0. John Smyth is already in play and ready.
1. Play Zorg, enters exhausted and stunned.
2. Use John Smyth to Fight or Reap, which triggers its ability (if it survivesto fight). Ready Zorg, which is still stunned.
3. Now you can activate Zorg, since it is from the active house and Ready. Since activating a stunned creature only exhausts and loses the stun, it is now exhausted but no longer stunned.
That’s what I thought...thank you for confirming!