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Scythe: The Rise of Fenris» Forums » General

Subject: Solo Campaign and Scythekick (no spoilers) rss

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Robert Leonhard
United States
West Virginia
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I'm wondering what y'all think specifically about using Scythekick with the campaign.

Do you play multiple automas? I played the first scenario and looked at the second. It seemed it might be a bit clunky trying to use Scythekick (or even automa cards) for multiple automas.

I'm considering starting over and playing three factions with me playing each one--without automas or Scythekick.

I'm very interested in your experience with all this.

Thanks.
 
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David Chapel
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AMBERLEY
OH
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I completed the entire RoF campaign using Scythekick. I played with two Automa factions and it was great. I actually lost the eighth scenario to the Automa but won the campaign thanks to completing three rows of checkmarks. Neither Automa completed a row and I think if I go through it again I may house rule something that allows the Automa to better manage the checkmarks.
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Darryl
Canada
Port Coquitlam
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I went through the campaign with 4 automata. Scythe kick was great! I really enjoyed it and will be doing it again in the new year.
 
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A G
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I am still in doubt about the Automa feature in this APP, does actually Scythekick tell you where to place the Automa pieces each round?
 
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Daniel Lin
Australia
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I soloed the campaign by using the automata system (against 1 automata), it was pretty fun.
 
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Robert Leonhard
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Thanks for answers, folks. A related question: when I played recently against two automas with Scythekick, they just completely destroyed me in scoring. I felt the entire game that I was lagging way behind as they gobbled up the board, keeping me from the Factory, and scoring stars so fast I could hardly get one or two before the game was over. I was using the Automa (standard) difficulty. I was attempting to act in the most efficient ways I could figure out, so as not to waste turns. But it wasn't even close.


Do you normally beat the Automa level? Any hints on how best to manage them?


In answer to a question I saw here--yes, Scythekick tells you where to move the non-player pieces each turn. It is one of the most helpful features. It also draws cards for each turn, and for each combat.
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Morten Monrad Pedersen
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Robert Leonhard wrote:
Thanks for answers, folks. A related question: when I played recently against two automas with Scythekick, they just completely destroyed me in scoring. I felt the entire game that I was lagging way behind as they gobbled up the board, keeping me from the Factory, and scoring stars so fast I could hardly get one or two before the game was over. I was using the Automa (standard) difficulty. I was attempting to act in the most efficient ways I could figure out, so as not to waste turns. But it wasn't even close.


Do you normally beat the Automa level? Any hints on how best to manage them?


In answer to a question I saw here--yes, Scythekick tells you where to move the non-player pieces each turn. It is one of the most helpful features. It also draws cards for each turn, and for each combat.


There's a learning curve, so I suggest starting at Autometta difficulty and move on to Automa once you get a comfortable win.
 
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