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Gaia Project» Forums » General

Subject: Solo game, waaaaay exceeded my expectations rss

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Jason Stone
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Wavell Heights
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Just want to share with those who have never tried the solo game, just how good it is.
I normally play 2 player games and wouldn't consider myself a solo gamer.
(in fact, I filed away the Automa rules and cards, expecting to never use them).
But, I had some time yesterday, and my wife wasn't keen to play.
I thought I'd give the solo rules a whirl.
Well, it turned out to be a very good game and definitely scratched the Gaia Project itch pretty well.


Probably because I am used to 2 player games, the Automa felt similar enough to be enjoyable. Perhaps if I had only ever played 4 player games, it would have been less satisfying. Perhaps?

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Jack Spirio
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I tried to play with 2 and 3 automas and it worked perfectly
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John McComas
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GP solo is definitely a best in class!!
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Glenn D
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Jack Spirio wrote:
I tried to play with 2 and 3 automas and it worked perfectly


Hmmm...must try this sometime!
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Jason Stone
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hmmm, 2-3 Automas synchronously.
Sounds interesting.
how did you do it? Each have their own deck? Or each using the same deck? (i.e. the same new card inserted every turn?)
All different factions I assume?

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David Studley
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Thank you for the kind words. We work hard on these and hearing that you are enjoying makes it all worthwhile!
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Josh Nakauye
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Good to hear. I bumped it up on my list. Question is this one of your first solo games?
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John Burt
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I enjoy soloing heavy games and solo GP is indeed a great experience, with one major caveat: the automa system generates bot scores based on random card draws and subsequent actions. Depending on the automa draws and (randomly pre-drawn) round and end game scoring tiles, the automa can be easier or very difficult to beat. When I play a solo game, I want a uniform challenge from game to game - that is, I want to be able to set the challenge level before I start, not by some random factor during the game.

Therefore I've tweaked the automa rules a little: I simply don't bother scoring the automa. Then the game becomes a "beat your score" affair, which many people hate, but I have no problem with, with the added bonus of there being much less maintenance overhead with the automa.
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Jason Stone
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Linfieldkid09 wrote:
Good to hear. I bumped it up on my list. Question is this one of your first solo games?


As I said, I am not much of a solo gamer, so have little to compare it to, sorry.
I've previously tried the Race for the Galaxy solo, Mage Knight solo and RAF:Lion. All of these have their own merits, but of the bunch, I think I'm most likely to return to Gaia Project solo.
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Josh Nakauye
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quill65 wrote:
I enjoy soloing heavy games and solo GP is indeed a great experience, with one major caveat: the automa system generates bot scores based on random card draws and subsequent actions. Depending on the automa draws and (randomly pre-drawn) round and end game scoring tiles, the automa can be easier or very difficult to beat. When I play a solo game, I want a uniform challenge from game to game - that is, I want to be able to set the challenge level before I start, not by some random factor during the game.

Therefore I've tweaked the automa rules a little: I simply don't bother scoring the automa. Then the game becomes a "beat your score" affair, which may people hate, but I have no problem with, with the added bonus of there being much less maintenance overhead with the automa.


So do you like score your own games more? I prefer high score games when I want quick play. And heavy random automas when I want a game night feel.

My high score fav is roll player right now. My fav heavy is spirit island. My fav story campaign is too many bones.

To the OP I would look at Scythe or Spirit Island for some fun automas.
 
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Lines J. Hutter
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JuanLiShai wrote:
hmmm, 2-3 Automas synchronously.
Sounds interesting.
how did you do it? Each have their own deck? Or each using the same deck? (i.e. the same new card inserted every turn?)
All different factions I assume?


I usually play vs 2 Automas, too. Lots of fun!
Two different factions of course.
Two different decks and independent deck development (cards added).
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Jack Spirio
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JuanLiShai wrote:
hmmm, 2-3 Automas synchronously.
Sounds interesting.
how did you do it? Each have their own deck? Or each using the same deck? (i.e. the same new card inserted every turn?)
All different factions I assume?



Different decks (you just need numbers from 1-17(?))
 
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Keith
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I frequently read on the forums but up until now haven't joined-due to this thread (and maybe too much light roast in my mug) I had to reply. GP automa play is wicked fun....my poor wife works on grading and lesson prep as I whine about the automa and his easy points....seeing however the suggestion to play with 2-3 automas has really peeked my interest!
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