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Subject: Keep pulling outcome cards even if the maneuver fails? rss

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Bruce Gazdecki
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Lindsey
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I couldn't find anything in the manual (I may have missed it) or online and don't remember since it's been a while since I played.

Let's say for example I am firing a probe into suborbital flight, so I need to fire 3 Juno's to launch. If I draw for the 1st rocket and it fails, I know the launch will fail, possibly catastrophically. However, do I still draw the other two outcomes since I would have thematically fired all 3 rockets at once as part of the maneuver?

Thanks.

Bruce
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Ben
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See my answer to a similar question here.

Key points:
(1) If a major failure destroys the spacecraft, stop drawing.
(2) You don't stop drawing because of a minor failure.
(3) You can stop drawing at any time and abort a maneuver (except a forced maneuver).
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Bruce Gazdecki
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Lindsey
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xemxi wrote:
See my answer to a similar question here.

Key points:
(1) If a major failure destroys the spacecraft, stop drawing.
(2) You don't stop drawing because of a minor failure.
(3) You can stop drawing at any time and abort a maneuver (except a forced maneuver).


Thanks for the quick response.

Quick follow up based n the thread you linked.

You can actually simply buy a rocket and launch it? You don't have to at least attach a probe or something to it? I suppose it makes sense that you're simply testing rockets by launching them, but it doesn't seem to fit the definition of "spacecraft" being just a rocket.
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Robert Manning
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Bruiser419 wrote:
You can actually simply buy a rocket and launch it? You don't have to at least attach a probe or something to it? I suppose it makes sense that you're simply testing rockets by launching them, but it doesn't seem to fit the definition of "spacecraft" being just a rocket.

A "spacecraft" has to have at least one component: that component could be a single rocket.
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Ben
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Bruiser419 wrote:
You can actually simply buy a rocket and launch it? You don't have to at least attach a probe or something to it? I suppose it makes sense that you're simply testing rockets by launching them, but it doesn't seem to fit the definition of "spacecraft" being just a rocket.

Absolutely. Thematically there is more than just a rocket to your spacecraft but nothing that you need to track gamewise after the final component is expended.
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Nocturnal Carnivore

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My friend calls it "expensive fireworks" whenever he fires rockets just to test that they work. Perfectly valid play - though not always the best risk/reward calculation to my mind, if you could get some payload to orbit.
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