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Gloomhaven» Forums » Variants

Subject: Custom Class Compiler: rss

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Alexander Diaz
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I am making this thread to place all the ideas for custom classes and their original ideas in one place.

-----Coldform Unbound: HrolftheGanger.
-Enemies treat player as an obstacle.
-Action requires an Attack 2 or Move 2 on other action.
-Initiative manipulation.
-Regenerative tanking.

-----Joker: Eragem.
-Actions that stay in the play area but are not loss/ongoing.
-An attack requires/benefits from the target having a certain condition.

-----Human Arsonist: Krazyguy75.
-Large amounts of Hazardous Terrain to manipulate the battlefield.

-----Mapper: Vigil the Shaper, (Myself).
-Non-Loss Summoning.
-Mobile regenerative tanking.
-Moving into AoE spaces after attack.
-Transferring health to a summon when summoned.
-AoEs with different target hexes having different attacks.

-----Astral Shade: Diovidus.
-Repeatable summoning as a resource.

-----Harlequin: Nevofix.
-Spending movable entities as resources.
-Having 2 different types of modes.

-----Aeromancer: Gripeaway.
-Push and Pull in the same attack.
-Affecting allies' and enemies' attack range.
-Abilities that can also target allies.
-Suffering damage to improve your attacking.
-Choosing between 2 conditions to apply to enemies.
-Attacks also affecting treasure, coins, and obstacles.
-Gaining a benefit from an element without spending it.
-Damage is dependent on range.
-Removing and placing again your player figure on the board.
-Exactly range X attacks.
-Playing multiple normal cards from discard as a loss ability.

-----Battledancer: Isio.
-Your player figure "faces" a direction depending on the direction you last moved in. Orientation around this determines position of attacks and abilities.
-Can store a token resource for improving abilities.
-Token resource affects orientation abilities and attacks through the slots they occupy.
-Provides an incentive to change between modes.
-"Chain lightning" melee attacks.
-Modifying how long and short rests work.
-+1 normal rolling perk.

-----Brewmaster: Quakeroots.
-Has a characteristic that changes according to the previous played cards and modifies abilities.
-Limited ongoing abilities have slots that trigger elemental infusions.
-Retaliate dependent on the attacker's damage or other variables.

-----Shadowdancer: TrangVP.
-Has a special condition only this class can apply with attacks and abilities.
-A two-mini class where the second mini is removed/added from the board repeatedly, does not attack or move by itself, cannot normally be targeted by enemies, and receives special rules from action cards.

-----Doppelganger: KurthDeimos.
-Copies other player's actions.
-Applies the same conditions to enemies that the player has.
-Play an action on another card you have.
-Giving cards belonging to one player to another player.
-Summons that start with conditions.
-Remove conditions from enemies to deal them damage.
-Become a summon when exhausted.
-Enemies consider you and ally; enemies consider another enemy an enemy.
-Attacks that only target enemies with a specific condition.

-----Amplifier: Eragem.
-Uses limited ongoing abilities as a resource.
-Has Non-Loss limited ongoings.
-Other players can use your limited ongoings.


If you know of any other custom classes or have an original idea, please mention it in the comments below.
I also like regular comments too .
I will be editing this post a lot.
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J D
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Maybe include links to the threads?
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Garret Boivie
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Have fun stormin' the castle!
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Gripeaway on reddit has a really cool sounding custom class the Aeromancer.

Link: https://www.reddit.com/r/Gloomhaven/comments/a1gkdf/aeromanc...
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Darren Nakamura
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http://www.destructoid.com/author.phtml?a=1364
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Darren@destructoid.com
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At first I thought this was going to be a custom class called the Compiler and I thought to myself, "No! Somebody took my other idea for a custom class now!" (For what it's worth, it's inspired by Final Fantasy Tactics's Calculator class.)
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eldur
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Dexter345 wrote:
At first I thought this was going to be a custom class called the Compiler and I thought to myself, "No! Somebody took my other idea for a custom class now!"

Et tu?
 
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Josh Kanehen
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Other ones from a quick google:

Battledancer: https://boardgamegeek.com/thread/2096846/custom-class-battle...

Brewmaster: https://boardgamegeek.com/thread/2077351/custom-class-brewma...

Shadowdancer: https://boardgamegeek.com/thread/1806973/custom-class-shadow...
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Terry Fung
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Wouldn't a geeklist be a better use for this?
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Rémi Fortin
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Good idea for this post.

I think we can add a number for the class progression. For example :
- Version 0.1 : Mechanic, theme and abilities in progress
- Version 0.2 : 0.1 done, Visuals in progress
- Version 0.3 : Visuals done, balance and overall feedback
- Version 0.4 : Main components done, work on item class, quest unlocks, character mat, others ...
- Version 1.0 : First release
- Version 1.X : Owner choice

In fact, I am currently trying to write a "Create custom class Tutorial". It's just advices. If anyone want to help me on this project, it's with pleasure, I make many grammar mistakes and a different opinion will be appreciable.

Edit : And you forget my first Amplifier custom class. But this class needs hard-rework ^^
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Alexander Diaz
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I think I would like to help you with that, Eragem, although I am not very active.
How do I link to something?
 
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michael ray
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Dexter345 wrote:
At first I thought this was going to be a custom class called the Compiler and I thought to myself, "No! Somebody took my other idea for a custom class now!" (For what it's worth, it's inspired by Final Fantasy Tactics's Calculator class.)


I tried to create compiler class, but I kept on running into 32 bit dependency errors.
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Cecil Armitais
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Personally, I think that listing unique traits only is a bit biased. You should focus on what the class specializes in, regardless of if it's unique. Of course, this is a biased opinion from a guy whose class only got a 1 line description.

But I feel that your post is really really biased itself, listing things like "Regenerative tanking", "Abilities that can target allies", "Suffering damage to improve your attacking", "Gaining a benefit from an element without spending it", "Giving cards belonging to one player to another player", "Removing conditions to deal damage", and "Non-loss limited ongoings".

Those are all things already present in the game; heck, suffering damage to improve attacking is literally the theme of an entire class. It's possible you've not unlocked all the classes, and that's why you don't know of the existence of all these. But if you haven't played the entire game, why are you describing them off unique features?

So, I propose that you describe the main focus and/or builds of each class, rather than only their unique traits, and also not as focused on single cards. Also, include links to the classes, and the completion status of the class. Thus something more like this:

Coldform Unbound - HrolftheGanger: https://boardgamegeek.com/thread/2006900/homemade-starting-c...
- Completed level 1 and X cards only; only minor formatting errors
- Completed perks
- Art and miniature ideas
- High stamina, slow moving mixed melee/ranged tank
- Uses Ice
- Custom Mechanic - Precision Strike: Cards that can only be paired with basic actions from the other card.
- An initiative improving card and cards that synergize with that.
- Jack of all trades, has a little bit of everything
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Rémi Fortin
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I validate, I think it's better to explain the thematic and the mechanic of the custom class, but it doesn't need to explain all cards.

Amplifier :
Figher who boost his next actions, sometimes with elements. Can be range or melee.
Progression : need rework and balance

Human Joker :
Figher who use tricks during the fight for various effects. Got a special ability allowing him to perform both side of a card during a cycle.
Progression : visuals and first balance done, need testing (and maybe need more flexibility)
 
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Cecil Armitais
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@Remi, I don't think we should judge on balance, given that is a very subjective thing and hard to judge. Keep in mind, the base game has friggen Music Note and Eclipse.

Focus on the objective facts of the class: The class does X, it has synergy with Y, etc. Rather than things like "too weak" or "too strong" which are hard to quantify.
 
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Alexander Diaz
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My apologies.
When I first made this thread, I originally intended to merely list the unique card actions each custom class had.
I now realize that the play style and theme is also important.
I will eventually follow through with your suggestions of adding a description and completion rate to each class.
I will also be organizing the card action ideas under spoilers.
Thank you for your feedback.
 
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Terry Fung
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I reorganized the ideas from this thread made a geeklist. This thread is getting too large to not use a geeklist. I would love to pass ownership of the list to Vigil The Shaper but I don't think it allows me to do that since he started it and I don't want to step on anyone's shoe.

https://www.boardgamegeek.com/geeklist/249843/gloomhaven-cus...
 
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Alexander Diaz
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Don't worry, I do not mind it.
(I don't know how to make geeklists or hyperlinks).
 
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Hrolf the Ganger
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I think it's amazing that you take the time to do this I am going to have lots of use of this kind of compilation.

(Btw, I know it's illogical, but I was surprisingly happy that my class was listed first in this thread XD...the ordering is of course not important...)

Since the two groups playing my version of the game don't open much locked content (they don't want to retire their characters!) I have decided that we will play through the community campaigns with custom characters. This list (or the Geeklist, or both, depending on how they unfold) will be much appreciated

Edit: I remeber seeing a Gladiator class somewhere...
 
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Terry Fung
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Vigil The Shaper wrote:
Don't worry, I do not mind it.
(I don't know how to make geeklists or hyperlinks).


I just learned it this morning...LOL. Now I have to actually read all of them and try to modify their description and status. What did I get myself into? yuk
 
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Alexander Diaz
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Lol.
Its going to be a lot of work.
 
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Greg W
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Just pointing out that your list here (and the geeklist) are missing one of the best (and most developed) one or two classes I have seen so far: the Inox Gladiator. https://boardgamegeek.com/thread/1909190/gladiator-class
 
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Terry Fung
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On it! This is like another job...lol
 
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