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Subject: Newbie questions rss

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John Hellingsworth
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Brilliant game.... but very new to this and trying to get to grips with the historical drivers rules as I will be principally playing solo.
Was hoping to find an idiots guide to HD play, but nothing seems to be availiable.
Apologies if the following questions appear to be silly,but...
1. When establishing a speed for the HD driver via reference to the relevant tactic and track resultdoes he have have to spend wear not only for the established speed, but also for any excess speed in a corner.
2.What does “MPS” mean...
Thanks
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Tim K
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tomcatuk wrote:
.What does “MPS” mean...


This one's easy and I can answer right now. Maintain Present Speed.
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Pedro Silva
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tomcatuk wrote:

1. When establishing a speed for the HD driver via reference to the relevant tactic and track resultdoes he have have to spend wear not only for the established speed, but also for any excess speed in a corner.


I think the wear mentioned by the side of the track is an indication of how much wear tha HD will spend using the established speed. That means that the established speed should lead to an expense of X wear (usually from speeding in corners)
So, no the cost is not payed twice.


Edit: It's been a while so my memory might be a bit blurry on this.
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Russell InGA
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General comment: Drive on with the Historical Drivers if playing that way seems fun!

But... I have played quite a lot of Speed Circuit / CFR solo by just running all ten different cars. (You don't use many of the CFR components. You just record the speeds for the various cars on a piece of paper. Ditto the car stats.)
 
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Douglas Schulz
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Mallgur wrote:
tomcatuk wrote:

1. When establishing a speed for the HD driver via reference to the relevant tactic and track resultdoes he have have to spend wear not only for the established speed, but also for any excess speed in a corner.


I think the wear mentioned by the side of the track is an indication of how much wear tha HD will spend using the established speed. That means that the established speed should lead to an expense of X wear (usually from speeding in corners)
So, no the cost is not payed twice.




Correct.
 
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John Hellingsworth
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lucidphoenix wrote:
Mallgur wrote:
tomcatuk wrote:

1. When establishing a speed for the HD driver via reference to the relevant tactic and track resultdoes he have have to spend wear not only for the established speed, but also for any excess speed in a corner.


I think the wear mentioned by the side of the track is an indication of how much wear tha HD will spend using the established speed. That means that the established speed should lead to an expense of X wear (usually from speeding in corners)
So, no the cost is not payed twice.




Correct.


Thank you Pedro, and Doug for confirming........

Got three more!

1.Am I correct in assuming that wear does not have to be spent by the HD driver if the established speed is in a straight, and it doesn't take the driver into a corner?

2. The three circle emblem (2 plain/1red)on the Strategy Card is an instruction that a corner can be taken at +60 mph for the cost of 2 wear and a -3 skill?

3. Ditto for above except (2 plain/1 die} that the cost is 2 wear and a chance die roll.

Thanks......



2.
 
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Martin Åkerlund
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1. The wear symbols represent the amount of wear that the HD driver aim to spend in the upcoming corner. So, as long as the HD driver isn't in a situation where he needs to spend wear for other reasons, he will never spend wear on a straight.

2 & 3. Both Correct



 
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John Hellingsworth
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Thanks Martin, appreciate your help... (as you did with D-Day Omaha Beach).

I'm studying Dougs Mexico play through video which has helped me a great deal with HD play. There are a couple of points however, that do confuse me when watching.

1. When the first HD driver has finished the first lap (in a 3 lap race for example) and modifies his strategy to the "If 2/3 of the race" section, do the other drivers modify their strategy straight away at this point, or wait until they actually start their second lap?

2. When HD drivers start their turn in the middle of a corner, and the strategy instructs them to increase their speed.. can they increse it beyond the corner speeds indicated. If so this would appear to conflict with "Changing Speeds In The Middle Of A Corner" rule

Hope he questions make sense!
 
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Martin Åkerlund
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1. A driver may only change strategy after he has entered or passed the corresponding "steering wheel" marker. In this case, a driver with a "if 2/3 of the race" strategy will switch to it until he enters the row of or moves past the last steering wheel of lap 2 1.

2. No. Just like a human player, they can't spend wear once in the corner. (They may of course increase speed in a corner if they can do so without spending wear.)
 
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John Hellingsworth
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[q="Brastias"]
1. A driver may only change strategy after he has entered or passed the corresponding "steering wheel" marker. In this case, a driver with a "if 2/3 of the race" strategy will switch to it until he enters the row of or moves past the last steering wheel of lap 2.

Looking at various posts, they seem to indicate that switching strategy with a “if 2/3 of the race” means moving into or passing the last steering wheel of lap 1.... i.e. the start of lap 2 ?
 
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Martin Åkerlund
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Yeah. Should have written lap 1. "if 3/3 of the race" is end of lap 2.


 
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John Hellingsworth
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Last couple of questions... I think!..

1.If an HD driver is instructed to exceed his top speed limit, must he try to do so, or can he just adopt his top speed limit.
For example.. An HD driver has a top speed of 160, but is instructed to achieve 200(T+D+D for example), can he just use 160 top speed, or is he forced to use wear/test to achieve 200 ?

2.Does an HD driver have to spend the wear as instructed or can he spend less than instructed if a route at lower speed is availiable which would cost him less wear?
 
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Douglas Schulz
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tomcatuk wrote:
1.If an HD driver is instructed to exceed his top speed limit, must he try to do so, or can he just adopt his top speed limit.
For example.. An HD driver has a top speed of 160, but is instructed to achieve 200(T+D+D for example), can he just use 160 top speed, or is he forced to use wear/test to achieve 200 ?


The HD would check his current die roll instructions. This will indicate if he is willing to use skill or roll dice to get as close to his instructed speed as possible. So in your example, 180 since you can never be +40 over your top speed.

tomcatuk wrote:
2.Does an HD driver have to spend the wear as instructed or can he spend less than instructed if a route at lower speed is availiable which would cost him less wear?


The intent is that the HD would have set his speed before seeing what was available as route to take on track... so he should stick with that intended speed.
 
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John Hellingsworth
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lucidphoenix wrote:
tomcatuk wrote:
1.If an HD driver is instructed to exceed his top speed limit, must he try to do so, or can he just adopt his top speed limit.
For example.. An HD driver has a top speed of 160, but is instructed to achieve 200(T+D+D for example), can he just use 160 top speed, or is he forced to use wear/test to achieve 200 ?


The HD would check his current die roll instructions. This will indicate if he is willing to use skill or roll dice to get as close to his instructed speed as possible. So in your example, 180 since you can never be +40 over your top speed.

tomcatuk wrote:
2.Does an HD driver have to spend the wear as instructed or can he spend less than instructed if a route at lower speed is availiable which would cost him less wear?


The intent is that the HD would have set his speed before seeing what was available as route to take on track... so he should stick with that intended speed.


In relation to the reply to no.1
"This will indicate if he is willing to use skill or roll dice to get as close to his instructed speed as possible."
Does "willing to use" mean that the use of skill or dice is compulsory, or it is left to the discretion of the player to decide in the HD drivers best interest?
Thanks............
 
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Douglas Schulz
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read that as should use.
 
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