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Betrayal Legacy» Forums » Rules

Subject: Chapter 2 Haunt 11 question (spoilers) rss

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We played Chapter 2 Haunt 11 in the weekend with 4 players and it was incredibly frustrating for the good guys. Unfortunately the haunt was revealed on the second round of gameplay. The same player flipped Omen cards on both their first and second turns.

When we removed ourselves to read the Survival handbook, I was dismayed at the requirements and initially said there was almost no way that we could possibly accomplish this. I suggested that our best and possibly only chance to win was to kill one of the inhabitants at random and take the 50% chance of a win. The optimists suggested we play it out and see what happens.

Within one turn of seeing what the traitor was capable of (summoning multiple cultists and stacking them strategically so that we could only move one tile per turn, not attacking with them because they were more effective as obstacles (and worse as we found out later)) the rest of the survivors agreed with me. On the second turn (post haunt) one survivor died leaving two of us. On the third turn my survivor died and we had only revealed one of the number tokens. We still had no idea even where the inhabitant tiles were and still needed to find 4 more and successfully search 5 of them.

The sole remaining survivor killed a random inhabitant. We flipped all the numbers and counted them and the difference in totals was 1. 18 vs 19. To be sure of our choice we would have had to have successfully searched every inhabitant tile. And we managed to search one before we gave up and took the very disappointing choice of randomly killing one of the inhabitants.

The scenario was not satisfying from a game point of view. It did create some interesting scenarios in our imaginations, such as the cultists all clustering around the survivors and just pushing them around, impeding their movement. But right from the start our only real option of success was a 50/50 gamble. Not exactly engaging gameplay.

We have now completed chapter 3 and still have not had a survivor win. So far all of us feel that the game doesn't feel very legacy, it just feels like a bunch of games of Betrayal where we get to put some heirloom stickers on cards. We have no indication of if our choices or losses are making things easier or harder in the future. Pandemic Legacy was hugely satisfying in that respect. When you lost a round you got to add cards that helped next round, but you could also see the board becoming more and more grim after every game. But because you had that map you could also strategise and plan for your next games. Betrayal so far has just been an exercise in frustration . However! It's a horror game, and I have to allow that it has certainly captured the feeling of desperation very well!

We are committed to see it through and hope that it's just a bunch of bad luck that has spoiled our first games. Fingers crossed.
 
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Stephan Singleton
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Does the traitor move either of the inhabitants?
 
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A C
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My group played this chapter with 4 players and managed an easy win for the heroes - the traitor didn't manage to kill anyone.
The problem was (and this is happening more often than not) the traitor's tome & secrets of survival are daunting, particularly for casual gamers. It's always a lot of information and there's usually something in there that only makes sense when the opposing team does something (which wouldn't be a problem if that was made clear in the books - instead, players are worried they've missed something or forgotten a general rule).

In this haunt, the traitor didn't understand all of her options and didn't bring in any more cultists, so after the initial batch were dispatched, she was just trying to chip away at the heroes while we searched for who the cult leader was.

All that aside, we still love this game - the overall experience has been great so far. But when the haunt happens, the gameplay slams to a halt and everyone spends the next 20 minutes reading and re-reading their books with confused looks on their faces.


Stephan1307 wrote:
Does the traitor move either of the inhabitants?


Nope, just the small monster "cultists".
One of the inhabitants is nothing to do with the traitor and the other one is incognito, so if the traitor started moving them it would out them as the leader.
 
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