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Betrayal Legacy» Forums » Rules

Subject: [Spoiler] Cards with check boxes rss

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Christian Monterroso
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Several cards in the decks have check boxes.
For most of them, the card itself has instructions on when to check a box.

However, we have run into some cards that have a check box but no instruction on when to check the box.

Example:
Spoiler (click to reveal)
Magic Marker
Make a Sanity roll
[ ] if this box is checked, -1 to your roll
4+ You sniff the marker and it smells like strawberry
1-3 You draw a smiley face on the wall. It says 'hello'. Lose 1 sanity
0 You snack on the marker. Lose 1 physical.



When might that box be checked?
 
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Rob Daviau
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I like how you spoiled a fictitious card.

You might be told to check that box in a different part of the game - a haunt, the bleak journal, etc. But you might never be told to check it.

You aren't supposed to know how to check it from the card itself.
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Christian Monterroso
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Perfect. Thank you.
That was my instinct, but my wife wasn't so sure, so we thought we would ask.

Spoiler (click to reveal)

The spoiler was for fun



RobDaviau wrote:
I like how you spoiled a fictitious card.

You might be told to check that box in a different part of the game - a haunt, the bleak journal, etc. But you might never be told to check it.

You aren't supposed to know how to check it from the card itself.
 
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Often times at the end of a scenario during the story mode, you will be instructed to 'intensify' or add certain cards. If the card is already in your game, 'intensify' means to check a box on that card.
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