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KeyForge: Call of the Archons» Forums » General

Subject: Possibility of Multiplayer? rss

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Ewan Anderson
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Hi all,

Got a starter set, and display set of 12 decks, so have the fourteen unique decks, and two pre built decks.

Are there any rules for multiplayer?

Could it be houseruled to play with three, or four?

I know Magic, Mr Garfield's other game, had loads of options where you could play multiplayer, and just as I intend to play Keyforge, we also played Magic casually, and as a fun, fast game with my friends.

I think in Magic you attacked with your creatures to the player sitting to your right (or maybe it was left?) but has been ages since we played it.
 
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Michael Van Biesbrouck
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Treating the player to your right as your only opponent would sort-of work. However, with 3 players you wouldn't want to decrease the combat ability of the next player because that helps the player who can hurt you.... It would work better with four players, but not as well as just playing two games.
 
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Ewan Anderson
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Yeah, also not sure how chains would work in a multi, as all three or four decks may be of varying scalability, chains mechanic works better in a 1 v 1.
 
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Michael Van Biesbrouck
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You would set the decks in player order and bid for which deck/position you wanted. Amusingly you would need fewer chains for a rock-paper-scissors set of decks. However, most games are going to be played without chains,
 
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Jesse M
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there was a user on here who posted his concept one 1 user only being able to reap in a multiplayer game per round. or a user could somehow steal that ability from the reaping player? i don't remember the specifics but will be looking it up as i plan to play this multiplayer as well.
 
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Sam R
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So far with the abilities of the cards I don’t know that a multiplayer variant would work very well.

You’d need to house rule a lot of things. I do feel like if there are enough requests for it FFG would release a special multiplayer set (that’d be awesome).

I mean, if you look at you decks on the app or website it says “call of the archons set” so we know there will be a million and one different sets coming in the future. A multiplayer set would be awesome.
 
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Mr. Octavius
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3 player could be doable. If an ability affects only your opponent you choose which opponent, when you capture aember it gets captured on the "left side" or "right side" of the creature depending on if it came from the opponent on the left or right. Otherwise play the game normally.

If you have more than 3 split up into groups of 2 and play a mini tournament.
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Ich bin dran!
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Two-headed giant might work.
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Sam R
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slothrob wrote:
Two-headed giant might work.


2 headed Archon, you mean.
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Michael Nerman
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This game isn't Magic, and has some big obstacles to being multiplayer:

1) You win by reaping, not by eliminating players, so a player's just going to win with some of their opponents having no way to stop them.

2) Attacking becomes a terrible option, since you hurt yourself and the target, which benefits every other player.
 
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Gary Boyd
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I'm also on board for playtesting a two-headed giant. Just off the top of my head, each team would share keys and maybe try for 5 keys?
 
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Mr. Octavius
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nerman8r wrote:
1) You win by reaping, not by eliminating players, so a player's just going to win with some of their opponents having no way to stop them.


That's already how you win, you have enough to forge your 3rd key and your opponent can't stop you. The concern with multiplayer is that there now needs to be more players without without steal/capture effects in order to forge your keys so the game may stall for quite some time. You may want to ban Shadows.

Quote:
2) Attacking becomes a terrible option, since you hurt yourself and the target, which benefits every other player.


That's more true in magic than it is in Keyforge. In magic attacking a player hurts them and reduces your defenses, in keyforge you don't have defenses to worry about. Seeing as you can't eliminate a player, you just come to the "pile on the leader" problem again that can drag the game out.

Could be worth trying with 3, but I wouldn't recommend more than that unless it's 2v2. Maybe with 3 play the first to 2 keys?
 
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Gary Boyd
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I've posted proposed rules for a two-headed giant variant in the variants forums here.
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