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Subject: Random/Replayability? rss

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Roger S
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I've just discovered this game and I don't have long to decide before the KS ends. My biggest question right now is - what makes each game different? Is there some variable setup, or contract cards that are different for each game, etc.?

This is particularly important for solo play, in my opinion.
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J Bernardo
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I'm unsure if the solo Tesla mode has different rules but in the base game here's what's different for each setup:

1. Your company & your executive officer
2. The water (different amounts per source per round)
3. neutral dam locations
4. end of round scoring tiles (every game you randomly choose 5 of 6 & the order will be different)
5. objective tile (every game you randomly choose 1 of 6/7?)
6. which advanced tech will become available and when will be different every game
7. the national contracts (6 in the box and you choose "player number minus one")
8. the regular contracts will come out in a different order every game

There is more than enough game in the core game. You could get this and be more than happy.

Also, it's very interactive. How you play each game will be very different on whom you're playing with and how they're playing. It's a great game.
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Tony Kotler
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Player interaction goes a long way for replayability.
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Bernhard W
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There are currently only 2 videos out that talk about the automata

A quick introduction...
https://youtu.be/hyiOfAVB6gI

... and an example of how it plays!
https://youtu.be/ii-r9-B6Z64

A solo playthrough is also planned. Will post a link here once it's available.

The publisher is usually quite active here, so I hope they'll answer your questions asap.
 
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Roger S
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evilpanda wrote:
I'm unsure if the solo Tesla mode has different rules but in the base game here's what's different for each setup:

1. Your company & your executive officer
2. The water (different amounts per source per round)
3. neutral dam locations
4. end of round scoring tiles (every game you randomly choose 5 of 6 & the order will be different)
5. objective tile (every game you randomly choose 1 of 6/7?)
6. which advanced tech will become available and when will be different every game
7. the national contracts (6 in the box and you choose "player number minus one")
8. the regular contracts will come out in a different order every game

There is more than enough game in the core game. You could get this and be more than happy.

Also, it's very interactive. How you play each game will be very different on whom you're playing with and how they're playing. It's a great game.


This sounds good. Yeah, I don't expect the map to change around for every game, but these sorts of things make every game different. You could have a strategy that beats the pants off everyone in game 1, and leave you in last place in game 2 if you play it the same.

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Sherman Oaks
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I've played 4 Luciani games and all of them have been very big on variable set up. Barrage seems to be no different.

The executives alone (which give each player their own unique player power) should make each game feel different each time. Plus each of the main 4 factions plays a little differently (scythe style) then you've got all the variable scoring tiles and other assorted set up tiles.

This game seems to have a ton of variety right out of the box and then with the expansion it enters the upper echelon in terms of variable set up/replayability.

 
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luigi 'bove' de feo
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schiavonir wrote:
I've just discovered this game and I don't have long to decide before the KS ends. My biggest question right now is - what makes each game different? Is there some variable setup, or contract cards that are different for each game, etc.?

This is particularly important for solo play, in my opinion.


Hello there.
The game is full variable, starting from the headstreams, leading to the starting neutral dams, and so on about about the end-round bonuses, the contracts and the neutral contracts, the choices about executive officers and the faction and so on.

And the multiple advanced technology tiles you can buy during the game.

Its variability is one of its strength points.
 
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luigi 'bove' de feo
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evilpanda wrote:
I'm unsure if the solo Tesla mode has different rules but in the base game here's what's different for each setup:

1. Your company & your executive officer
2. The water (different amounts per source per round)
3. neutral dam locations
4. end of round scoring tiles (every game you randomly choose 5 of 6 & the order will be different)
5. objective tile (every game you randomly choose 1 of 6/7?)
6. which advanced tech will become available and when will be different every game
7. the national contracts (6 in the box and you choose "player number minus one")
8. the regular contracts will come out in a different order every game

There is more than enough game in the core game. You could get this and be more than happy.

Also, it's very interactive. How you play each game will be very different on whom you're playing with and how they're playing. It's a great game.


Yes, you are right on every point.
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luigi 'bove' de feo
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BlueDane wrote:
Player interaction goes a long way for replayability.


Yes! This will apply too.

As long as you can use your opponents' conduits you can use and plan in every game what can be your new basins/structure to use to your advantage... and happens in a game with 2 players up to 4... and in the solo mode will be the same. Because the Automa will be aggressive on the map!
 
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J Bernardo
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elbove wrote:
evilpanda wrote:
I'm unsure if the solo Tesla mode has different rules but in the base game here's what's different for each setup:

1. Your company & your executive officer
2. The water (different amounts per source per round)
3. neutral dam locations
4. end of round scoring tiles (every game you randomly choose 5 of 6 & the order will be different)
5. objective tile (every game you randomly choose 1 of 6/7?)
6. which advanced tech will become available and when will be different every game
7. the national contracts (6 in the box and you choose "player number minus one")
8. the regular contracts will come out in a different order every game

There is more than enough game in the core game. You could get this and be more than happy.

Also, it's very interactive. How you play each game will be very different on whom you're playing with and how they're playing. It's a great game.


Yes, you are right on every point.


I agree with you 100% agreeing with me. Why can't there be more people in the world as awesome as us?
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Morten K
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BlueDane wrote:
Player interaction goes a long way for replayability.


Exactly. A game with lots of player interaction does not need much variability in setup. Different choices shape the game in different directions.
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