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Subject: Two Minis and Senarios 42 & 33 (Lots of Spoilers) rss

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Tolis Alex
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Basically the question is about summon focus for these special senarios

Those who have unlocked Two Minis class know that

Spoiler (click to reveal)
There is the default Bear summon that starts the senario


For senario 33 I would like to ask

Spoiler (click to reveal)
Does the Bear summon focus at the start of the senario to the door with hit points or doesn't move and attack at all?
Does the Bear have to wait for the other characters to 'kill' the door in order to find focus to the revealed monsters of the other room?



For senario 42 I would like to ask

Spoiler (click to reveal)
Are there any rules for summon focus for the chords?
Do the monsters always have early initiave in comparison to the chords?
If yes, then if all monsters are killed do the summons focus to the chords?If yes, then in what order?Probably according to their number token?


 
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Robert Marney
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In general, obstacles with HP are treated as monsters with initiative 99 by summons. So Mama Bear will attack them, but only if there's nothing else more interesting (i.e. an actual monster to attack).
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Darren Nakamura
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Not just if there's nothing more interesting, but if there's nothing closer. If it's 3 spaces away from an obstacle with hit points and 4 spaces away from a monster, it'll go for the obstacle with hit points.

As far as the question about doors with hit points, I'm not sure, but I think a strict reading of the rules would say that summons do not focus it. So the bear would just stay put until it's opened.

For scenario 42, it's also kind of an open question because the vocal chords are not represented as obstacles with hit points, nor are they actually defined as enemies in the special rules. That said, I think you can infer that they are meant to be enemies because if they weren't you couldn't attack them and thus could never win, and therefore your summons should be able to focus them. They're not given an initiative value, however. Again, I don't know!
 
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ftl ftw
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Yeah, I think if you if you can attack something, then summons will also focus on it. If it's something you can attack that doesn't take turns or do things, then it's treated as having initiative 99.
 
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Darren Nakamura
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ftl_ftw wrote:
Yeah, I think if you if you can attack something, then summons will also focus on it. If it's something you can attack that doesn't take turns or do things, then it's treated as having initiative 99.


This would be a nice rule to have, and probably a reasonable extrapolation to make, but it's only ever spelled out like this for obstacles with hit points. Doors with hits points (as in Scenario 33) or non-monster-non-obstacle-other-things with hit points (as in Scenario 42) with hit points aren't ever defined for these questions.
 
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Alex Florin
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I played them like they were enemies with initiative 99. But I've pinged Isaac to get an official ruling.
 
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Marcel Cwertetschka
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aflorin wrote:
I played them like they were enemies with initiative 99. But I've pinged Isaac to get an official ruling.

obstacles with hitpoints have initiative 99, but for doors, nowhere is mention that they have initiative at all, so we played it always as the bear does not focus it, and you had to command him to hit the door.
 
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Alex Florin
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Heard from isaac. Treat them like obstacles with hitpoints (summons can focus on them and have initiative 99)
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