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Subject: Zombicide Season 4 Predictions/Wishlist rss

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Mattrix K
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I think the next Modern Zombicide will/should have a Military theme, but not just a normal military base. I think it should be a special weapons research base, that way we can get lots of normal military weapons and equipment, but you can also potentially get a bunch of nifty near-sci-fi stuff.

I’m imagining there could be a couple of different types of special laboratories. There’s the experimental lab that looks like Q’s workshop from James Bond, filled with lots of fun gadgets and high-powered weaponry. There’s also a viral lab where mad scientists have been creating super-bugs to wipe out their enemies. How about a genetics lab where people have been working on creating super soldiers and organic weaponry.

Weapons/Equipment
You have your usual assortment of general military weapons. I’m sure there are a bunch of weapons not yet represented in Zombicide that a more militarily-minded person can think up.
- M16s
- Grenade launchers
- Grenades/flashbangs
- Sniper rifles
- Body armour
- Miniguns
- Flamethrowers
- barricades/barbed wire

But then you also have the experimental weapons, that sort of fill the role of the Black Plague Vault weapons. Very powerful, but can’t be used until you have a reached a certain colour level. Or maybe they run on an experimental ammunition or energy source that you can only find in a certain room. Or maybe their uses are limited and you have to discard them after a certain number of uses.
- Rail guns
- Laser swords
- Lightning sticks
- Laser pistols
- Ray guns
- Freeze rays
- Heat guns
- Dart guns full of super-virus that makes zombies explode in a chain-reaction

Vehicles
You could also come across some pretty neat military vehicles, like APCs, Jeeps with guns on top, etc.

Fixed Emplacements
This would be a great time to introduce things like Mortars and Turrets to fill the role of the Trebuchet and Ballista Siege Engines from Green Horde.

Zombies
- Normal walkers in military outfits and labcoats
- Maybe a new kind of fatty or abomination that can only be taken out by a virus weapon
- Guys with rifles to take the role of dead-eye walkers

Tiles
Buildings:
- Vehicle garage
- War room
- Mess hall
- Barracks
- Armoury
- Virus lab
- Genetics lab
- Experiment weapons lab

They can also have towers that act similar to the towers in Wulfsburg

Survivors
The survivors can be a mashup of civilians looking for safety/weapons/etc and military personnel left behind, like a General, a PTSD grunt, a Mad Scientist type in a lab coat (or alternatively, a Q from James Bond type), or a human testing labrat that was able to escape from his cell.

Kickstarter Timeline
I went through all of CMON's previous kickstarters and made notes of when each Zombicide box started. CMON runs a new campaign roughly every 2-4 months, and each Zombicide campaign has started between March and June each year (except for a 2 year gap between Black Plague and Green Horde).

There have also been roughly 5 other IPs kickstarted between each Zombicide, and there have been 5 projects since Invader in April.

What this says to me is that there may be another random IP in late Jan/early Feb, and then the next Zombicide will launch in late March/early April, or possibly in May if they decide to do another IP before it.

My hope is that it will be Moderncide Season 4, and that it will be awesome.
 
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Peter Cooper
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I think if there is another Zombicide Kickstarter, it will be Night of the Living Dead.
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QorDaq H'Nter
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Stephanie Baynes wrote:
I think if there is another Zombicide Kickstarter, it will be Night of the Living Dead.


Yeah, I have been championing a S4 Military-theme for some time now (Since before MD), and would have predicted it for this or next year... Except, that we've had two Zcide related announcements in the past few months, which are both Moderncide-ish in nature.

The aforementioned NotLD (which could actually be Moderncide adjacent since the original film was set in the 1960s), and the Zcide RPG.

Either or both of which "Could" end up on KS.

With the new model of CMoN offering a S2 big box in their S1 Kickstarters (Both Invader and Cthulhu Death May Die), it's possible that NotLD could offer a Season 2 (or a Medium box expansion), that covers a Military theme, given that the 3rd film in the original trilogy had a military/ research focus.

Going back to the question posed by the OP, other guesses I have made about a "Next Zcide", have included a Weird West setting (Which could satisfy both the Steam Punk and Western enthusiasts), a Sci-Fi setting, which happened in the form of Invader, and a Post-apocalyptic Near future.

Now, on first glance, all Zcide is more or less Post-apocalyptic, or at least Apocalyptic on some level. However, each distinct theme thus far, Modern, Medieval Fantasy, and now Military Sci-Fi, have all offered us slightly different rule-sets, giving us more or less three unique games.

In all cases, so far, there have been progressive story lines, with Moderncide delivering the most installments (3 seasons worth), and in each the world has fallen further into disrepair. So *IF*, there is to be a true S4 for Moderncide, a Mad Max-esque Post-apocalyptic theme is arguably feasible.

But regardless, I feel that the two most recent announcements on the Zcide front, support other products coming first, and being that they are both (more or less) Moderncide-related, I suspect that it'll be a few years yet before we see a "True" next installment of Moderncide as a formal S4.

What that will actually be? I don't know. But I think we could see a new setting first (possibly Steam Punk/ Weird West)... And also, I think the potential is there for a Massive Darkness 2--which is decidedly in the Zcide camp, given that the MD KS was the only year since 2012, where we didn't see some sort of Zcide on KS.
 
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Mattrix K
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I've heard mention of the RPG, but not the Night of the Living Dead, I'll have to look into that. (I've thought about playing a "Romero" variant were every zombie on the board acts as walker (one action, 1 damage to kill), for the times where I just want a quick slaughterfest), but haven't had the chance yet.)

The RPG doesn't really interest me that much, but I've only just gotten into gaming, so I'm not really ready for a full RPG experience. That may change when we have some more details though.

I would be very excited for a Steampunk version, but less excited for a Western style (westerns never really did it for me, everyone just looked dirty and sweaty and it always made me uncomfortable to watch). I prefer the Victorian style of Steampunk.

I do like your idea of a Mad Max setting as a natural progression of the Moderncide story. Imagine the Pimp weapons available! I think the different lab types could still be a part of it, maybe acting as a sort of Vault like in Black Plague.
 
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mattrixk wrote:
I've heard mention of the RPG, but not the Night of the Living Dead, I'll have to look into that. (I've thought about playing a "Romero" variant were every zombie on the board acts as walker (one action, 1 damage to kill), for the times where I just want a quick slaughterfest), but haven't had the chance yet.)


As to doing "Quick" Zed-slaughtering sessions, since the spawn decks in Zcide are completely customizeable, it's easy enough to build walker only decks. From there you can generate a random map very easily with the tiles, and then just place spawn points in likely locations. Creating a tower defense-esque scenario is then very straight forward. Especially if you use the random (d6) spawn rules from Rue Morgue.

Not trying to say that's the only or best way to do it, just illustrating what my take on the idea would be.

mattrixk wrote:
The RPG doesn't really interest me that much, but I've only just gotten into gaming, so I'm not really ready for a full RPG experience. That may change when we have some more details though.


I'm looking forward to the RPG, however, I'm doing so cautiously, as we've heard Guillotine Games use this term previously in the lead up to S3, where they teased RPG-like mechanics, which ended up simply being the addition of skill cards.

I suspect, with no real evidence mind you, at least beyond the initial blurb on the CMoN site, that the RPG will mostly be an attempt to introduce a 1 v all game to the Moderncide universe.

From the initial write-up, it seems clear that most of the GMing will be a matter of rolling special dice that control the enemy AI. Beyond that, I anticipate a simple character creation system involving selecting skill profiles. Ideally it'll end up being deeper than that, but given the basic nature of Massive Darkness' progression system, I'm not really expecting much depth or complexity.

It'd be great to be proven wrong, but part of the charm of Zcide is it's focus on simple game mechanics--I am predicting that the RPG will not change that much, but we'll have to wait and see.

mattrixk wrote:
I would be very excited for a Steampunk version, but less excited for a Western style (westerns never really did it for me, everyone just looked dirty and sweaty and it always made me uncomfortable to watch). I prefer the Victorian style of Steampunk.


CMoN did Steam Punk/ Victorian Horror in Rise of Moloch (which is 1 v all). I have not played it, but it's a unique system (compared to Zcide), so who knows. But the reason I suspect Weird West is because that would be a time frame/ setting that CMoN has not done yet, but that could incorporate Steam Punk very easily.

mattrixk wrote:
I do like your idea of a Mad Max setting as a natural progression of the Moderncide story. Imagine the Pimp weapons available! I think the different lab types could still be a part of it, maybe acting as a sort of Vault like in Black Plague.


Yeah, plenty of interesting options there. Personally I think it'd be cool (though I'm not predicting it), if there was a travel component utilizing vehicles and open road tiles for in-between other missions to clear out ruins, vaults, etc... And it'd be awesome to collect vehicle parts/ weapons/ armor, and so on. There are some cool fan-created cards out in the wild that do that now.

S3 introduced PvP (of a sort), so they could certainly build on that, and vehicles have been woefully under utilized in my opinion. But that's more of a personal wish list kind of thing than a realistic expectation. It's not, however, beyond the possibility for a fan effort, should no official version happen.
 
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Mattrix K
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QorDaq wrote:
I'm looking forward to the RPG, however, I'm doing so cautiously, as we've heard Guillotine Games use this term previously in the lead up to S3, where they teased RPG-like mechanics, which ended up simply being the addition of skill cards.


I'm in a gaming group that plays a Moderncide campaign run by a single bloke. Once we got to orange level enough times, we got to keep one orange level skill permanently. I only have 2 games to go before I can keep a red level skill. We need to find enough food to keep our people fed, and soon we'll have a real base camp set up. I don't know if our ZM created the campaign himself, or found it online, but it's really well thought out.

QorDaq wrote:
an attempt to introduce a 1 v all game to the Moderncide universe


I don't mind that, as long as they still retain a co-op aspect to the game.

QorDaq wrote:
I anticipate a simple character creation system involving selecting skill profiles.


I like the idea of creating my own character, but I wonder if the game will be mini-based, and if so, how they'll work around people maybe not wanting to play as Generic Female #1 or Generic Male #2. Or will they stick with the movie character's names and likenesses, and we just get to pick their skills?

EDIT: I just realised I'm mixing together the RPG and the Night of the living Dead ideas here...

QorDaq wrote:
I'm not really expecting much depth or complexity


That could be a double-edged sword. On one hand you have people like me how really enjoy Zombicide because it's simple to pick up and play, and wouldn't mind an RPG-lite experience, but then on the other hand you have people that liked Zombicide initially, but are now over it because it's more of the same and they want something deeper.

Who do you pander to and who do you alienate? I suppose it's most likely to come down to who will spend the most money, and that's inevitably going to be the more hard-core gamers.
 
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Daniel A
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I am onboard a military-themed season 4 for classic Zombicide.
I also like the idea of finally including the virus theme. Have some patient-0 scenario and mechanics for infections and cure.
And I really hope they include some of the better Black plauge-rules into Zombicide classic. Like the only hitting survivors when missing zombies, "dragon bile" and such.

Personally I am not to keep of sci-fi weapons. I can tolerate some of them as ultra-red or pimp-weapons. But prefer a more kit-bashing theme where you have to use duct-tape, table leg and nails to make a good melee weapon.
But with that being said, I could absolutely see some kind of alternative options. Maybe include a "Q-lab" as a specific building, and when that is in play, the sci-fi deck is aviable, but when not, you play as usual. Then we all can be happy =)

I had some home-rules about infections that could be a inspiration. It is mentioned in another thread, but in short...
Possible to be infected when wounded (each wound card has a hidden backside that tell if you are infected or not, and maybe how strong the infection is. Unless treated (antibiotics?) make check each activation: 1 Dice. 1-2 Fail. 3-6 still human. 1 action to re-roll. If fail - turn to zombie (Lost) or zombivor, depending on play-style.
This could add some ticking-clock elements to the game, you can not trust your teammates not turning on you, and you quickly have to find the cure.
 
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Quentin Frost
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I'd rather not go military. It's obvious, yes, but the weapons already in the game are enough assault style for me. It's just not interesting to find a larger weapon that goes beyond what is already in the game. What I don't want is more gear. We have more than enough general population stuff, it's already hard to mix it all and have the deck balanced.

Undead soldiers wearing armor and shooting at you from a distance, or lobbing grenades at you would be fun.

Or cemetery with spectral ghostly undead that cannot be killed as a new type of challenge.

Or an underground sewer environment, with pumping stations and possibly new types of terrain.

Strongly disagree with zombivors though. They were a huge mistake to introduce.

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Stephen Johnson
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I think the military idea would be nice but like Quentin said we have some of those weapons already. You could do a expansion and get what is missing without doing a full game.

The Mad Max Post-apocalyptic would be AWESOME! Maybe add some mechanic for cars/trucks and customization them. But again not sure there is enough for a full game. Might be better for a expansion.

I do think a Night of the living dead or wild west setting would be cool too.

I could be wrong but the new game Invader doesn't look too much like "zombies" but function the same kind of way. That opens up for a modern setting of alien invasion like Star ship troopers bugs or mars attack setting.
 
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MtnFrost wrote:
I'd rather not go military. It's obvious, yes, but the weapons already in the game are enough assault style for me...


I don't know that new weapons would be a necessary focus. We do need an armor overhaul for Moderncide in my opinion, so that could fit thematically, also grenades could be cool (basically Molotovs that do not need to be crafted).

MtnFrost wrote:
What I don't want is more gear. We have more than enough general population stuff, it's already hard to mix it all and have the deck balanced...


As mentioned above, I think some cool stuff could be done with armor. Additionally, new survival items, MREs, LRPs, etc... Could be interesting in terms of replacing certain individual cards so it's not all Canned Food, Rice, and Cookies.

That said, the more options we have over time, allows for interesting house-rule mechanics like creating decks for different building types, that favor certain item classes.

MtnFrost wrote:
Undead soldiers wearing armor and shooting at you from a distance, or lobbing grenades at you would be fun.


I'm not sure how I feel about the rank and file shooting, but I do think that the Orc mechanics from GH could be re-skinned as Armored Troops. Then make the Abominations be the shooters with HMGs or what not.



warhawk77 wrote:
I think the military idea would be nice but like Quentin said we have some of those weapons already. You could do a expansion and get what is missing without doing a full game.


Yeah, I really think that CMoN has missed a huge opportunity with expansions. If they were to keep the Kickstarters dedicated to new core games, and periodically release various expansion materials direct to retail, they could have a larger number of thematic sets, terrain, decks of gear, etc. But their track record with retail is sluggish at best, so I don't know if that'd work for them financially. I suspect that most anything CMoN made for retail Zcide would sell though.

warhawk77 wrote:
The Mad Max Post-apocalyptic would be AWESOME! Maybe add some mechanic for cars/trucks and customization them. But again not sure there is enough for a full game. Might be better for a expansion.


Seemingly, and interestingly, there appear to be as many folks who criticize vehicles in Zcide as there are folks who dislike Zombivors.

Personally, I think that as a new setting, a Mad Max-esque core box could fix a lot of the issues with vehicles, by doubling down on them and creating a better combat mode. There are fan made vehicle character dashboards, and I've seen bespoke cards for vehicle armor and weapons (which are all pretty cool), but it's a challenge to find these things in a high enough resolution to print well... And no cohesive rule sets exist (that I've seen).

But let's imagine, for the sake of the discussion, a tile set that focuses less on buildings, and more on open roads (with plenty of variation). Then add a race-like set of missions (Cargo delivery, Escort the civilian, Outrun the crazy Raiders, Hijack the Tanker, etc...) that are vehicle themed, all the while mowing down the ever present herds of Zeds along the way. While of course collecting vehicle upgrades and the like. Introduce some new skills that fit the setting... And, well, you get the picture I'm sure.

I imagine CMoN could sell plenty of their standalone tiles to all the Gaslands fans out there as well.

warhawk77 wrote:
I do think a Night of the living dead or wild west setting would be cool too.


Me too... Though, since this was originally discussed, CMoN has removed the news article about getting the license, and there has been no additional info about NotLD... So...?

warhawk77 wrote:
I could be wrong but the new game Invader doesn't look too much like "zombies" but function the same kind of way. That opens up for a modern setting of alien invasion like Star ship troopers bugs or mars attack setting.


Absolutely. And once I've worked through the vanilla Invader missions, I fully intend to start playing around with integrating Xenos into my Moderncide. I'd like to adapt the Modern survivor dashboards into Invader format so as to utilize the Invader plastic dashboards as well.
 
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Johnnie C.
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I would like the kickstarter, possibly like blood rage digital, to offer previous KS exclusive Zombicide items as different sculpts with same rules. Kind of give the Ultimate survivor sculpt treatment to every survivor lacking it.
 
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Devon Crane
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Akai_JVC wrote:
I would like the kickstarter, possibly like blood rage digital, to offer previous KS exclusive Zombicide items as different sculpts with same rules. Kind of give the Ultimate survivor sculpt treatment to every survivor lacking it.
every figure? Lol that would be the entire kickstarter. Nothing but alternative scupts.
 
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Alain Marti
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simply give me Zombicide 2nd edition with updated rules
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Stephen Johnson
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It would be really nice to get a chance to get the kickstarter stuff again. Some of us didn't even know the game years ago so we all miss out on a lot of cool stuff but I understand kickstarter stuff is a perk of the players that have been around for a long time. So while I buy the stuff not sure it will ever be offered.

A updated 2nd edition would be really nice but has there be that many changes so far to justify a 2nd edition? Then if so the question is will they update all the other games. Can see that as a lot of work that might not be needed.
 
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Johnnie C.
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Devonmouse wrote:
Akai_JVC wrote:
I would like the kickstarter, possibly like blood rage digital, to offer previous KS exclusive Zombicide items as different sculpts with same rules. Kind of give the Ultimate survivor sculpt treatment to every survivor lacking it.
every figure? Lol that would be the entire kickstarter. Nothing but alternative scupts.


Wishlist topic, so yeah . To my understanding (I have not backed any of the Zombicide kickstarters except Invader), the exclusive survivors have unique rules right?

Edit: It would be neat for me to have as many survivors as I can and make a homemade campaign of how long the survivor population can last before extinction (hoping the RPG version have some rules for that)...
 
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Devon Crane
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Akai_JVC wrote:
Devonmouse wrote:
Akai_JVC wrote:
I would like the kickstarter, possibly like blood rage digital, to offer previous KS exclusive Zombicide items as different sculpts with same rules. Kind of give the Ultimate survivor sculpt treatment to every survivor lacking it.
every figure? Lol that would be the entire kickstarter. Nothing but alternative scupts.


Wishlist topic, so yeah . To my understanding (I have not backed any of the Zombicide kickstarters except Invader), the exclusive survivors have unique rules right?

Edit: It would be neat for me to have as many survivors as I can and make a homemade campaign of how long the survivor population can last before extinction (hoping the RPG version have some rules for that)...
no the survivors are just different figures with different skills all of which are listed in the rule book.
 
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Johnnie C.
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Devonmouse wrote:
Akai_JVC wrote:
Devonmouse wrote:
Akai_JVC wrote:
I would like the kickstarter, possibly like blood rage digital, to offer previous KS exclusive Zombicide items as different sculpts with same rules. Kind of give the Ultimate survivor sculpt treatment to every survivor lacking it.
every figure? Lol that would be the entire kickstarter. Nothing but alternative scupts.


Wishlist topic, so yeah . To my understanding (I have not backed any of the Zombicide kickstarters except Invader), the exclusive survivors have unique rules right?

Edit: It would be neat for me to have as many survivors as I can and make a homemade campaign of how long the survivor population can last before extinction (hoping the RPG version have some rules for that)...
no the survivors are just different figures with different skills all of which are listed in the rule book.


Rephrase - unique skill set then
 
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