move too close to those sectors. The Entity may also be removed entirely converting the game into a fairly standard 4x experience. Again the methods for scoring between players are the same as in the cooperative game modes.
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.